Basic Pure Multiclass Mini Class
Class Info
Barbarian
Barbarians specialize in fearless melee combat and survival. They gain their power from Tyrannus, the God of blood and war. Most Barbarians are from harsh wilderness areas, and come from tribal communities.
Rage is an ability Barbarians develop to have their passion for battle enhance their physical power. Rage is built through taking damage or even missing targets, and allows taking more damage, moving faster, and hitting harder. Rage is granted through Tyrannus and may even cause Barbarians to lose control, attacking whoever is closest, even allies.
Basic
Barbarian 1
Barbarian 2
Barbarian 3
Athlete (1 Level)*
+
Bloodpact of Tyrannus
Barbarians, fearless close range combatants, gain Rage whenever taking Dmg, with each level increasing their fighting capabilities. At the highest levels of Rage, Barbarians gain ferocious strength and speed, but also have trouble controlling themselves and may attack anyone nearby. Barbarians can also use abilities to ignore Dmg, resist Fatigue and the elements, and special melee attacks with dual or large weapons.
Pit Fighter 1
Pit Fighter 2
Pit Fighter 3
Athlete (1 Level)*
+
Bloodpact of Tyrannus
While most Barbarians are from desolate environments, the Pit Fighter typically learned to fight in brutal urban environments. They often fight in arenas or work as bodyguards or criminals. Pit Fighters lack dual wielding skills or resistance to tough environments, but make up for it with powerful chain attacks and the ability to wear limited heavy armor.
*Athlete Req: Each Unique Basic Class must have a separate level of Athlete for the requirement.
Multiclass
Gladiator 1
Barbarian 2/1
+
Fighter 1/2
Gladiator 2
1. Athlete (3 Levels)
2. Barbarian 2
+
Fighter 2
Gladiators take the power of the Barbarian and hone it to an art with the skill of the Fighters. It is said no class enjoys a good fight more than the Gladiator, and certainly few no how to perform and entertain for the crowd. Gladiators are among the few who can wield a net and as the fight goes on get increasingly better and reading their opponents and pulling off stylish and deadly Showdowns.
Bone Breaker 1
Barbarian 2/1
+
Monk 1/2
Bone Breaker 2
1. Athlete (3 Levels)
2. Barbarian 2
+
Monk 2
Many martial artists are devoted to the persuit of bettering trmesleives not just phyisically, but also spirtually, and are hence a very honorable sort. The Bone Breaker is not one of these, and combines the martial arts and barbarian brutality with the goal of being able to inflict as much violence as possible upon anyone who gets in their way. The Bone Breaker uses arts other martial artists find too dangerous such as body slams, eye gouges, and are the masters of grappling. They also make special blood draughts to increase their power and at their peak are able to rip off limbs with their bare hands.
Blood Knight 1
Fallen Cleric 1
+
Barbarian 1
+
Fighter 1
OR Tyrannus
+
Paladin 1 (Fallen)
See Cleric.
Barbarian Advanced
Spirit of the Whirlwind
Barbarian 3
+
Athlete (3 Levels)
A Barbarian who has mastered the Spirit of the Whirlwind are masters of dual wielding axes and other hafted weapons. This allows them to cut through battlefields with a powerful Whirlwind ability, attacking multiple times in a single round.
Spirit of the Mammoth
Barbarian 3
+
Athlete (3 Levels)
The Spirit of the Mammoth allows Barbarians to wield weapons of immense size with ease. The Wind Up ability allows them to prepare a truly massive strike, doing immense damage to any foolish enough to be in it's way.
Spirit of the Earthquake
Barbarian 3
+
Brawler
The Spirit of the Earthquake allows for the Barbarian to lift gigantic boulders to crush his foes. Not only can this be used to crush his enemies under gigantic rocks, but also to throw his teammates directly into the enemy for increased Dmg.
Berserker
Barbarian 3
Berserkers are Barbarians who have unlocked an even deeper and more primal level of Rage. This Rage pushes them to inhuman levels of strength and toughness, but at the cost of losing even more control. Even more powerful levels of Rage can be unlocked but require drawing upon the power of a God.
Blood Berserker
Athlete ( 3 Levels )
Blood Berserkers are the purest of Barbarians, pledging their strength directly to Tyrannus. At the highest levels of Rage they gain a powerful Blood Aura and leave wake of carnage behind them.
Wave Berserker
Ernok
+
Athlete ( 3 Levels )
Wave Berserkers are most common among the brutal sea faring tribes who are feared by the civilized. Gaining their power from Valnoa, the watery face of Ernok, they gain a powerful wave aura which throws their foes with the power of the ocean.
Light Berserker
Azeal
+
Athlete ( 3 Levels )
Light Berserkers are those Barbarians who have sworn to make amends for their violent past, and pledged themselves to Azeal, the God of light and order. Azeal grants these warriors a Light Aura that the may use to blind their foes and attempt to keep their destructive impulses in check.
Death Berserker
Morgeth
+
Athlete ( 3 Levels )
Death Berserkers are those corrupted from mere violence and destruction, and now worship Death itself. Morgeth grants these dangerous warriors with a Death Aura, putting terror in the heart of any who must face them.
Blood Shaman 1
Barbarian 3
Blood Shaman 2
Healer 1/Musician 1
Blood Shamans are those Barbarians are those who have studied the ways of war, and call on Tyrannus to bring forth destruction on their foes. Unlike most Barbarians, Blood Shamans may not only increase their own strength, but those of their allies as well with powerful Chants and Auras. They also may chant to confuse and terrorize as well as create circles of blood and fire to bring woe to their enemies.
Beastmaster 1
Barbarian 3
Beastmaster 2
Athelete (3 Levels)
Beastmasters don't fight alone, but instead are accompanied by a ferocious tiger or similar fearsome beast. These beasts increase their battle strength with Rage matching the level of their master. Additionally Beastmaster's enhance their own bestial abilities such as clawing and roaring and may team up with their pets for even more powerful attacks.
