Basic Pure Multiclass Mini Class
Class Info
Druid Druid are people who have an intense connection to the natural world. They almost always feel more comfortable out in nature then in cities or other crowded places. Druids almost always worship Ernok, the God of Nature, and are devoted to protecting the harmony of nature. Druids can come from all walks of life, but all find themselves plled ot wild, untamed lands where nature's power and beauty is at it's strongest.
Dominions are the parts of the world that the Druid may connect with those places by with them.
Attuning to a Domain: Druid must be a Survivalist 2 in that domain, and fufill the point cost that domain on thier Druidic Aspect Card.
Companions are much like a pet, but with a more powerful and personal connection. Gain a Druid Companion Card.
Communions involve channeling the power of nature through the Druid's body. This can alter the area arond the Druid, but does take a tole on his Body. Wither is the drain this takes on the Druid's life energies.
Brewing allows the Druid to use his knowledge of the natural world to make powerful concotions. These Liquors can have effects ranging from healing, to temporarily transforming the body of the drinker.
Guardians are the creatures of the wilderness that can be summoned to do fight alongside the Druid. A Druid must first Summon the creature, and then attempt to Command it, lest it run away. A Guardians Summon Cost and Command Points are listed alongside it.
Druid Staffs can be gained and reparied within nature and can enhance a Druid's power.
Basic
Druid 1
Druid 2
Druid 3
Survivalist
+
Ernok
Those that leave society behind to become more in tune with nature may become Druid's, those blessed by Ernok, the God of nature to protect the natural world. Druids are often reclusive figures, living deep within the forest and primarily concerned with protecting these areas from the destruction and corruption of the civilized world. Druids can speak to animals, brew healing draughts, control plants, and even summon the animals of the wild to aid them.
Druid Advanced
Keeper of the Forest
Druid 3
+
Forest Domain
Guardian of the Forest
A druid attuned to the forest’s ancient wisdom, the Keeper and Guardian of the Forest protects the balance of nature with powerful abilities. Through a deep bond with the forest, Guardians can summon animals with ease, call upon a mighty elk as a mount, and create hidden homes in the treetops. Guardians can summon thorny barriers, command vines to entangle foes, grow or knock down trees as needed, and brew potions for resilience against harm.
Keeper of the Sands
Druid 3
+
Desert Domain
Guardian of the Sands
The Keeper and Guardian of Sands is a druid attuned to the desert’s harsh beauty, protecting its balance with unique powers. They can summon a sturdy tortoise as a mount. Wielding the desert’s elemental might, they exhaust foes with intense heat, glide across sands, conjure blinding sandstorms, and create deceptive mirages. Their Cactus Skin brew enhances resilience against both physical threats and the desert’s unforgiving elements, making them true masters of survival in the dunes.
Keeper of the Jungle
Druid 3
+
Jungle Domain
Guardian of the Jungle
The Keeper and Gaurdian of the Jungle is a druid deeply connected to the wild and vibrant life of the rainforest. With the ability to summon a powerful elephant as a mount, they navigate the dense jungle with ease. They protect themselves with a mobile canopy shield, unleash a line of venomous barbs, summon carnivorous plants to defend their domain, and create vine platforms for swift traversal. Their Rootform Brew roots them in place, granting increased durability, strength, and stamina regeneration, making them an immovable guardian of the jungle’s depths.
Keeper of the Snow
Druid 3
+
Artic Domain
Guardian of the Snow
The Keeper of the Snow is a druid attuned to the frozen wilderness, wielding the powers of ice and snow to protect the frigid landscapes. They can craft sturdy igloos for shelter and defense. Using Tundra Winds, they create blasts of freezing air that chill and repel foes, summon snow walls for protection, and move effortlessly across snow. With mastery over ice, they can flash-freeze areas, create slippery icy ground, and form ice blocks as obstacles. Their Yeti Essence Brew grants resistance to cold, a frost breath attack, and enhanced durability, making them a formidable guardian of the frozen wilds.
Keeper of the Ascent
Druid 3
+
Mountian Domain
Guardian of the Ascent
The Keeper and Guardian of the Sky is a druid attuned to the vast skies and towering peaks, channeling the power of the winds and weather. They can alter the weather to suit their needs, summon a rideable nimbus cloud for swift travel, and gain heightened awareness in their domain. They command the air with Gust to push foes and Electrified Air to stun enemies in a charged field. Cloaked in mist, they or their allies become harder to target, and they can traverse the sky with an Air Bridge. Their Zephyr Draught grants incredible speed, enhanced jumps, slow fall, and an electrifying burst of energy, embodying the freedom of the open skies.
Keeper of the Waters
Druid 3
+
River & Swamps Domain
Guardian of the Waters
The Keeper and Guardian of the Waters is a druid deeply connected to wetlands, balancing its serene and treacherous nature. They enhance their connection with Covenant and create Turtle Stepstone Bridges for safe passage. Masters of water and earth, they heal allies with Healing Splash, raise durable Mud Walls for defense, trap foes in Quick Sand, and summon Leech Swarms that bind enemies and restore their vitality. With the Walk on Water brew, they move effortlessly across water unless knocked down, embodying the swamp’s resilience and resourcefulness.
Druid Advanced
Keeper of the Waves
Druid 3
+
Ocean Domain
Guardian of the Waves
The Keeper and Gaudian of the Waves is a druid in tune with the vast seas, protecting its depths with powerful aquatic magic. They can call upon dolphins as allies. Masters of water, they push foes with a controlled Fountain, trap enemies in Bubble Prisons, and create movable Seaweed Walls or platforms. With Ocean’s Embrace, they pull enemies underwater. Their Sharkskin Brew grants tough, abrasive skin, enhanced swimming speed, and the ability to breathe and sink effortlessly underwater, making them true guardians of the ocean's expanse.
Keeper of the Caves
Druid 3
+
Cave Domain
Guardian of the Caves
The Keeper and Guardina of the Caves is a druid attuned to the strength and secrets of stone and soil, shaping the land to protect and control. They can modify rock surfaces to create handholds or make them slippery and summon massive creatures to tunnel through the earth. With Rocky Ground, they create spiked terrain to hinder foes, push enemies with erupting Geysers, open treacherous Fissures, and cause Stalagmite Falls to rain stone from above. Their Stone Crawler Brew enhances movement over rugged terrain and grants sight in complete darkness, embodying the resilience and adaptability of the earth itself.
