Druid
Advanced
A druid attuned to the forest’s ancient wisdom, the Keeper and Guardian of the Forest protects the balance of nature with powerful abilities.
Through a deep bond with the forest, Guardians can summon animals with ease, call upon a mighty elk as a mount, and create hidden homes in the treetops.
Guardians can summon thorny barriers, command vines to entangle foes, grow or knock down trees as needed, and brew potions for resilience against harm.
The Keeper and Guardian of Sands is a druid attuned to the desert’s harsh beauty, protecting its balance with unique powers.
They can summon a sturdy tortoise as a mount. Wielding the desert’s elemental might, they exhaust foes with intense heat, glide across sands, conjure blinding sandstorms, and create deceptive mirages.
Their Cactus Skin brew enhances resilience against both physical threats and the desert’s unforgiving elements, making them true masters of survival in the dunes.
The Keeper and Gaurdian of the Jungle is a druid deeply connected to the wild and vibrant life of the rainforest.
With the ability to summon a powerful elephant as a mount, they navigate the dense jungle with ease.
They protect themselves with a mobile canopy shield, unleash a line of venomous barbs, summon carnivorous plants to defend their domain, and create vine platforms for swift traversal.
Their Rootform Brew roots them in place, granting increased durability, strength, and stamina regeneration, making them an immovable guardian of the jungle’s depths.
The Keeper of the Snow is a druid attuned to the frozen wilderness, wielding the powers of ice and snow to protect the frigid landscapes.
They can craft sturdy igloos for shelter and defense. Using Tundra Winds, they create blasts of freezing air that chill and repel foes, summon snow walls for protection, and move effortlessly across snow.
With mastery over ice, they can flash-freeze areas, create slippery icy ground, and form ice blocks as obstacles.
Their Yeti Essence Brew grants resistance to cold, a frost breath attack, and enhanced durability, making them a formidable guardian of the frozen wilds.
Keeper of the Ascent
Druid 3 +
Mountian Domain
The Keeper and Guardian of the Sky is a druid attuned to the vast skies and towering peaks, channeling the power of the winds and weather.
They can alter the weather to suit their needs, summon a rideable nimbus cloud for swift travel, and gain heightened awareness in their domain.
They command the air with Gust to push foes and Electrified Air to stun enemies in a charged field.
Cloaked in mist, they or their allies become harder to target, and they can traverse the sky with an Air Bridge.
Their Zephyr Draught grants incredible speed, enhanced jumps, slow fall, and an electrifying burst of energy, embodying the freedom of the open skies.
Keeper of the Waters
Druid 3 +
River & Swamps Domain
The Keeper and Guardian of the Waters is a druid deeply connected to wetlands, balancing its serene and treacherous nature.
They enhance their connection with Covenant and create Turtle Stepstone Bridges for safe passage.
Masters of water and earth, they heal allies with Healing Splash, raise durable Mud Walls for defense, trap foes in Quick Sand, and summon Leech Swarms that bind enemies and restore their vitality.
With the Walk on Water brew, they move effortlessly across water unless knocked down, embodying the swamp’s resilience and resourcefulness.