Barbarian Master
Fury Breaker
Elite Character
+
Berserker 1
+
Athlete (4 Levels)
+
Str 3
/
Fort 3
When a Barbarian is able to reach of level of Rage that shakes reality itself, they become a Fury Breaker. It is said they gain their name from the fact that their fury not only breaks the bounds of what the body should be capable of, but the air and earth around them are known to tremble in their wake, creating a violent shock wave. At these levels of Rage, they do immense Damage, can sometimes cut though steal, and can continue fighting past even death itself.
Warlord
Elite Character
+
Blood Shaman 1
+
Healer 2/Musician 2
+
Leader 1
+
Cha 2
+
Spirit 2
When a Barbarian gains enough power and respect, he may choose to become a Warlord. This is position of immense power and ceremony and they will be able to directly command the respect of the most powerful Barbarian clans, and even lead them into battle. Warlords also take under them a follower, sworn by Blood Oath to fight under their command and lead the Bath of Blood, from which they may grant others the power of their God.
Juggernaut
Elite Character
+
Spirit of the Mammoth
+
Spirit of the Earthquake
+
Athlete (4 Levels)
+
Str 3
/
Fort 3
Some Barbarians may inside them carry the blood of the Ogroid, a gift that grants them their immense strength and toughness. Barbarians who hone their power enough may be able to unlock the potential of this blood gift, and become a Juggernaut. These Barbarians transform physically, gaining the monstrous size and strength of an Ogre, becoming a truly inhuman and terrible adversary to all who dare face them.
Basic
Barbarian 1
Basic
Can't use Combat Abilities in Medium or Heavy Armor.
Resilient
+
1
D
to Rest.
+
1
D
to Resist Fatigue for Physical Labor and Travel.
Toughness Abilities
Tough
Free
Gain up to
Fort
+
1
D
DR this Round.
Untiring
Free
Ignore Weak and
KO
until end of Combat.
End of Combat gain 5
D
Fatigue.
Combat Abilities
Wide Strike
Free
If using a Large Weapon may attack two adjacent Targets in Range.
Double Attack
Free
Both weapons must be hafted weapons.
May attack with two weapons this Round.
Rage
Enrage
Active
Spirit
Blood Pact 1
:
+
4
D
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
Rage.
When missing a Melee attack gain 1
D
Rage.
/8 Rage
Rage 2 to 7
DR
1, +1 Pace, +2
D
to all Melee Dmg.
+
1
D
to related physical challanges.
Rage 8
DR
1
S
+
2
D
, +1 Pace, +3
D
to all Melee Dmg.
+
2
D
to related physical challanges.
Barbarian 2
Basic
Can't use Combat Abilities in Medium or Heavy Armor.
Resilient
+
2
D
to Rest.
+
1
D
to remove Exposure.
+
2
D
to Resist Fatigue for Physical Labor and Travel.
Toughness Abilities
Tough
Free
Gain up to
Fort
+
Endr
DR this Round.
Untiring
Free
Ignore Weak and
KO
until end of Combat.
End of Combat gain 4
D
Fatigue.
Combat Abilities
Shout
Active
1R
Cha
+
1
D
1S: You or Ally gain 1 Will.
Wide Strike
Free
If using a Large Weapon may attack two adjacent Targets in Range.
Double Attack
Free
Both weapons must be hafted weapons.
May attack with two weapons this Round.
Rage
Enrage
Active
Spirit
+
1
D
Blood Pact 1
:
+
4
D
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
+
1
D
Rage.
When missing a Melee attack gain 2
D
Rage.
/10 Rage
Rage 2 to 5
DR
1, +1 Pace, +2
D
to all Melee Dmg.
+
1
D
to related physical challanges.
Rage 6 to 9
DR
1
S
+
2
D
, +1 Pace, +3
D
to all Melee Dmg.
+
2
D
to related physical challanges.
Rage 10
DR
1
S
+
2
D
, +1 Pace, +1
D
to Hit, +4
D
to all Melee Dmg.
+
3
D
to related physical challanges.
At the start of Round, Roll a dice for each Character within 1 Hex of you, Attack the Character who got the highest number.
Barbarian 3
Basic
Can't use Abilities in Medium or Heavy Armor.
Resilient
+
2
D
to Rest.
+
2
D
to Remove Exposure.
+
1
D
to Resist Hunger/Thirst/Sleep.
+
2
D
to Resist Fatigue for Physical Labor and Travel.
Toughness Abilities
Tough
Free
Gain up to
Fort
+
Endr
DR this Round.
Untiring
Free
Ignore Weak and
KO
until end of Combat.
End of Combat gain 3
D
Fatigue.
Blood Pact 1
Battle Recover
Active
Remove 1
S
+
Spirit
+
Fort
Harm.
Combat Abilities
Wide Strike
Free
If using a Large Weapon may attack two adjacent Targets in Range.
Shout
Active
1R
Cha
+
2
D
1S: You or Ally gain 1 Will.
Blood Scream
Free
1R
Contest:
Str
+
Spirit
1S: Target gains 1 Dread.
Double Attack
Free
Both weapons must be hafted weapons.
May attack with two weapons this Round.
Throw Halfted
Active
Proj 
1
S
+
Sense
+
1
D
1S:
+
:
Throw Large Weapon
Dmg
Use Weapon's Damage
Rage
Enrage
Active
Spirit
+
1
D
Blood Pact 1
:
+
4
D
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
+
Spirit
Rage.
When missing a Melee attack gain 1
D
Rage.
/10 Rage
Rage 2 to 4
DR
1, +1 Pace, +2
D
to all Melee Dmg.
+
1
D
to related physical challanges.
Rage 5 to 9
DR
1
S
+
2
D
, +1 Pace, +3
D
to all Melee Dmg.
+
2
D
to related physical challanges.
1
D
:
1S: Gain 1 Will.
Rage 10
DR
1
S
+
2
D
, +1 Pace, +1
D
to Hit, +4
D
to all Melee Dmg.
+
3
D
to related physical challanges.
1
D
:
1S: Gain 1 Will.