Keeper of the Bones
Druid 3
+
Decay Domain
Guardian of the Bones
The Keeper and Guardian of Bones is a druid deeply attuned to the mysterious and transformative power of death and recycling of nature. They can grow Giant Mushrooms for shelter or defense and command the unique properties of fungi. Using Mushroom Bounce Pads, they aid traversal, while Black Rot Infection spreads damage over time. With Fungal Reanimation, they raise fallen creatures, and their Mushroom Field produces spores that can poison, paralyze, or confuse foes. The Fungal Clone Brew creates a temporary lookalike, potentially granting undead resilience, making them a master of life, decay, and renewal in the natural world.
Druid Multiclass
Witch 1
Druid 2/1
+
Wild Mage 1/2
Witch 2
Scholar (Natural Studies 1)
Witches, also called Warlocks, are masters of brewing draughts, potions, and other concoctions. Due to the dangerous nature of their crafts and it's uncanny effects, they are both shunned by society and sought out for their power, an arrangement they are often perfectly happy to use to their advantage. Witches may create acid vials, potions which transform the body of the drinker, and even bring the dead back to life, but always for a price.
Hunter 1
Fighter 2/1
+
Druid 1/2
See Fighter.
Poison Knight 1
Fallen Cleric 1
+
Fighter 1
+
Druid 1 OR
Ernok
+
Paladin (Fallen)
See Cleric.
Depth Knight 1
Fallen Cleric 1
+
Fighter 1
+
Druid 1 OR
Ernok
+
Paladin (Fallen)
See Cleric.
Druid Master
Warden of the Grove
Elite Character
+
Guardian of the Forest
+
Spirit 2
+
Endr 2
Warden of the Wasteland
Elite Character
+
Guardian of the Sands
+
Spirit 2
+
Endr 2
Warden of the Tangle
Elite Character
+
Guardian of the Junlge
+
Spirit 2
+
Endr 2
Warden of the Winter
Elite Character
+
Guardian of the Snow
+
Spirit 2
+
Endr 2
Warden of the Winds
Elite Character
+
Guardian of the Ascent
+
Spirit 2
+
Endr 2
Warden of the Flood
Elite Character
+
Guardian of the Waters
+
Spirit 2
+
Endr 2
Warden of the Deep
Elite Character
+
Guardian of the Waves
+
Spirit 2
+
Endr 2
Warden of the Dark
Elite Character
+
Guardian of the Caves
+
Spirit 2
+
Endr 2
Warden of the Bones
Elite Character
+
Guardian of the Blight
+
Spirit 2
+
Endr 2
Druidic Domains
Companions Critter Friends.
Companion (Find either a Flying, Agile, Small or Dog Companion)
Items These be earned as many times as desired.
Gnarled Staff
Brewing Kit
Upgrade Staff
Change a Druid Staff into Wolfwood, Oakbone or, Rootantler
Domains Attuning: Requires Survivalist 2 in Domain First.
Normal
(Summon 2)
Tough
(Summon 3)
Fierce
(Summon 5)
Forest
Hound (Dog), Deer (Agile), Squirrel (Small), Rabbit (Agile), Fox (Agile), Bird (Flying)
Ambush Cat, Wolf, Elk, Boar, Badger
Large Cat, Bear
Desert
Snake, Deer (Agile), Eagle, Gila Monster, Coyote, Bird (Flying)
Agile Cat, Terror Bird, Large Lizard, Large Vulture
Large Cat, Giant Lizard, Giant Scorpion,
Jungle
Snake, Eagle, Salamander, Bird (Flying), Small Monkey (Agile)
Ambush Cat, Terror Bird, Giant Frog, Python, Chameleon
Large Cat, Crocodile, Big Ape, Giant Anaconda,
Arctic
Hound, Eagle (Flying), Deer (Agile), Boar, Bird (Flying), Fox (Agile)
Agile Cat, Elk, Wolf, Musk Ox, Large Fox
Polar Bear, Walrus, Sabertooth
Mountain
Bird (Flying), Goat (Agile)
Big Eagle, Big Owl
Sky Ray, Griffon, Drake, Ambush Cat
River & Swamp
Crab, Piranhas, Salamander, Heron (Flying), Otter (Semi-Aquatic), Fish (Aquatic)
Turtle, Dolphin, Giant Frog, Piranha
Crocodile, Big Turtle, Giant Catfish
Ocean
Crab, Jellyfish,Eels, Seals, Fish (Aquatic)
Dolphin, Swordfish, Octopus, Big Crab, Walrus
Shark, Giant Squid
Cave
Snake, Rat (Small), Fish (Aquatic)
Wolf, Large Mole
Bear, Large Bat
Decay
Req. Servant of Morgeth + Survivalist 2 (Any), Trained in Areas connected to Death.
Undead Boar, Undead Hound, Undead Animal (Small, Flying, Agile, Aquatic, Semi-Aquatic)
Undead Wolf, Large Moth, Large Vulture,
Undead Bear, Undead Large Cat, Large Spider
Basic
Druid 1
Basic
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Speak to Nature
Challenge
Sense
+
1
D
Gain info from nature/animals.
Attuned Domain
While in Attuned Domain Resist Survivalist Fatigue with
+
1
D
instead.
+
1
D
to resist Travel Fatigue
Transmute
Active
Ally/Self
within
Endr
/
Spirit
+
1
D
1S: Convert 2 Stamina of into 2 Dmg.
1S: Convert 2 Harm into 1 Fatigue.
Resist 2
Endr
+
Spirit
+
1
D
Spread Remaining as Stamina Loss or Torso Damage.
Companion
+
1
D
to Downtime Actions related to Animals (Bond, Play, etc)
Able to understand Animals speech in a manner.
Communions
Commune
Active, Full: +1S
Conjure Communion, See Communion Effect.
Resist Wither
Endr
+
Spirit
+
1
D
,
+
1
S
:Within Domain,
+
1
S
:Attunded Domain
Spread Remaining Wither as Stamina Loss or Torso Damage.
: Channel Communion to Companion within .
Forest/Jungle/Decay
Undergrowth
Communion
4
Wither
Create Circle 1 within for 3 Rounds. All enemies inside are Slow 2.
Mountain/River/Ocean
Mist Cloud
Communion
4
Wither
Create 1 Circle cloud around you for 4 Rounds. Visibility 1 in Mist. Hits into Mist are 6 Only
Arctic/Desert/Cave
Ground Shake
Communion
4
Wither
5 Cone, All Resist 2 Knockdown with
Fort
+
Agl
Brewing
Brew
Downtime
Make up to 2 Liquors.
Can make Resilience, Vitality, and Blood Liquors. (See Cards for Checks)
Druid 2
Basic
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Speak to Nature
Challenge
Sense
+
Spirit
Gain info from nature/animals.
Attuned Domain
While in Attuned Domain Resist Survivalist Fatigue with
Endr
+
1
D
instead.
+
1
D
to resist Travel Fatigue
Transmute
Active
Ally/Self
within
Endr
/
Spirit
+
2
D
1S: Convert 2 Stamina of into 2 Dmg.
