Multiclass
Armigers are a legendary order of warriors from the Dawn Age that were said to fight with a combat art lost to time.
Armigers were said to merge the part of the blade with the power of arcane magic to create a unique style of fighting that was difficult to learn and more difficult to master.
Legend has it that Armigers had split into 6 warring orders that battled endlessly for mastery over the other, and this war even contributed to Great Fall that ended that once proud age.
But there are rumors that the light of the Armiger orders has not entirely gone out, and that while rare they still walk the earth.
Armiger of Awakening
Fighter 2 /1 + Mage 1/2
An Armiger of Awakening is one who has only started their apprenticeship into the Armiger arts.
These Armigers have a blade that flows only faintly with arcane power, but can still incant in battle and attempt novice version of the Arcane Strikes and Arcane Steps.
An Armiger of Awakening has not yet chosen an order and is considered neutral in their designation.
Armiger of Blaze *
Mage 2 + Fighter 2 OR Fighter 3 + Mage 1
Trained: Red+Yellow + Scholar (Cosmological Studies 1)
Armigers of Blaze believe in action, not holding back, and the unbridled pursuit of justice.
They bend the arcane power of Red Magic (Fire, Light) with Yellow Magic (Lighting, Wind) to bring a bursting might to their style.
Their swords and steps burn with arcane fire and their flash ability blinds their foes.
Armiger of Crysalis *
Mage 2 + Fighter 2 OR Fighter 3 + Mage 1
Trained: Blue+Green + Scholar (Cosmological Studies 1)
Armigers of Chrysalis are stoic, methodical, and believe in the law order and control.
They utilize the power of Blue Magic (Ice, Water) and Green Magic (Earth, Telekinesis) to creating a cold and piercing style.
Their sword are covered in freezing ice and they may create a blizzard of sharp arcane ice and diamonds.
Armiger of Torment *
Mage 2 + Fighter 2 OR Fighter 3 + Mage 1
Trained:Shadow+Blood + Scholar (Cosmological Studies 1)
Armigers of Torment are vain, deceitful, and enjoy pain in all it's forms.
They combine the power of Shadow Magic (Shadows, Fear) and Blood Magic to bring about a terrible power into their style.
Their blades drip with dark blood and they may create a deadly blood mist to blind and drain their foes.
Armiger of Rot *
Mage 2 + Fighter 2 OR Fighter 3 + Mage 1
Trained: Death+Plague + Scholar (Cosmological Studies 1)
Armigers of Rot are worshippers of death and see themselves as agents of rebirth and renewal both for the natural order as well as their own power.
Armigers of Rot combine Death Magic with Plague Magic for a style that is deadly to any who come in contact with it.
Their blades reek if deeply poisonous decay and they may channel the power of death into corpses to have them do their bidding.
Armiger of Eternity *
Mage 2 + Fighter 2 OR Fighter 3 + Mage 1
Trained: Purple+Soul + Scholar (Cosmological Studies 1)
Armigers of Eternity are those whose eyes are trained on the endless cycles of the universe, seeking to preserve these cycles as well as their own power into the infinite.
Armigers of Eternity combine Purple Magic (Gravity, Time) with Soul Magic to push their style beyond mortal powers.
Their blade warps time and space as is passes and the may bend the fight trough powerful gravitational fields.
Armiger of Oblivion *
Mage 2 + Fighter 2 OR Fighter 3 + Mage 1
Trained: Void+Any + Scholar (Cosmological Studies 1)
Armigers of Oblivion are dangerous nihilists who seek the destruction of all things, as their order was corrupted by the Alien God Xythuul in the quest for power.
By utilizing Void magic, they operate beyond the point of madness, and they're style of fighting follows suit.
Their blade seems to shine with an sick otherworldly power and they may create a powerful null field which slowly eat at reality.
* Note: Can only ever join one Armiger order.