At the start of Round, Roll a dice for each Character within 1 Hex of you, Attack the Character who got the highest number.
Pit Fighter 1 (Barbarian 1)
Basic
Can't use Combat Abilities in Medium or Heavy Armor, but may wear a Heavy Helm or Gauntlet
Resilient
+
1
D
to Physical Labor
Toughness Abilities
Tough
Free
Gain up to
Fort
+
1
D
DR this Round.
Untiring
Free
Ignore Weak and
KO
until end of Combat.
End of Combat gain 5
D
Fatigue.
Combat Abilities
Wide Strike
Free
If using a Large Weapon may attack two adjacent Targets in Range.
Chain Whip
Active,
Add on
Strike 
1
S
+
Dex
Bypass: 1
D
Bash
2
S
+
Str
+
1
D
ArPen 2D
, 6 Dmg: Break
Rage
Enrage
Active
Spirit
Blood Pact 1
:
+
4
D
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
Rage.
When missing a Melee attack gain 1
D
Rage.
/8 Rage
Rage 2 to 7
DR
1, +1 Pace, +2
D
to all Melee Dmg.
+
1
D
to related physical challanges.
Rage 8
DR
1
S
+
2
D
, +1 Pace, +3
D
to all Melee Dmg.
+
2
D
to related physical challanges.
Pit Fighter 2 (Barbarian 2)
Basic
Can't use Combat Abilities in Medium or Heavy Armor, but may wear a Heavy Helm or Gauntlet
Resilient
+
2
D
to Physical Labor
Toughness Abilities
Tough
Free
Gain up to
Fort
+
Endr
DR this Round.
Untiring
Free
Ignore Weak and
KO
until end of Combat.
End of Combat gain 4
D
Fatigue.
Combat Abilities
Shout
Active
1R
Cha
+
1
D
1S: You or Ally gain 1 Will.
Wide Strike
Free
If using a Large Weapon may attack two adjacent Targets in Range.
Chain Whip
Active,
Add on
Strike 
1
S
+
Dex
Bypass: 1
D
Bash
2
S
+
Str
+
2
D
ArPen 3D
, 6 Dmg: Break
Rage
Enrage
Active
Spirit
+
1
D
Blood Pact 1
:
+
4
D
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
+
1
D
Rage.
When missing a Melee attack gain 2
D
Rage.
/10 Rage
Rage 2 to 5
DR
1, +1 Pace, +2
D
to all Melee Dmg.
+
1
D
to related physical challanges.
Rage 6 to 9
DR
1
S
+
2
D
, +1 Pace, +3
D
to all Melee Dmg.
+
2
D
to related physical challanges.
Rage 10
DR
1
S
+
2
D
, +1 Pace, +1
D
to Hit, +4
D
to all Melee Dmg.
+
3
D
to related physical challanges.
At the start of Round, Roll a dice for each Character within 1 Hex of you, Attack the Character who got the highest number.
Pit Fighter 3 (Barbarian 3)
Basic
Can't use Combat Abilities in Medium or Heavy Armor, but may wear a Heavy Helm or Gauntlet
Resilient
+
2
D
to Physical Labor
Toughness Abilities
Tough
Free
Gain up to
Fort
+
Endr
DR this Round.
Untiring
Free
Ignore Weak and
KO
until end of Combat.
End of Combat gain 3
D
Fatigue.
Blood Pact 1
Battle Recover
Active
Remove 1
S
+
Spirit
+
Fort
Harm.
Combat Abilities
Wide Strike
Free
If using a Large Weapon may attack two adjacent Targets in Range.
Chain Whip
Active,
Add on
Strike 
1
S
+
Dex
Bypass: 1
D
Bash
2
S
+
Str
+
2
D
ArPen 3D
, 6 Dmg: Break
Chain Pull
Active,
Add on
Strike 
1
S
+
Dex
+
1
D
Bypass: 1
D
Bash
1
S
+
Str
1
D
Legs: Knockdown 2, Resist w/
Agl
+
Fort

Torso: Pull 2, Resist w/
Agl
+
Fort
Shout
Active
1R
Cha
+
2
D
1S: You or Ally gain 1 Will.
Blood Scream
Free
1R
Contest:
Str
+
Spirit
1S: Target gains 1 Dread.
Rage
Enrage
Active
Spirit
+
1
D
Blood Pact 1
:
+
4
D
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
+
Spirit
Rage.
When missing a Melee attack gain 1
D
Rage.
/10 Rage
Rage 2 to 4
DR
1, +1 Pace, +2
D
to all Melee Dmg.
+
1
D
to related physical challanges.
Rage 5 to 9
DR
1
S
+
2
D
, +1 Pace, +3
D
to all Melee Dmg.
+
2
D
to related physical challanges.
1
D
:
1S: Gain 1 Will.
Rage 10
DR
1
S
+
2
D
, +1 Pace, +1
D
to Hit, +4
D
to all Melee Dmg.
+
3
D
to related physical challanges.
1
D
:
1S: Gain 1 Will.
At the start of Round, Roll a dice for each Character within 1 Hex of you, Attack the Character who got the highest number.
Advanced
Spirit of the Whirlwind
Spirit of the Whirlwind
Advanced
Can't use Abilities in Medium or Heavy Armor.
Requires Double Hafted or One Hafted and a Sword/Knife
Weapon Skills Parry: May block and attack with one of your weapons per turn.
Whirlwind
Active
0 Rage
:
Attack everyone around you and one of those Target's twice. Must alternate weapons.
2-9 Rage
Lose 1
D
:
Attack everyone around you and one of those Target's twice. Must alternate weapons.
:
May attack in range while moving 1 Space.
10 or more Rage
Always attack everyone and one of those Target's twice in all Spaces you move through. Must alternate weapons.
Spirit of the Mammoth
Spirit of the Mammoth
Advanced
Can't use Abilities in Medium or Heavy Armor.
Requires Oversized Weapon
Weapon Skills Throw Weapon: Does not require Stamina. Applies
+
1
S
Dmg.