2S: Convert 3 Stamina into 1 Fatigue.
1S: Convert 2 Harm into 1 Fatigue.
Resist 2
Endr
+
Spirit
+
1
D
Spread Remaining as Stamina Loss or Torso Damage.
Companion
+
2
D
to Downtime Actions related to Animals (Bond, Play, etc)
Able to understand Animals speech in a manner.
Communions
Commune
Active, Full: +1S
Conjure Communion, See Communion Effect.
Resist Wither
Endr
+
Spirit
+
1
D
,
+
1
S
:Within Domain,
+
1
S
:Attunded Domain
Spread Remaining Wither as Stamina Loss or Torso Damage.
: Channel Communion to Companion within .
Forest/Jungle/Decay
Undergrowth
Communion
4
Wither
Create Circle 1 within 3 for 3 Rounds. All enemies inside are Slow 2.
Mountain/River/Ocean
Mist Cloud
Communion
4
Wither
Create 1 Circle cloud around you for 4 Rounds. Visibility 1 in Mist. Hits in Mist are 6 Only
Arctic/Desert/Cave
Ground Shake
Communion
4
Wither
5 Cone, All Resist 2 Knockdown with
Fort
+
Agl
Brewing
Brew
Downtime
Make up to 3 Liquors.
Can make Resilience, Vitality, Blood, Soothing, Black Liquors, Animal Essence Liquor. Armor Skin, Essence of Ferocity, Essence of the Nimble. (See Cards)
Guardians Guardians appear 3R away when Summoned (GM discretion) with 3 Command.
Summon
Full
Spirit
+
Cha
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/2
Summon
Command
Full:
Spirit
+
Cha
Active:
Spirit
Must attempt every Round.
2S: +1 Command.
1S:
+
2
D
to Guardian’s Check.
0S: -1 Command. At 0: Leaves.
Command
Druid 3
Basic
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Speak to Nature
Challenge
Sense
+
Spirit
+
1
D
Gain info from nature/animals.
Attuned Domain
While in Attuned Domain Resist Survivalist Fatigue with
Endr
+
Spirit
instead.
+
1
D
to resist Travel Fatigue
Trans-
mute
Active
Ally/Self
within
Endr
/
Spirit
+
3
D
Convert:
1S: 2 Stamina to 2 Dmg. 2S: 3 Stamina to 1 Fatigue.
1S: 2 Harm to 1 Fatigue. 2S: 4 Harm to 1 Wound.
Resist 2
Endr
+
Spirit
+
1
D
Spread Remaining as Stamina Loss or Torso Dmg.
Companion
+
3
D
to Downtime Actions related to Animals (Bond, Play, etc)
Able to understand Animals speech in a manner.
Communions
Commune
Active, Full: +1S
Conjure Communion, See Communion Effect.
Resist Wither
Endr
+
Spirit
+
1
D
,
+
1
S
:Within Domain,
+
1
S
:Attunded Domain
Spread Remaining Wither as Stamina Loss or Torso Damage.
: Channel Communion to Companion within .
Forest/Jungle/Decay
Undergrowth
Communion
4
Wither
Create Circle 1 within 3 for 3 Rounds. All enemies inside are Slow 2.
Thorns (Forest Attuned): Moving in/out does Blast 3
D
Pierce.
Entangling (Jungle Attuned): Circle has Slow 3.
Blighted (Decay Attuned): Enemies must Resist 2 Poison w/
Fort
.
Mountain/
River/
Ocean

Mist Cloud
Communion
4
Wither
Create Circle 1 around you for 4 Rounds w/ Visibility 1. Hits inside
6 Only
.
Cloud (Mountain Attuned): Create Circle 2 instead.
Choking (River Attuned): Enemies cannot breath in cloud and each Round Resist Poison 2 w/
Fort
.
Current (Ocean Attuned): Each Round Push 1 (Resist w/
Str
) in a chosen direction.
Arctic/Desert/
Cave

Ground Shake
Communion
4
Wither
5 Cone, All Resist 2 Knockdown with
Fort
+
Agl

Sands (Desert Attuned): Area bas Visibility 1 for 4 Rounds.
Icy (Arctic Attuned): Terrain is Difficult 1 for rest of Combat. Resist Knockdown with
Dex
+
Agl

Cave-in (Cave Attuned): Does Blast Bash 4
D
Dmg.
Brewing
Brew
Downtime
Make up to 4 Liquors. Can make Resilience, Vitality, Soothing, Blood, Black Liquor, Animal Essence Liquor, Armor Skin, Essence of Ferocity, Essence of the Nimble Poison Potion, Dream Liquors.
Guardians Guardians appear 3R away when Summoned (GM discretion) with 3 Command.
Summon
Full
Spirit
+
Cha
+
1
D

Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/3
Summon
Command
Full:
Spirit
+
Cha
Active:
Spirit
Free:
Spirit
6 Only
Must attempt every Round.
2S/1 Fatigue: +1 Command.
1S/:
+
2
D
to Guardian’s Check.
0S: -1 Command. At 0: Leaves.
Command
Advanced
Forest Druid
Keeper of the Forest
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/3 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Covenant:
+
2
D
Bonus to nature checks in area.
Communions
Thorn Wall
Communion
3 Wither
1
S
+
Spirit
+
Int
+1 Wither:
+
2
S
1S: Make a Thorn Wall Space.
Thorn Wall: Passing thought this does Slow 2 and Spread 3
S
+
3
D
Slash Dmg.
Summon Vine
Communion
4 Wither
Create Deadly Vine anywhere within 3 Spaces. (Active) Move Vine anywhere within 3 Spaces.
Summons
Summon
Full
Spirit
+
Cha
+
2
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/5
Summon
Brews
Brew
Downtime
Can make Shift Liquor: Wolf May Give Shift Liquors to Companion Animals
Guardian of the Forest
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/4 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Elk Mount (2 Harmony): May ride Elk for 2 Days. Riding Elk is
+
1
D
Faitgue each Travel.
      (1 Harmony): An Ally may ride the Elk instead of you.
Covenant:
+
3
D
Bonus to nature checks in area.
Communions
Thorn Wall
Communion
3 Wither
1
S
+
Spirit
+
Int
+1 Wither:
+
2
S
1S: Make a Thorn Wall Space.
Thorn Wall: Passing thought this does Slow 2 and Spread 3
S
+
3
D
Slash Dmg.
Summon Vine
Communion
4 Wither
Create Deadly Vine anywhere within 3 Spaces. (Active) Move Vine anywhere within 3 Spaces.
Create Tree
Communion
3 Wither
Create Tree next Round that takes up Circle 1 within 3 Spaces and is 10 Spaces tall. Characters in those Spaces are Pushed away.
