Basic Pure Multiclass Mini Class
Class Info
Other
Basic
Exotic Animal Trainer
No Requirements
An Exotic Animal Trainer is someone who has spent enough time with powerful and monstrous animals to build a relationship with them. This can happen via proximity or even just by spending enough money to have the animal trained to the bidding of the owner. Regardless, controlling these beasts provides considerable advantage on the battlefield, as they are capable of inflicting massive damage at the behest of their owner.
Master
Stalker
Elite Character
+
Hunter 1 + Ranger 1
+
Survivalist 2 (3 Environments) + Survivalist 3 (4 Environments)
+
Endr 2
+
Sense 2
Throughout the world of Urdun, a select group that few have heard of, has taken it amongst themselves to keep the natural order by challenging those monsters which threaten it. They are called Stalkers, and this elite order is one of the most exclusive in the world, requiring incredible skill with blade, bow, potion making, and complete dedication to the craft. In order to enter, one must drink and sacred draught and be cleansed by Ernok, and emerges with enhances senses and reflexes. Stalkers may switch between bow and blade as Free Action and create powerful poisons capable of inflicting heavy damage to their prey as will as enhancing their stats.
Pirate Lord
Elite Character
+
Rogue 1 + Fighter 1/Barbarian 1 + Bard 1/Artificer 1
+
Pirate
+
Sailor 3
+
Criminal
+
Leader 1
+
Cha 2
+
Dex 2
Feared most of all across the high seas of Urdun is the Pirate Lord. These are sailors who have achieved mastery of sailing and fighting as well as built a personal legend such that their crews are willing to follow them to the ends of the earth. Pirate Lords have elite skills in naval warfare and crew member willing to lay down their lives for them. They also gain a parrot that can be used in battle and are expert fighters with a hooked hand.
Aether Rift Summoner
Elite Character
+
3 of (Bard 1 + Druid 1 + Mage 1 + Cleric 1 + Cultist 1)
+
Cha 2
+
Int 2
While many serve a single god, the soul of the Aether Rift Summoner is entuned to vibrations of divine ether at a deeper level. They may use this to harmonize with the powers of multiple gods, bending the ether to summon powerful divine beings to fight at their behest. In order to be a Aether Rift Summoner, one must be versed in multiple levels of diving and ethereal manipulation such as that of the Bard, Druid, Cleric, and Mage.
Jack of All Trades
5 of (Archer 1 + Barbarian 1 + Bard 1 + Cleric 1 + Druid 1 + Fighter 1 + Mage 1 + Monk 1 + Rogue 1)
+
No more than 3 Stats that are 1 or below.
While some seek mastery over a single domain, or even a couple, a Jack of All Trades seeks to become proficient in all of them. These rare but extremely talented individuals can really do it all, fight on the front lines, shoot arrows, cast spells, and even play a hearty tune. At the very ends of this difficult path, the Jack of All Trades finds the overlap between their various occupations allowing them to improve their abilities even more. True to their name, the Jack of All Trades might not be the best at anything, but happens to be good at everything.
Stalker
Stalker
Master
Initiation Must seek and find the Guild of Stalkers. When doing so, must go through the Trial of the Potion to unlock abilites.
Physical Enhancements Dark Vision and Heat Vision
+
1
D
to Defend
+
1
D
to Hit and Shoot
+1 Pace
All Hunter require 1 less Wither.
+1 to 2 Dog Stats
Abilities Fluid Combat: May switch between Bow and Sword once per Round as a Free Action.
Herbal Healing: Herb removes 1
D
Wound from Ally/Self/Dog.
Monster Blade
Downtime
Req using blood of a monster.
Blade does
+
2
D
Dmg against that monster permanently. Each Blade can only have one Monster Type.
Sense Monsters
Challenge
Sense
+
2
D
See if any monsters are nearby. May apply to humanoids as well.
Liquor
of the
Divine
Create (Day): Use Herb + Water, Gain 2 Wound
Drink (Active): For rest of the day gain +1 to all Stats.
At end of Day: Resist 5 Wither if you drink it. Anyone else resists 8 Fatigue w/
Endr
+
Spirit
+
Fort
.
    /1
Pirate Lord
Pirate Lord
Master
Crew Gain a Crew of Pirates. 2 Pirates are typically willing to follow you into dry land.
Recruit
Downtime
Cha
+
1
D
+1 Fatigue/Stress.
2S: Get a new recruit.
Fleet Each ship captured, joins your fleet.
Fleet Income:
     Sailboat: 3
D
Gold per Week
     Longship: 4
D
Gold per Week
     Galley/Frigate: 6
D
Gold per Week.
Fleet Combat Fleet Manuevers: +1 Combat Movement in the Ship you are on.
Resourceful Repairs:
+
2
D
Repair and Reload on the Ship you are on.
Cannon Modifications: Cannons do
+
2
D
Dmg.
Ship Master Deck Master:
+
2
D
to Defend on a boat.
+
3
D
to Challenges involving moving around boat (ex: climbing rigging, swinging on rigging, jumping from boat to boat).
Cannon Expert:
+
4
D
to Cannon Reload.
Hook Fighter:
+
1
D
to Hit and Dmg with a Hook Hand.
Parrot Gain Parrot.
Parrot
Body Area
Harm
Wound
Harm
Crit
1S: Body
      Pace: 4 (Air)
         Ascend 1
S
+
Agl
+
1
D
Parrot Actions
Distract
Active
2
D
1S: Reduce Hit or Defend of Targer by 1.
Blind
Active
2
D
1S: Blind 1.
Dodge
Defend
4
D
1S: Reduce Strike/Proj by 1.
Aether Rift Summoner
Aether Rift Summoner
Master
Summoning
Summon
Full
Choose Two:
Cha
/
Int
/
Spirit
1S: +1 Summon Point.
4 Summon
Resist 3 Fatigue w/
Endr
. Shows up for 4
S
+
Spirit
+
Int
+
Cha
Rounds. You control, but it may refuse you if it goes against it's values.
Choose 1:
Must follow Azeal: Angel
Must follow Ernok: Blessed Chimera
Must follow Yavarra: Big Scary Satyr
Must follow Tyrannus: Blood Demon
Must follow Morgeth: Death Demon
10 Summon
Resist 6 Fatigue w/
Endr
. Shows up for 2
S
+
Spirit
+
Int
+
Cha
Rounds. You control, but it may refuse you if it goes against it's values.
Choose 1:
Must follow Azeal: Seraphim
Must follow Ernok: Epic Spirit Beast (Giant Elk Beast)
Must follow Yavarra: Multi-faced Multiarmed Giant Woman who Floats (Kind of a Hindu thing)
Must follow Tyrannus: Epic Beefy Blood Minotaur
Must follow Morgeth: Reaper (Giant Skeleton of Death w/ Scythe)
Jack of all Trades
Jack of All Trades
Master*
Master of the Basics Master of the Basics: For all Basic Classes, Level 1 and 2 Don't require XP.
All Classes are progress diffculty 3:
Flexible Tactics: Can you all use Base classes in a singe Round.
Additional Stat Increases Raise any Stat from 1 to 2 (Can be done multiple times) % +1 Stat %