Wind Up
Active
On next Hit Add 1
S
+
Str
and ArPen 1
S
+
Str
.
2-9 Rage
May move
+
Agl
on Hit after Wind Up and
ArPen
2.
Add
+
1
D
to Wind Up.
+
1
D
DR
when Winding Up.
Does Knockdown 1 (Resist w/
Fort
/
Agl
) to those within 1 of space hit.
10 or more Rage
May move
+
Agl
+
2
D
on Hit after Wind Up and
ArPen
3.
Add
+
1
S
to Wind Up.
+
2
D
DR when Winding Up.
Does Knockdown 1 (Resist
Fort
/
Agl
) to those within 2 of space hit.
Does Knockdown 2 (Resist
Fort
/
Agl
) to those within 1 of space hit.
Spirit of the Earthquake
Spirit of the Earthquake
Advanced
Can't use Abilities in Medium or Heavy Armor.
Power Skills Power Lifter:
+
1
S
to lifting and other strength related Challenges. Additional
+
1
S
more if over 3 Rage.
Boulder Throw
Active
Must be holding a boulder or similar.
Strike
2
S
+
Str
+
Sense
Bash
3
S
+
Str
1
D
Push 1
S
+
Str
, Resist w/
Str
Throw Person
Grapple
Str
+
Fort
2S: Throw Target 1
S
+
Str
+
2
D
. Collision 2
S
+
Str
+
1
D
.
Team Throw
Full
May attempt challenge to throw party members. If they are attacking, it counts as a flying attack and may do additonal damage.
Blood Shaman
Blood Shaman 1
Advanced
Can't use Abilities in Medium or Heavy Armor.
Rituals
Blood
Vision Quest
Interem
You gain 1 Wound and 1 Blood Pact.
Another Character gain 1
S
+
3
D
to a Body Area and +1 in two of
Agl
/
Str
/
Fort
/
Endr
for the next day. They may gain knowledge or insight as well.
Chants and Auras
Chant
Active
Start a Chant. Chant continues until stopped or until end of Combat.
Defensive Chant: Everyone with 1 Space
+
1
D
to Defend.
Blood Chant: Everyone with 1 Space
+
2
D
Bleeding.
Chants: May only have 1 Chant active at a time.
Anger Aura
Active
Cicle 1
All inside do
+
1
D
Hit or
+
1
D
Dmg (their choice).
Lasts 1
S
+
Spirit
+
Endr
Rounds.
Sadness Aura
Active
Cicle 1
All inside have
DR
1
D
.
Lasts 1
S
+
Spirit
+
Endr
Rounds.
Combat Skills
Blood Pool
Active
Takes 3
D
Dmg to any Body Area. Create Circle 3. All in it are Slow 1.
Confusion Call
Full
Cone
Enemies inside Resist 1 with
Spirit
, on Fail must run the other direction or get 1 Dread.
Fire Ring
Full
Make a Ring of Fire around you. It does Blast 4
D
Dmg and Fire 2
D
for 3 Rounds to all who try to pass it.
Blood Shaman 2
Advanced
Can't use Abilities in Medium or Heavy Armor.
Rituals
Blood
Vision Quest
Interem
You gain 1 Wound and 1 Blood Pact.
Another Character gain 1
S
+
3
D
to a Body Area and +1 in three of
Agl
/
Str
/
Fort
/
Endr
for the next day. They may gain knowledge or insight as well.
Chants and Auras
Chant
Active
Start a Chant. Chant continues until stopped or until end of Combat.
Defensive Chant: Everyone with 1 Space
+
1
D
to Defend.
Blood Chant: Everyone with 1 Space
+
2
D
Bleeding.
Destruction Chant: Everyone with
+
2
D
ArPen
.
Terror Chant: Everyone within Resist 1 Terror w/
Spirit
.
Chants: May only have 1 Chant active at a time.
Anger Aura
Active
Cicle 1
All inside do
+
1
D
Hit or
+
1
D
Dmg (their choice).
Lasts 2
S
+
Spirit
+
Endr
Rounds.
Sadness Aura
Active
Cicle 1
All inside have
DR
1
D
.
Lasts 1
S
+
Spirit
+
Endr
Rounds.
Combat Skills
Blood Pool
Active
Takes 3
D
Dmg to any Body Area. Create Circle 3. All in it are Slow 1.
May take additional 1
S
+
4
D
Dmg once per Pool. If so also apply Burning 1 Blast to those in Blood Pool.
Confusion Call
Full
Cone
Enemies inside Resist 2 with
Spirit
, on Fail must run the other direction or get 2 Dread.
Fire Ring
Full
Make a Ring of Fire from to around you. It does Blast 5
D
Dmg and Fire 3
D
for 3 Rounds to all who try to pass it.
Spirit of
Destruction
Full
Use 1 Blood Pact.
Add on to each Attack another Attack.
Ignore all Harm 2 Effects.
At end of Combat Resist 3 Fatigue w/
Spirit
+
Endr
Strike
1
S
+
5
D
Energy Dmg
2
S
+
4
D
Knockback 2 (Resist
Str
+
Spirit
) or Bleeding 2.
Beastmaster
Beastmaster 1
Advanced
Can't use Abilities in Medium or Heavy Armor.
Cat Beast You gain a Big Cat that you can control in battle. It gains +1
Int
and +1
Spirit
.
You and cat share rage. You both get rage when either of you are hit.
Cat Actions Double Slash: Cat may attack twice.
Cat Hunt
Downtime
Cat Resist 2 Fatigue w/
Endr
+
1
D

Brings back 1
S
+
4
D
Raw Meat.
Rage
Rage 2 to 4
Cat has
DR
1 and does
+
1
D
Dmg.
Rage 5 to 9
Cat has +1 Pace and
DR
1
+
2
D
and does
+
2
D
Dmg and
ArPen
1
D
.
Rage 10
Cat has +1 Pace,
DR
1
D
+
3
D
and does
+
3
D
Dmg with
+
2
D
Bleeding,
ArPen
1, and
+
1
D
Dodge.