(Full) Tree Falls next Round hitting everything within (Path 2 Wide, 10 Spaces long) Collision 4
S
+
5
D
Dmg.
Nature Step
Communion
1 Wither
1
S
+
Spirit
+
Int
1S: Appear +1 Space away from current position.
+
1
D
to Dodge. (Must travel through plants.)
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/8
Summon
Brews
Brew
Downtime
Can make Sap-Blood Liquor: Thicken your blood, resistant to bleeding and poison.
Can make Shift Liquor: Wolf, Bear May Give Shift Liquors to Companion Animals
Warden of the Grove
Master
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/5 Harmony
Tree House (4 Harmony): Create a elevated structure. Characters can get Bed Rest here and may drink 5 Ale per day. Lasts for 5 days.
Communions
Razor Leaf
Communion
5 Wither
Create Razor Leaf Cloud around you in Cricle 1. Lasts 4
S
+
Endr
+
1
D
.
Anyone in Cloud takes Spread 2
S
+
3
D
Dmg (Bypass 2
D
, AP 1
D
, Bleed 2).
(Free) Move Cloud 4
S
+
Spirit
+
1
D
spaces.
(Active) Increase Dmg by
Dex
+
Sense
.
(Full) Increase Dmg by 1
S
+
Dex
+
Sense
.
Summons
Summon
Full
1
S
+
Spirit
+
Cha
+
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/10
Summon
Nature Transformations Transformations can be turned on or off at any time as a Free Action.
Chloroskin
Transformation
Gain
Endr
+
1
D
Food per day as long as you can spend a Downtime Action in the Sun.
Rooted Stance
Transformation
Cannot move or act. Gain DR 2
S
+
Fort
+
1
D
. Remove
Fort
+
1
D
Harm per turn.
Brews
Brew
Downtime
Can make Great Stag Shift and Quick Transform Liquor
Desert Druid
Keeper of the Sands
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/3 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Covenant:
+
2
D
Bonus to nature checks in area.
Communions
Heat
Wave
Communion
3 Wither
Create Circle 2. +1 Wither:Circle 3. Lasts for 4
S
+
Spirit
Rounds.
Each Round enemies in circle Resist 2 Stamina Loss w/
Endr
.
Sand Step
Communion
1 Wither
1
S
+
Spirit
+
Int
1S: Appear +1 Space away from current position.
+
1
D
to Dodge. (Must travel through sand.)
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/5
Summon
Brews
Brew
Downtime
Gain Transform Draught: Giant Lizard May Give Transform Draughts to Companion Animals
Guardian of the Sands
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/4 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Tortoise Mount (2 Harmony): May ride Tortoise for 2 Days. Riding Tortoise is
+
1
D
Faitgue each Travel.
      (1 Harmony): An Ally may ride the Tortoise instead of you.
Covenant:
+
3
D
Bonus to nature checks in area.
Communions
Heat
Wave
Communion
3 Wither
Create Circle 2. +1 Wither:Circle 3. Lasts for 4
S
+
Spirit
Rounds.
Each Round enemies in circle Resist 2 Stamina Loss w/
Endr
.
Sand Step
Communion
1 Wither
1
S
+
Spirit
+
Int
1S: Appear +1 Space away from current position.
+
1
D
to Dodge. (Must travel through sand.)
Sand Storm
Communion
3 Wither
Create Circle 2. +1 Wither:Circle 3. Lasts for 4
S
+
Spirit
Rounds.
Allies in Cricle have Visibility 1.
Enemies in Circle must roll
Fort
+
Sense
2S: Have Visibility 1 1S or Less: Visibility 0.
(Active) Enemies in Circle take Blast 1
S
+
2
D
Dmg.
Mirage
Communion
4 Wither
Create a double of yourself. This double can do everything you do and lasts 2
S
+
Endr
Rounds.
Mirage is destroyed if it takes 3 or more Dmg or 3 or more Wither. Mirage cannot use DR, Stamina, Will, or Morale.
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/8
Summon
Brews
Brew
Downtime
Can make Cactus-Skin: Skin gains sharp prickles.
Can make Shift Liquor: Giant Lizard, Giant Scorpion May Give Shift Liquors to Companion Animals
Warden of the Wasteland
Master
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/5 Harmony
Oasis (5 Harmony): Create an Oasis with shady trees and a small lake. Shades protect from Heat Exposure and water allows for drinking and refilling water packs. Lasts for 1 day.
Communions
Sand Pit
Communion
5 Wither
Create Sand Vortex in Circle 3 around you. Anyone, other than you, inside is pulled 1
S
+
4
D
toward center every round.
At end of third round, anyone inside Vortex takes Spread 4
S
+
5
D
Dmg (ArPen 2, Bleed 2).
Summons
Summon
Full
1
S
+
Spirit
+
Cha
+
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/10
Summon
Nature Transformations Transformations can be turned on or off at any time as a Free Action.
Heat Scales
Transformation
Immune to Heat Exposure. You need only 1
D
Water each Day.
Sandmeld
Transformation
Costs per Round. Reduce each Hit by
+
1
S
Agl
. May pass though narrow spaces.
Brews
Brew
Downtime
Can make Gaint Snake Shift and Quick Transform Liquor
Jungle Druid
Keeper of the Jungle
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/3 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Covenant:
+
2
D
Bonus to nature checks in area.
Communions
Canopy Shield
Communion
3 Wither
+1 Wither: +2 Walls
Create 3 Walls within . Walls have and are destroyed on 3 or more Dmg.
(Free) Move wallks up to 4 spaces. Must stay within 3 spaces of you.
Poison Barbs
Communion
1 Wither
Create 6 Space straight line of Spine Plants starting from where you stand.
Touching the Spine Plants does Hit: 1
S
+
5
D
Dmg 2
S
(Poison 2
S
+
4
D
Resist w/
Fort
)
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/5
Summon
Brews
Brew
Downtime
Can make Shift Liquor: Giant Lizard, May Give Shift Liquors to Companion Animals
Guardian of the Jungle
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/4 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Elephant Mount (2 Harmony): May ride Elephant for 2 Days. Riding Elephant is
+
1
D
Faitgue each Travel.
      (1 Harmony): An Ally may ride the Elephant instead of you.
Covenant:
+
3
D
Bonus to nature checks in area.
Communions
Canopy Shield
Communion
3 Wither
+1 Wither: +2 Walls
Create 3 Walls within . Walls have and are destroyed on 3 or more Dmg.
(Free) Move wallks up to 4 spaces. Must stay within 3 spaces of you.
Poison Barbs
Communion
1 Wither
Create 6 Space straight line of Spine Plants starting from where you stand.
