Multiclass
Paladin 2
1. Rider 2
2.
Cleric 2 +
Fighter 2
A warrior of light, justice, and holy might, a Paladin combines the devotion of a Cleric with the might of a Fighter.
These armored warriors are blessed by Azeal and entrusted to bring the Holy Light upon all the vile creatures who would resist him.
Riding his tireless blessed horse, the Divine Blade of a Paladin emits a shining light, and his armor is casts and the shining Aura of Justice such that few can stand before them.
Poison Knight 1
Fallen Cleric 1 +
Fighter 1 +
Druid 1 OR Ernok +
Paladin (Fallen)
Poison Knight 2
1. Rider 2
2.
Fallen Cleric 2 +
Fighter 2
Poison Knights have given up on the ceaseless order of Azeal for a way life more in tune with nature and the God Ernok.
Poison Knights are some of the fallen that may yet remain on friendly, though still shaky, terms with their former comrades and spend their time wandering the natural world in order to protect it.
Poison Knights can bend nature around them and the vines growing upon their sword and armor can come to life in combat.
Depth Knight 1
Fallen Cleric 1 +
Fighter 1 +
Druid 1 OR Ernok +
Paladin (Fallen)
Depth Knight 2
1. Rider 2
2.
Fallen Cleric 2 +
Fighter 2
A Depth Knights has left the faith of Azeal to worship the lakes, rivers, and oceans of the God Valnoa.
Depth Knights are unafraid of drowning and can sometimes be seen emerging from the sea itself.
Depth Knights drink seawater, ride horses which can run on water, and can create walls of waves around them.
Chaos Knight 1
Fallen Cleric 1 +
Fighter 1 +
Bard 1 OR Yavarra +
Paladin (Fallen)
Chaos Knight 2
1. Rider 2
2.
Fallen Cleric 2 +
Fighter 2
Few individuals can be found as broken as the Chaos Knight, who has left Azeal to embrace the chaos of Yavarra.
Typically insane, these knights are as unstable as they are dangerous, and use their abilities to break the order of the universe wherever they can.
Chaos Knights can bend probability around them causing random effects to appear such as flames, ice, or even ogres.
Blood Knight 1
Fallen Cleric 1 +
Fighter 1 +
Barbarian 1 OR Tyrannus +
Paladin (Fallen)
Blood Knight 2
1. Rider 2
2.
Fallen Cleric 2 +
Fighter 2
When a Paladin loses touch with Azeal and is seduced into the bloodlust of the battlefield, they become Blood Knights who worship Tyrannus, the God of violence and destruction.
Blood Knights sometimes create massacres for nothing more then their own sick pleasure.
Blood Knights create walls of blood, auras of violence, and can even summon an avatar of blood and destruction to wreak additional havoc on their enemies.
Death Knight 1
Fallen Cleric 1 +
Fighter 1 +
Mage 1 OR Morgeth +
Paladin (Fallen)
Death Knight 2
1. Rider 2
2. Fallen Cleric 2 OR Fighter 2 OR Mage 2
A figure of terrified whispers, few are as feared as the Death Knight, who has given up the light to walk the path of deepest darkness.
Few gaze upon these pale riders on undead horses and live to tell the tale for a Death Knight walks with death itself.
In addition to his dark blade and aura of death, the Death Knight can wield death itself and fight with corpses at their side.
Choir 1
Bard 2/1 +
Cleric 1/2 OR Bard 3 +
Azeal
See Bard.