Combat Skills
Claw
Active
You may Claw as an Active Action or as part of Double Attack.
Strike
1
S
+
Dex
+
Agl
Slash
1
S
+
Str
+
Agl
Bleeding 2.
Beastmaster 2
Advanced
Can't use Abilities in Medium or Heavy Armor.
Cat Beast You gain a Big Cat that you can control in battle. It gains +1 Pace, +1
Str
, +1
Fort
, +1
Endr
, +1
Int
, and +2
Spirit
.
You may ride it an any time, and get off it as a Free action. Getting on is Active Action.
You and cat share rage. You both get rage when either of you are hit.
You may throw Cat in any direction (it lands unhurt.)
When you eat +1 Raw Meat over what you need gain 3D Morale.
Cat Actions Double Slash: Cat may attack twice.
Cat Hunt
Downtime
Cat Resist 2 Fatigue w/
Endr
+
2
D

Brings back 1
S
+
5
D
Raw Meat.
Rage
Rage 2 to 4
Cat has
DR
1
S
+
1
D
and does
+
1
D
Dmg with
ArPen
1
D
.
Rage 5 to 9
Cat has +1 Pace and
DR
1
S
+
3
D
and does
+
2
D
Dmg with
+
2
D
Bleeding and
ArPen
2
D
. Cat also has 1
D
to Dodge.
Rage 10
Cat has +1 Pace,
DR
1
D
+
4
D
and does
+
4
D
Dmg with
+
3
D
Bleeding,
ArPen
1
S
+
1
D
. Cat also has 2
D
to Dodge.
Combat Skills Roar:
+
1
D
on all Shout and Blood Scream Actions.
Claw
Active
You may Claw as an Active Action or as part of Double Attack.
Strike
1
S
+
Dex
+
Agl
+
1
D
Slash
1
S
+
Str
+
Agl
+
1
D
Bleeding 2, 6 Dmg: Sever
Berserkers
Berserker
Berserker
Advanced
Can't use Abilities in Medium or Heavy Armor.
Rage
Enrage
Active
Spirit
+
Endr
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
+
Spirit
Rage.
When missing a Melee attack gain 1
D
Rage.
/11 Rage
Rage 2 to 4
DR
1
S
+
2
D
, +1 Pace,
+
2
D
to all Melee Dmg.
Rage 5 to 7
DR
1
S
+
3
D
, +1 Pace,
+
3
D
to all Melee Dmg.
1
D
:
1S: Gain 1 Will.
:
May Attack an additional time (Chosen randomly from those around you)
Rage 8 to 10
DR
1
S
+
3
D
, +2 Pace,
+
1
D
to Hit,
+
4
D
to all Melee Dmg,
+
ArPen
1
D
.
Gain 1 Will at the beginning of each Round
At the start of each Round randomly select a Character within 1 Hex of you then attack the Character who got the highest number. May do this twice.
:
Reselect random target to attack. (Once per attack.)
Rage 11
DR
1
S
+
4
D
, +2 Pace,
+
1
D
to Hit,
+
1
S
+
3
D
to all Melee Dmg,
+
ArPen
2
D
.
Gain 1
S
+
Spirit
Will at the beginning of each Round.
At the start of each Round you must randomly select a Character within 2 Hex of you then Attack the Character who got the highest number. Do this twice.
Ignore Weak and KO until the end of Combat.
:
Reselect random target to attack. (Once per attack.)
Blood Berserker
Blood Berserker
Advanced
Can't use Abilities in Medium or Heavy Armor.
Combat Abilities
Blood Scream
Free
1R
Contest:
Str
+
Spirit
1S: Target gains 1 Dread and 1 Bleeding.
Rage
Enrage
Active
Spirit
+
Endr
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
+
Spirit
Rage.
When missing a Melee attack gain 1
D
Rage.
/12 Rage
Rage 2 to 3
DR
1
S
+
2
D
, +1 Pace,
+
2
D
to all Melee Dmg.
Rage 4 to 6
DR
1
S
+
3
D
, +1 Pace,
+
1
D
to Hit,
+
3
D
to all Melee Dmg.
1
D
:
1S: Gain 1 Will.
:
May Attack an additional time (Chosen randomly from those around you)
Rage 7 to 9
DR
1
S
+
3
D
, +2 Pace,
+
1
D
to Hit,
+
4
D
to all Melee Dmg,
+
ArPen
1
D
. May do 1
D
Knockback (Collision 3
D
).
Gain 1 Will at the beginning of each Round
At the start of each Round you must randomly select a Character within 1 Hex of you then attack the Character who got the highest number. May do this twice.
:
Reselect random target to attack. (Once per attack.)
Rage 10 to 11
DR
1
S
+
4
D
, +2 Pace,
+
1
D
to Hit,
+
1
S
+
4
D
to all Melee Dmg,
+
ArPen
2
D
.
Gain 1
S
+
Spirit
Will at the beginning of each Round.
At the start of each Round you must randomly select a Character within 2 Hex of you then Attack the Character who got the highest number. Do this twice.
Ignore Weak and KO until the end of Combat.
Blood Aura: All in 1 Space take Bleeding 1.
:
Reselect random target to attack. (Once per attack.)
Rage 12
DR
1
S
+
4
D
, +2 Pace,
+
1
D
to Hit,
+
1
S
+
5
D
to all Melee Dmg,
+
ArPen
3
D
.
Gain 1
S
+
Spirit
Will at the beginning of each Round.
At the start of each Round randomly select a Character within 2 Hex of you then Attack the Character who got the highest number. Do this twice.
Ignore Weak and KO until the end of Combat.
Blood Aura: All in 1 Space take Bleeding 2.
:
Reselect random target to attack. (Once per attack.)
Wave Berserker
Wave Berserker
Advanced
Can't use Abilities in Medium or Heavy Armor.
Combat Abilities Water Combatant: Ignore
6 Only
to Combat Checks while Swimming.
Ocean
Scream
Free
1R
Contest:
Str
+
Spirit
1S: Target gains 1 Dread and 1
D
Frozen (3
D
if near a body of water).