Touching the Spine Plants does Hit: 1
S
+
5
D
Dmg 2
S
(Poison 2
S
+
4
D
Resist w/
Fort
)
Summon
Carnivorous Plant
Communion
4 Wither
Create Deadly Vine anywhere within 1 Space. (Active) Move Vine anywhere within 2 Spaces.
Vine Platform
Communion
2 Wither
Create 6 connected platforms, each 1 Space large anywhere within . Each can be destroyed by 4 Slash Dmg breaking all of them. Can also used to create a ramp going up 1 space per platform as well. Must be connected to at least 1 surface or another platform.
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/8
Summon
Brews
Brew
Downtime
Can make Rootform Brew: Become rooted in place, but resistant to Dmg.
Can make Shift Liquor: Giant Lizard, Tiger, May Give Shift Liquors to Companion Animals
Warden of the Tangle
Master
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/5 Harmony
Vine Path (5 Harmony): Create a path of vines a mile long or less. Can span in the air as long as both sides are connected to something.
Communions
Summon
Acid Flower
Communion
5 Wither
Create Acid Flower within 1 Space of you.
Every other Round Flower shoots Acid Spheres into the air with landing location anywhere within 9 Spaces of the Flower and chosen by you. Acid Sphere lands the following Round and does Spread 3
S
+
5
D
Acid Dmg to everything inside Circle 1 of landing area.
Summons
Summon
Full
1
S
+
Spirit
+
Cha
+
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/10
Summon
Nature Transformations Transformations can be turned on or off at any time as a Free Action.
Moss Mantle
Transformation
+
3
D
Resist Poison
+
1
D
to Healing Checks. 2
D
if drinking 1 Extra Water.
Branch Limbs
Transformation
Arms and Legs can reach an additional Space.
Brews
Brew
Downtime
Can make Great Ape Shift, Quick Transform
Snow Druid
Keeper of the Snow
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/3 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Covenant:
+
2
D
Bonus to nature checks in area.
Communions
Tundra Winds
Communion
3 Wither
Within Cone 3 all Resist 2
S
+
Spirit
Frozen w/
Fort
and Resist Push 2
S
+
Endr
w/
Str
.
Snow Wall
Communion
2 Wither
Create 7 spaces of Snow Walls. Snow Walls are immune to all non Bash Dmg. 4 Dmg destroys a snow wall.
:
If touching Snow Wall may add 1
D
to Dodge and appear anywhere else touchung the snow wall.
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/5
Summon
Brews
Brew
Downtime
Can make Shift Liquor: Arctic Fox May Give Shift Liquors to Companion Animals
Guardian of the Snow
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/4 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Create Igloo (2 Harmony): Igloo lasts for 3 Days. Provides
+
Endr
+
1
D
Cold Protection if just sleeping in Igloo and
+
1
S
+
Endr
+
1
D
if staying all day/night in Igloo.
Covenant:
+
3
D
Bonus to nature checks in area.
Communions
Tundra Winds
Communion
3 Wither
Within Cone 3 all Resist 2
S
+
Spirit
Frozen w/
Fort
and Resist Push 2
S
+
Endr
w/
Str
.
Snow Wall
Communion
2 Wither
Create 7 spaces of Snow Walls. Snow Walls are immune to all non Bash Dmg. 4 Dmg destroys a snow wall.
:
If touching Snow Wall may add 1
D
to Dodge and appear anywhere else touchung the snow wall.
Ice Field
Communion
2 Wither
Up to 9 continuous spaces (starting from you) become Difficult 2.
+1 Wither: Create up to 3 Ice Blocks on that Terrain. Each takes up 1 space and requires 6 Dmg to be destroyed. Ice Block can be mushed as a moderate Challenge.
Flash Freeze
Communion
4 Wither
All within Circle 2 Resist 3
S
+
Spirit
+
2
D
Frozen w/
Fort
(
+
2
S
if allies).
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/8
Summon
Brews
Brew
Downtime
Yeti Essence Brew: Gain the powerful features of the yeti.
Shift Liquor: Arctic Fox, Polar Bear, May Give Shift Liquors to Companion Animals.
Warden of the Winter
Master
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/5 Harmony
Iceberg Platform (5 Harmony): You and all allies may ride Iceberg for 1 Day across the ocean. Iceberg moves 4 Spaces in a day. Iceberg can heavily damage structures of it crashed into them.
Communions
Gracial Crash
Communion
5 Wither
Glacier that is about Circle 3 Large and 2 Space high starts appearing in space text to you. It takes 2 Turns to form.
After Forming you choose a direction and it moves 3
S
+
2
D
Spaces in that direction every Round (
+
4
D
if downhill).
When touching glacier all but you Resist 3 Frozen w/
Fort
/
Spirit
(
+
1
S
if Ally) and if it is moving into them they take Spread 3
S
+
5
D
Dmg.
After forming glacer lasts 4 rounds.
Summons
Summon
Full
1
S
+
Spirit
+
Cha
+
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/10
Summon
Nature Transformations Transformations can be turned on or off at any time as a Free Action.
Ice Blood
Transformation
Immune to cold exposure and Cold damage.
Ice Armor
Transformation
DR2
D
, While in Grapple:
+
2
D
Frost Dmg or 1
D
Frozen Status.
Brews
Brew
Downtime
Can Make Mammoth Shift Liquor, Quick Transform
Sky Druid
Keeper of the Ascent
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/3 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Covenant:
+
2
D
Bonus to nature checks in area.
Communions
Gust
Communion
3 Wither
Within Cone 4 all Resist Push 3
S
+
Endr
+
2
D
w/
Str
.
Mist Cloak
Communion
4 Wither
Create Circle 2 around you. You an all allies inside this area reduce Hit by 1
D
.
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/5
Summon
Brews
Brew
Downtime
Shift Liquor: Large Eagle May Give Shift Liquors to Companion Animals.
Guardian of the Ascent
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/4 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Change Weather (2 Harmony): Spend several hours praying and roll
Spirit
. More successes may allow you to change the weather.
Covenant:
+
3
D
Bonus to nature checks in area.
Communions
Gust
Communion
3 Wither
Within Cone 4 all Resist Push 3
S
+
Endr
+
2
D
w/
Str
.
Mist Cloak
Communion
4 Wither
Create Circle 2 around you. You an all allies inside this area reduce Hit by 1
D
.
Electrified Air
Communion
4 Wither
Create Circle 2 around you. All enemies inside Resist 3 Dazed w/
Fort
/
Spirit
.
Air Bridge
Communion
2 Wither
Create 5 platforms, each 1 Space large anywhere within . Can be connected or seperate. Can also used to create a ramp going up 1 space per platform as well. Must be connected to at least 1 surface or another platform.
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/8
Summon
Brews
Brew
Downtime
Zephyr Draught: Energize with electricity, be lighter, and jump higher.
Shift Liquor: Large Eagle, Sky Ray, May Give Shift Liquors to Companion Animals.
Warden of the Winds
Master
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/5 Harmony
Nimbus Platform (5 Harmony): Create a Nibus Cloud that can be ridden by up to 15 people up to 3 hours. Cloud moves 2 Spaces horizontal in this time or 5 spaces updward/downward.
Communions
Battle Cloud
Communion
5 Wither
Summon a Cloud that appears over the battlefield. It lasts 6 turns. All effects may take place in Cirlce 4 from you.
Rain (Active): Limit to Visilbity 2. Puts out fires by 1
S
+
3
D
.
Hail (Active): Do Spread Dmg 2
S
+
4
D
to enemies and allies. You can reduce Dmg on allies by
Sense
+
Spirit
.
Lightning (Active): Do Hit 2
S
+
Sense
Elec Dmg 2
S
+
4
D
(Dazed 1
S
+
3
D
) to a single enemey.
Winds (Active): Push all 2
S
+
$2D (Resist w/
Str
) in a single direction this round.
Summons
Summon
Full
1
S
+
Spirit
+
Cha
+
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/10
Summon
Nature Transformations Transformations can be turned on or off at any time as a Free Action.
Windborne
Transformation
Increase jump upward by 5' (1 Space). Half all Fall Dmg and may control horizontal movement of Fall by 3 spaces per round. 1
D
to Climb checks.
Cloud Step
Transformation
Gain 1 Fatigue. Create a Cloud that can support your weight for an hour. It has a Ascend pace of 1
S
+
Endr
to max a 10 Spaces.
Brews
Brew
Downtime
Can Make Magic Sky Serpent Shift Liquor, Quick Transform
River/Swamp Druid
Keeper of the Waters
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/3 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Covenant:
+
2
D
Bonus to nature checks in area.
Communions
Healing Splash
Communion
3 Wither
All allies within Cone 3 remove 2
S
+
Spirit
Harm and or Stamina Loss.
Creates puddle in those spaces that removes 2
D
Harm and or Stamina Loss for 2 rounds afterwards.
Mud Wall
Communion
3 Wither
Create 6 spaces of Mud Walls within . Mud Walls are immune to all non Bash Dmg. 5 Dmg destroys a snow wall.
Mud Walls may float on water. You may pass through Mud Walls as if they aren't there.
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/5
Summon
Brews
Brew
Downtime
Shift Liquor: Large Frog, May Give Shift Liquors to Companion Animals.
Guardian of the Waters
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/4 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Turtle Stepstone Bridge (2 Harmony): Create a bridge up to a 100 feet long across freshwater. Rough waters could make crossing more difficult.
Covenant:
+
3
D
Bonus to nature checks in area.
Communions
Healing Splash
Communion
3 Wither
All allies within Cone 3 remove 2
S
+
Spirit
Harm and or Stamina Loss.
Creates puddle in those spaces that removes 2
D
Harm and or Stamina Loss for 2 rounds afterwards.
Mud Wall
Communion
3 Wither
Create 6 spaces of Mud Walls within . Mud Walls are immune to all non Bash Dmg. 5 Dmg destroys a Mud wall.
Mud Walls may float on water. You may pass through Mud Walls as if they aren't there.
Quicksand
Communion
4 Wither
Create 5 spaces of Quicksand within . These spaces are Slow 3.
Every round in Quickstand Character must Resist 2 Slowed w/
Str
/
Agl
. Slowed 3 or more: Cannot breathe. Resist 2 Air Loss per Round. Slowed 6 or more: Can't move.
Getting a Character out of Quicksand will often require a Challenge.
Leech Vine
Communion
4 Wither
Create Leech Vine anywhere within 2 Spaces. (Active) Move Vine anywhere within 2 Spaces. For every point of Bleeding applied remove 2
D
Harm/Stamina Loss.
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/8
Summon
Brews
Brew
Downtime
Water Walking: Be able to walk across water.
Shift Liquor: Large Frog, Crocodile, May Give Shift Liquors to Companion Animals.
Warden of the Flood
Master
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/5 Harmony
Create Raft (5 Harmony): Create a sturdy Raft that can be used on most lakes and rivers. Raft can fit up to 10 people comfortably.
Communions
Flash Flood
Communion
5 Wither
Create torent of water covering a line wide. This lasts 4 Rounds.
All enemies inside are pushed 4
S
+
4
D
per Round and takes Spread 3
S
+
3
D
Dmg.
All allies inside are pushed 2
S
+
4
D
per Round and takes Spread 1
S
+
3
D
Dmg.
Summons
Summon
Full
1
S
+
Spirit
+
Cha
+
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/10
Summon
Nature Transformations Transformations can be turned on or off at any time as a Free Action.
Webbed Feet
Transformation
Swim Pace of 3. May stand and walk up to 1 space on water.
Swamp Skin
Transformation
2
D
to Prvent and Escaep Grapple. Do 1 Poison (Resist w/
Fort
) to any creature touching you.
Brews
Brew
Downtime
Can Make Giant Turtle Shift Liquor, Quick Transform
Ocean Druid
Keeper of the Waves
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/3 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Covenant:
+
2
D
Bonus to nature checks in area.
Communions
Fountain
Stream
Communion
2 Wither
Shoot 
1
S
+
Sense
+
2
D
Bash
1
S
+
Endr
+
3
D
Push 2
S
+
Endr
+
2
D
(Resist w/
Str
)
Bubble
Prison
Communion
3 Wither
Target within is inside a Bubble and cannot or act on things outside the Bubble.
The Target can succeed by doing 5 Dmg to the Bubble.
You can choose for the bubble to not have air. If not Target Resists 2 Air Loss per turn w/
Endr
.
(Active):
Spirit
1S: Increase Dmg of Bubble by 1.
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/5
Summon
Brews
Brew
Downtime
Shift Liquor: Octopus May Give Shift Liquors to Companion Animals.
Guardian of the Waves
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/4 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Dolphin Pack (2 Harmony): A fleet of dolphins appear in the ocean. They are willing to take you and the party away from danger or to the an shore within a mile.
Covenant:
+
3
D
Bonus to nature checks in area.
Communions
Fountain
Stream
Communion
2 Wither
Shoot 
1
S
+
Sense
+
2
D
Bash
1
S
+
Endr
+
3
D
Push 2
S
+
Endr
+
2
D
(Resist w/
Str
)
Bubble
Prison
Communion
3 Wither
Target within is inside a Bubble and cannot or act on things outside the Bubble.
The Target can succeed by doing 5 Dmg to the Bubble.