Frozen
1-3:
6 Only
Pace 1. (0 if already 1).
4-6: Can't Move/Act. 7: Dying.
Remove Active/ Free w/
Fort
+
Spirit
Rage
Enrage
Active
Spirit
+
Endr
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
+
Spirit
Rage.
When missing a Melee attack gain 1
D
Rage.
/12 Rage
Rage 2 to 3
DR
1
S
+
2
D
, +1 Pace,
+
2
D
to all Melee Dmg.
Rage 4 to 6
DR
1
S
+
3
D
, +1 Pace,
+
1
D
to Hit,
+
3
D
to all Melee Dmg.
1
D
:
1S: Gain 1 Will.
:
May Attack an additional time (Chosen randomly from those around you)
Rage 7 to 9
DR
1
S
+
3
D
, +2 Pace,
+
1
D
to Hit,
+
4
D
to all Melee Dmg,
+
ArPen
1
D
. May do 1
D
Knockback (Collision 3
D
).
Gain 1 Will at the beginning of each Round
At the start of each Round you must randomly select a Character within 1 Hex of you then attack the Character who got the highest number. May do this twice.
:
Reselect random target to attack. (Once per attack.)
Rage
10
to 11
DR
1
S
+
4
D
, +2 Pace,
+
1
D
to Hit,
+
1
S
+
4
D
to all Melee Dmg,
+
ArPen
2
D
.
Gain 1
S
+
Spirit
Will at the beginning of each Round.
At the start of each Round you must randomly select a Character within 2 Hex of you then Attack the Character who got the highest number. Do this twice.
Ignore Weak and KO until the end of Combat.
Wave Aura: 1 Target within may be Pushed 1 (2 if near water) away or toward. Resist w/
Str
+
1
D
.
:
Reselect random target to attack. (Once per attack.)
Rage 12
DR
1
S
+
4
D
, +2 Pace,
+
1
D
to Hit,
+
1
S
+
5
D
to all Melee Dmg,
+
ArPen
3
D
.
Gain 1
S
+
Spirit
Will at the beginning of each Round.
At the start of each Round you must randomly select a Character within 2 Hex of you then Attack the Character who got the highest number. Do this twice.
Ignore Weak and KO until the end of Combat.
Wave Aura: 1 Target within may be Pushed 2 (3 if near water) away or toward. Resist w/
Str
+
1
D
.
:
Reselect random target to attack. (Once per attack.)
Light Berserker
Light Berserker
Advanced
Can't use Abilities in Medium or Heavy Armor.
Combat Abilities
Light
Scream
Free
1R
Contest:
Str
+
Spirit
1S: Target gains 1 Dread and 1
D
Valor that goes away at the end of this combat.
Rage
Enrage
Active
Spirit
+
Endr
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
+
Spirit
Rage.
When missing a Melee attack gain 1
D
Rage.
/12 Rage
Rage 2 to 3
DR
1
S
+
2
D
, +1 Pace,
+
2
D
to all Melee Dmg.
Rage 4 to 6
DR
1
S
+
3
D
, +1 Pace,
+
1
D
to Hit,
+
3
D
to all Melee Dmg.
1
D
:
1S: Gain 1 Will.
:
May Attack an additional time (Chosen randomly from those around you)
Rage 7 to 9
DR
1
S
+
3
D
, +2 Pace,
+
1
D
to Hit,
+
4
D
to all Melee Dmg,
+
ArPen
1
D
. May do 1
D
Knockback (Collision 3
D
).
Gain 1 Will at the beginning of each Round
At the start of each Round you must randomly select a Character within 1 Hex of you then attack the Character who got the highest number. May do this twice.
/
1 Valor: Stop from hitting an ally.
:
Reselect random target to attack. (Once per attack.)
Rage
10 to 11
DR
1
S
+
4
D
, +2 Pace,
+
1
D
to Hit,
+
1
S
+
4
D
to all Melee Dmg,
+
ArPen
2
D
.
Gain 1
S
+
Spirit
Will at the beginning of each Round.
At the start of each Round you must select a random Character within 2 Hex of you then Attack the Character who got the highest number. Do this twice.
Ignore Weak and KO until the end of Combat.
/
1 Valor: Stop from hitting an ally.
Light Aura: All enemies in must Resist 1 Blinding w/
Sense
+
Int
and on fail have
6 Only
to checks that require vision this turn.
:
Reselect random target to attack. (Once per attack.)
Rage 12
DR
1
S
+
4
D
, +2 Pace,
+
1
D
to Hit,
+
1
S
+
5
D
to all Melee Dmg,
+
ArPen
3
D
.
Gain 1
S
+
Spirit
Will at the beginning of each Round.
At the start of each Round you must select a random Character within 2 Hex of you then Attack the Character who got the highest number. Do this twice.
Ignore Weak and KO until the end of Combat.
/
1 Valor: Stop from hitting an ally.
Light Aura: All enemies in must Resist 1
S
+
Spirit
Blinding w/
Sense
+
Int
and on fail have
6 Only
to checks that require vision this turn.
:
Reselect random target to attack. (Once per attack.)
Death Berserker
Death Berserker
Advanced
Can't use Abilities in Medium or Heavy Armor.
Combat Abilities
Light
Scream
Free
1R
Contest:
Str
+
Spirit
1S: Target gains 1 Dread and and 1 Terror.
Rage
Enrage
Active
Spirit
+
Endr
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
+
Spirit
Rage.
When missing a Melee attack gain 1
D
Rage.
/12 Rage
Rage 2 to 3
DR
1
S
+
2
D
, +1 Pace,
+
2
D
to all Melee Dmg.
Rage 4 to 6
DR
1
S
+
3
D
, +1 Pace,
+
1
D
to Hit,
+
3
D
to all Melee Dmg.
1
D
:
1S: Gain 1 Will.