You can choose for the bubble to not have air. If not Target Resists 2 Air Loss per turn w/
Endr
.
(Active):
Spirit
1S: Increase Dmg of Bubble by 1.
Water Wall
Communion
3 Wither
Create 8 spaces of Water Walls within .
(Active) 3
S
+
3
D
1S: Move any combination of walls 1 Space.
Ocean's
Embrace
Communion
2
Wither
In
Water
Pull Target up to 3 spaces underwater. Put them in Grapple w/ water. Each Round do below as Free Grapple action.
Resist Escape Grapple with 2
S
+
2
D
Crush
1
S
+
Str
+
2
D
1S: Apply Spread 3
S
+
3
D
Dmg
On
Surface
Put them in Grapple with water. They can't Breath. Each Round do below as Free Grapple action.
Resist Escape Grapple with 1
S
+
3
D
Crush
1
S
+
Str
+
1
D
1S: Apply Spread 2
S
+
2
D
Dmg
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/8
Summon
Brews
Brew
Downtime
Sharkskin: Swim like a shark and gain rough skin.
Shift Liquor: Octopus, Shark, May Give Shift Liquors to Companion Animals.
Warden of the Deep
Master
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/5 Harmony
Favorable Currents (5 Harmony): Create a current that may move ships an extra 1
S
+
Endr
.
Communions
Maelstrom
Communion
5 Wither
Create a whirlpool that takes up Circle 2.
Each creature inside is pulled 3
S
+
3
D
(Resist w/
Str
toward center each Round.)
Any creautre in center takes Spread 3
S
+
3
D
each Round. Halve Dmg on allies caught inside.
Effect lasts 3 Rounds.
Summons
Summon
Full
1
S
+
Spirit
+
Cha
+
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/10
Summon
Nature Transformations Transformations can be turned on or off at any time as a Free Action.
Gills
Transformation
Swim Pace of 3. May breath underwater.
Scale Skin
Transformation
Gain
DR
1
D
.
Brews
Brew
Downtime
Can make Kraken Shift Liquor, Quick Transform
Cave Druid
Keeper of the Caves
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/3 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Covenant:
+
2
D
Bonus to nature checks in area.
Communions
Create
Spikes
Communion
2 Wither
Within create 5 continuous spaces of spikes. Spikes are Slow 2 (moving more quicly over them is a
Agl
Challange with Failure resulting in falling into the spikes.)
Falling into the spikes is Spread 3
S
+
4
D
Dmg.
Spikes cam be put on walls and ceilings as well.
Geyser
Shot
Communion
3 Wither
Create stream long (1 space wide) attempting a Hit on all inside.
Shoot 
1
S
+
Sense
+
2
D
Spread: Heat
1
S
+
Endr
+
4
D
Push 1
S
+
Endr
+
3
D
(Resist w/
Str
)
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/5
Summon
Brews
Brew
Downtime
Shift Liquor: Big Mole, May Give Shift Liquors to Companion Animals.
Guardian of the Caves
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/4 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Rock Face Shift (2 Harmony): Alter a section of wall so that it is either more difficult to climb or mroe easy to climb.
Covenant:
+
3
D
Bonus to nature checks in area.
Communions
Create
Spikes
Communion
2 Wither
Within create 5 continuous spaces of spikes. Spikes are Slow 2 (moving more quicly over them is a
Agl
Challange with Failure resulting in falling into the spikes.)
Falling into the spikes is Spread 3
S
+
4
D
Dmg.
Spikes cam be put on walls and ceilings as well.
Geyser
Shot
Communion
3 Wither
Create stream long (1 space wide) attmepting a Hit on all inside.
Shoot 
1
S
+
Sense
+
2
D
Spread: Heat
1
S
+
Endr
+
4
D
Push 1
S
+
Endr
+
3
D
(Resist w/
Str
)
Fissure
Communion
4 Wither
Within create 7 continuous spaces of emptiness. (Can be anyhting from 1 Space pits 7 wide or a single 7 Space pit.)
Stalactites
Fall
Communion
4 Wither
3 Wither if
below a
ceiling
Create stalactites which then falls on those below.
Shoot 
1
S
+
Sense
+
3
D
Peirce
4
S
+
3
D
Bleed 3
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/8
Summon
Brews
Brew
Downtime
Stone-Crawler: Swim like a shark and gain rough skin.
Shift Liquor: Big Mole, Giant Bat, May Give Shift Liquors to Companion Animals.
Warden of the Dark
Master
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/5 Harmony
Creat Tunnel (5 Harmony): Create a tunnel up to 100' feet long and up to 2x2 spaces wide.
Communions
Magma Rush
Communion
5 Wither
Choose a spot with . In 2 rounds (not including this one), magma burst forth from it.
Magma spreads in +1 Circle for next 3 rounds.
Anything that touches Lava takes 4
S
+
6
D
Heat Dmg (
ArPen
2) each round Round is Fire 2.
After spreading Lava retrests -1 Circle each round until it dissapears.
Summons
Summon
Full
1
S
+
Spirit
+
Cha
+
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/10
Summon
Nature Transformations Transformations can be turned on or off at any time as a Free Action.
Echolocation
Transformation
Can see 2 Space around corners. Can see up to 100' in the dark.
Climbing Grip
Transformation
Surface Pace of 1.
Brews
Brew
Downtime
Can make Tunnel Wyrm Shift Liquor, Quick Transform
Decay Druid
Keeper of the Bones
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/3 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Covenant:
+
2
D
Bonus to nature checks in area.
Communions
Mushroom Platform
Communion
2 Wither
Create a 2 Space by 2 Space Mushroom within . The stalk (area from which it is held) can be up to 4 Spaces long. Impacting the mushroom launches the user
+
(Collision: 2
S
+
3
D
).
Black
Rot
Communion
3
Wither
Must touch them to infect them with the rot.
Strike 
1
S
+
Dex
+
3
D
Body Area takes 4
D
Dmg per Round for 4 Rounds.
1 Wither: Add
+
2
D
Dmg.
2 Wither: Increase length by 1
S
+
2
D
Rounds.
If Black Rot would cause Critical to a Limb, remaining Dmg is applied to the Vitals.
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/5
Summon
Brews
Brew
Downtime
Fungal Clone: Create a clone of the Drinker.
Shift Liquor: Giant Moth May Give Shift Liquors to Companion Animals.
Guardian of the Bones
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/4 Harmony
Harmonize
Downtime
Spirit
1S: +1 Harmony
Must be in an attuned Domain. Lose all point upon leaving that domain.
Befriend (1 Harmony): -3 to summon a specific animal while in this domain.
Mega-Mushroom (2 Harmony): Create Giant Mushroom with a diameter of about 25 feet. Landing on the Mushroom halfs fall Damge. It can be used as a trampoline to double jump distance.