:
May Attack an additional time (Chosen randomly from those around you)
Rage 7 to 9
DR
1
S
+
3
D
, +2 Pace,
+
1
D
to Hit,
+
4
D
to all Melee Dmg,
+
ArPen
1
D
. May do 1
D
Knockback (Collision 3
D
).
Gain 1 Will at the beginning of each Round
At the start of each Round you must randomly select Character within 1 Hex of you then attack the Character who got the highest number. May do this twice.
:
Reselect random target to attack. (Once per attack.)
Rage
10 to 11
DR
1
S
+
4
D
, +2 Pace,
+
1
D
to Hit,
+
1
S
+
4
D
to all Melee Dmg,
+
ArPen
2
D
.
Gain 1
S
+
Spirit
Will at the beginning of each Round.
At the start of each Round you must randomly Character within 2 Hex of you then Attack the Character who got the highest number. Do this twice.
Ignore Weak and KO until the end of Combat.
Death Aura: All in Circle 2 Resist 1 Terror w/
Spirit
+
1
D
.
:
Reselect random target to attack. (Once per attack.)
Rage 12
DR
1
S
+
4
D
, +2 Pace,
+
1
D
to Hit,
+
1
S
+
5
D
to all Melee Dmg,
+
ArPen
3
D
.
Gain 1
S
+
Spirit
Will at the beginning of each Round.
At the start of each Round you must randomly Character within 2 Hex of you then Attack the Character who got the highest number. Do this twice.
Ignore Weak and KO until the end of Combat.
Death Aura: All in Circle 2 Resist 1
S
+
Spirit
Terror w/
Spirit
+
1
D
.
:
Reselect random target to attack. (Once per attack.)
Multiclass
Gladiator
Gladiator 1
Multiclass
Can't use Abilities in Medium or Heavy Armor.
Crowd Skills Crowd Favorite: Gain additional Money for organized fights.
Rile Up Crowd
Active
If there's onlookers for a fight may gain 1
S
+
Cha
+
1
D
Will and
Cha
Gold. (Once per Combat.)
Combat Skills Net User:
+
1
D
to Hit and Restrain w/ Net.
Taunt
Active
Take Hit Bonus next Round is:
Additional
+
3
D
to Hit and Dmg.
OR You have
6 Only
to Defend and bonus is additional
+
1
S
+
3
D
to Hit and Dmg.
2 Edge

Take Hit
Free
If getting Hit this round you have
+
1
S
to Hit and Dmg.
2 Edge

Finisher
Free
+
2
S
to Dmg, if enemy is KOd or Killed, gain
+
1
S
+
Cha
Morale.
Rage
Rage 2 to 4
+
1
D
to Read Fight,
+
1
D
to Showdown.
Rage 5 to 9
+
2
D
to Read Fight,
+
1
D
to Showdown.
Rage 10
+
2
D
to Read Fight,
+
2
D
to Showdown.
Gladiator 2
Multiclass
Can't use Abilities in Medium or Heavy Armor.
Crowd Skills Crowd Favorite: Gain additional Money for organized fights.
Rile Up Crowd
Active
If there's onlookers for a fight may gain 1
S
+
Cha
+
2
D
Will and
Cha
+
2
D
Gold OR
Cha
+
1
D
Morale. (Once per Combat.)
Combat Skills Net User:
+
2
D
to Hit and Restrain w/ Net.
Armored Barbarian: May wear 1 Gauntlet or Heavy Helmet. (In additional to any Pit Fighter Armor.)
Bite Block
Defend
Can't be usd for Bash Attacks.
Reduce Hit by
Agl
+
Spirit
.
On Full Block Disarm 1
S
+
Str
+
Spirit
(Resist w/
Dex
/
Str
/
Spirit
) you and allies all gain 1
S
+
Cha
1
D
Will.
If not fully blocked Hit is applied to your Head.
Taunt
Active
Take Hit Bonus next Round is:
Additional
+
2
D
to Hit and Dmg.
OR You have
6 Only
to Defend and bonus is additional
+
1
S
+
2
D
to Hit and Dmg.
2 Edge

Take Hit
Free
If getting Hit this round you have
+
1
S
+
1
D
to Hit and Dmg.
Rage
Rage 2 to 4
+
1
D
to Read Fight,
+
1
D
to Showdown.
Rage 5 to 9
+
2
D
to Read Fight,
+
2
D
to Showdown.
Rage 10
+
3
D
to Read Fight,
+
3
D
to Showdown.
Bone Breaker
Bone Breaker 1
Multiclass
Can't use Abilities in Medium or Heavy Armor.
Draughts
Make Blood Draught
Downtime
Make a Blood Draught.
Drink Blood Draught
Active
+
2
S
+
Spirit
Blood Ki.
/3 Draughts
Combat Skills Mean Push:
+
1
S
+
1
D
to Push Contests.
Grapple Expert:
+
2
D
to Grab.
+
1
D
to all Grapple Action Checks.
+
1
D
to Prevent and Assist.
+
1
D
to Tough when Grappling.
Unarmed Block
Defend
Reduce Strike/Proj by
Agl
+
2
D
.
Total Block apples Dmg to Arm with
DR
Fort
.
Blood Ki Blood Ki: If you would gain Rage may gain Blood Ki instead.
Bone Ki: When breaking an opponent's Bone gain
Spirit
+
2
D
Blood Ki.
Ki Bash
Active: Martial
Strike 
1
S
+
Dex
+
2
D
Bypass: 1
D
Bash
1
S
+
Str
+
2
D
On Torso Bleeding 1 On Head Bleeding 2
Gain
Spirit
+
1
D
Blood Ki.
Shoulder Bash
Active: Martial
Strike 
1
S
+
Dex
+
1
D
Bash
1
S
+
Str
+
1
D
Knockdown 2 (Resist w/
Agl
+
Str
)
+
1
S
Dmg + 1 Knockdown if moving 2 Spaces or more toward Target.
Gain
Spirit
Blood Ki.
Stomp
Active
Target must be Prone.
Strike 
1
S
+
Dex
+
3
D
Bash
3
S
+
Str
+
1
D
6 Dmg: Break
Gain
Spirit
Blood Ki.