Covenant:
+
3
D
Bonus to nature checks in area.
Communions
Mushroom Platform
Communion
2 Wither
Create a 2 Space by 2 Space Mushroom within . The stalk (area from which it is held) can be up to 4 Spaces long. Impacting the mushroom launches the user
+
(Collision: 2
S
+
3
D
).
Black
Rot
Communion
3
Wither
Must touch them to infect them with the rot.
Strike 
1
S
+
Dex
+
3
D
Body Area takes 4
D
Dmg per Round for 4 Rounds.
1 Wither: Add
+
2
D
Dmg.
2 Wither: Increase length by 1
S
+
2
D
Rounds.
If Black Rot would cause Critical to a Limb, remaining Dmg is applied to the Vitals.
Fungal
Reanimation
Communion
3 Wither
Touch a corpse to control it. All Wounds of Corpse is removed. Corpse has all stats and but special abilities may be
6 Only
. Corpse is Undead (Immune to Bleeding, Dread, Poison, etc.) Each turn controlling Corpse is an Active Action.
Mushroom
Field
Communion
4 Wither
Create 5 Poison Mushroom anywhere within .
Anytime an enemy gets within 2 Spaces of a Mushroom it expodes and any enemy within 2 Spaces must Resist 3
S
+
5
D
Poison w/
Fort
.
Summons
Summon
Full
Spirit
+
Cha
+
3
D
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/8
Summon
Brews
Brew
Downtime
Fungal Clone: Create a clone of the Drinker.
Shift Liquor: Giant Moth, Giant Spider, May Give Shift Liquors to Companion Animals.
Warden of the Blight
Master
Druid Abilities cannot be done in Heavy/Medium/Light Armor.
Harmonies
/5 Harmony
Corpse Flower (5 Harmony): Bring a corpse back to life for an hour. The corpse all their memories and can use all their abilities. Corpse's will is entirely it's own. This can only be done once.
Communions
Explosion
of Rot
Communion
5 Wither
Touch a recently (within the last hour) dead corpse. Next round it explodes applying Hit: Spread 1
S
+
4
D
to all within Circle 3.
Explosion of Rot does 6
D
Dmg to any body area it lands on for 4 turns.
If they would take 3 Dmg to their Head or 3 Dmg to any body area, you control their acton for 2
S
Rounds.
Summons
Summon
Full
1
S
+
Spirit
+
Cha
+
Active:
6 Only
1S: +1 Summon Point.
May Spend Summon to call Guardian.
/10
Summon
Nature Transformations Transformations can be turned on or off at any time as a Free Action.
Fungal Heart
Transformation
+
1
D
to Healing Checks. Can't Gain Rot.
You regenerate missing body parts. Limb has Severe Wound Effect, All Harm and Wounds are filled, Can't gain any bonuses to Heal.
Withering Touch
Transformation
While in Grapple Apply 7
D
Dmg.
Brews
Brew
Downtime
Can make Living Decay Shift Liquor, Quick Transform
Witch/Warlock
Witch/Warlock 2
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor. Witching Skills Animal Voice: Your pet can talk and communicate telepathically with you over the course of 500'.
Prepare Spells:
+
1
D
when away from civilization,
+
2
D
Away from Roads.
Forage Bonus: 2S: +1 Spell Material.
Companion's
Poisonous Bite
Active
Strike
1
S
+
Dex
+
2
D
Pierce
1
S
+
Str
+
2
D
Apply Poison 2.
Transmog Item
Communion
Wither 2
Can transform Held smallish object/staff into a small animal (Bird, Snake, mouse, etc.) Will stay transmogged for 5 mins.
Cast
Hex
Backlash
3
+
2
D
Blood Loss per Backlash.
Target
Contest:
1
S
+
Spirit
+
Sense

vs
Spirit
+
2
S
if Lock of Hair/Heirloom/blood,
+
3
S
If you have a voodoo doll
1S: +2 Blood Bloss. +1 Hex points. Remove (Free) Spirit.
Effect
While Hexed Choose 1 per round:
      Paralysis:
+
3
D
Slowed (At Slowed 4+ target can’t Move, or Act.) Remove (Free)
Spirit
.
      Blind: Reduce Visibility by 3
      Silence: Mute and Deaden Target
      Hurt (Voodoo Doll Only): Apply
Spirit
+
3
D
Dmg to ay Body Area and
+
Sense
Stress
Brews
Brew
Downtime
Make up to 5 Liquors.
+
2
D
to Brew:Potency and Detoxify Checks.
Can make Acid, Healing, Death's Door Potion
Witch/Warlock 2
Advanced
Druid Abilities cannot be done in Heavy/Medium/Light Armor. Witching Skills Animal Voice: Your pet can talk and communicate telepathically with you over the course of 500'.
Prepare Spells:
+
1
D
when away from civilization,
+
2
D
Away from Roads.
Forage Bonus: 2S: +1 Spell Material.
Companion's
Poisonous Bite
Active
Strike
1
S
+
Dex
+
2
D
Pierce
1
S
+
Str
+
2
D
Apply Poison 2.
Transmog Item
Communion
Wither 2
Can transform Held smallish object/staff into a small animal (Bird, Snake, mouse, etc.) Will stay transmogged for 5 mins.
Cast
Hex
Backlash
3
+
2
D
Blood Loss per Backlash.
Target
Contest:
1
S
+
Spirit
+
Sense

vs
Spirit
+
2
S
if Lock of Hair/Heirloom/blood,
+
3
S
If you have a voodoo doll
1S: +2 Blood Bloss. +1 Hex points. Remove (Free) Spirit.
Effect
While Hexed Choose 1 per round:
      Frailty:
+
3
D
Blood loss, when taking any damage
      Paralysis:
+
3
D
Slowed (At Slowed 4+ target can’t Move, or Act.) Remove (Free)
Spirit
.
      Weaken: Give Target
6 Only

      Blind: Reduce Visibility by 3
      Silence: Mute and Deaden Target
      Unwilled: Can’t use Stamia/Will, Gain +1 Stamina Loss.
      Hurt (Voodoo Doll Only): Apply
Spirit
+
3
D
Dmg to ay Body Area and
+
Sense
Stress
Make Broom
Full
Initial Creation Requires 1 Jewel +3 Spell Materials + Druid Staff
May Transform Staff into Broom using 1 Spell Material. Non Combat: Can fly for 10 mins/100'. Combat: As if you have Float Pace 3.
Brews
Brew
Downtime
Make up to 5 Liquors.
+
2
D
to Brew:Potency and Detoxify Checks.
Can make Acid, Charm, Healing, Euphoria, Arcane, Death's Door Potion