1 Blood Ki
Stone Skin
Free
Increases
DR
effect each time it is used.
1:1
D
2:1
S
3:1
S
+
1
D
4:1
S
+
2
D
5:1
S
+
3
D
6:1
S
+
4
D
1 Blood Ki
Body Slam
Grapple
Str
+
Endr
May Bodyslam up to 2 times your size.
1S: Do Blast 2
S
+
Str
Dmg
ArPen
3
D

1S: Throw Character 1 Space (Collision 1
S
+
Str
). Collision happens to Character thrown at as well.
Bone Breaker 2
Multiclass
Can't use Abilities in Medium or Heavy Armor. Draughts
Make Blood Draught
Downtime
Make a Blood Draught.
Drink Blood Draught
Active
+
2
S
+
Spirit
+
1
D
Blood Ki.
/5 Draughts
Combat Skills Push:
+
1
S
+
1
D
to Push Contests.   Unarmed Hit:
+
1
D
to Hit,
+
1
S
+
2
D
to Dmg, Range 1.
Grapple Expert:
+
2
D
to Grab.
+
1
D
to all Grapple Action Checks.
+
1
D
to Prevent and Assist.
+
1
D
to Tough when Grappling.
Unarmed Block
Defend
Reduce Strike/Proj by
Agl
+
2
D
.
Total Block apples Dmg to Arm with
DR
Fort
.
Blood Ki Blood Ki: If you would gain Rage may gain Blood Ki instead.
Bone Ki: When breaking an opponent's Bone gain
Spirit
+
3
D
Blood Ki.
2 Blood Ki: +1
Str
or
Fort
for rest of Combat. (May only do once.)
Ki Bash
Active: Martial
Strike 
1
S
+
Dex
+
2
D
Bypass: 2
D
. Gain
Spirit
+
1
D
Blood Ki.
Bash
1
S
+
Str
+
2
D
On Torso Bleeding 1 On Head Bleeding 2
Shoulder
Bash
Active:
Martial
Strike 
1
S
+
Dex
+
1
D
Gain
Spirit
Blood Ki.
Bash
1
S
+
Str
+
2
D
Knockdown 2 (Resist w/
Agl
+
Str
) OR Stun (
6 Only
, Remove (Free)
Fort
)
+
1
S
Dmg + 1 Knockdown/Stun if moving 2 Spaces or more toward Target.
Stomp
Active
Target must be Prone. Gain
Spirit
Blood Ki.
Strike 
1
S
+
Dex
+
3
D
Bash
3
S
+
Str
+
2
D
6 Dmg: Break
1 Blood Ki Stone Skin
Free
Increases
DR
effect each time it is used.
1:1
D
2:1
S
3:1
S
+
1
D
4:1
S
+
2
D
5:1
S
+
3
D
6:1
S
+
4
D
2 Blood Ki
Body Slam
Grapple
Str
+
Endr
May Bodyslam up to 2 times your size.
1S: Do Blast 2
S
+
Str
Dmg
ArPen
3
D

1S/1 Blood Ki: Throw Character 1 Space (Collision 1
S
+
Str
). Collision happens to Character thrown at as well.
1 Blood Ki: May Body Slam 4 times your size.
2 Blood Ki
Eye Gouge
Grapple
Str
+
Dex
1S: Blind 2 (Resist w/
Fort
, Remove (Free) w/
Fort
)
3S: Rip Out Eye, Blind 4
2 Blood Ki
Rip
Grapple
Str
+
Dex
Strike
1
S
+
Dex
+
1
D
1S: 2
S
+
Str
+
2
D
Dmg, Bleed 2
2S: 3
S
+
Str
+
3
D
Dmg, Bleed 3 6 Dmg: Sever
Master
Fury Breaker
Fury Breaker
Master
Can't use Abilities in Medium or Heavy Armor.
Rage Enraged: Start every battle at Rage 2
S
+
Spirit
.
Bloodthirsty: May reroll or add
+
2
D
a Dmg Check. (May do as many times as desired.)
Enrage
Active
Spirit
+
Endr
+
1
D
1S: +1 Rage.
Berserk
When taking Damage gain 1
S
+
Fort
+
Spirit
+
1
D
Rage.
When missing a Melee attack gain 2
D
Rage.
/12 Rage
Rage 15
DR
1
S
+
7
D
, +2 Pace,
+
2
D
to Hit,
+
1
S
+
6
D
to all Melee Dmg.
+
ArPen
5
D
.
Gain 1
S
+
Spirit
+
1
D
Will at the beginning of each Round.
At the start of Round, Roll a dice for each Character within 2 Hex of you, Attack the Character who got the highest number. Do this twice.
Ignore Weak and KO until end of Combat.
May Ignore Critical for
Spirit
+
Fort
it occurs.
Any Aura's have
6 Only
to Resist.
Warlord
Warlord
Master
Can't use Abilities in Medium or Heavy Armor.
War Leader May have up to 1 Barbarian Follower. Listens to your commands as long as they match the code of the follwer. Willing to die for you as long as the death is glorious.
Recruit
Downtime
Cha
+
Spirit
Must be somewhere with tough people.
3S: Gain a Barbarian Follwer.
3 Blood Pact
Bath of Blood
Downtime
Req enough blood to make a bath.
Any who take bath in the blood gain
+
1
D
DR
the next Day. (Up to 3 People and requires +1 Blood Pact per extra person.)
4 Blood Pact
Appeal to the Clans
Challenge
Cha
+
Spirit
May convince Barbarian tribe to fight with you. Might require giving tribute.
Combat Skills Chant Master:
+
1
D
to all Chants and Screams.
Juggernaut
Juggernaut
Master
Can't use Abilities in Medium or Heavy Armor.
Giant +1
Str
, +1
Fort

Gain the Hit Box of an Ogre. Heavy 3.
DR
1 (Non Torso),
DR
2 (Torso). May choose DR1/DR2 in place of other DR options.
:
Increase Range by 1.