Cultures
Human of Arthia
Humans are common all throughout Arthia. Most claim some decent from the Arthian Empire ruled by the Dragon King. His death wold lead the the Succesion Wars which wold break up his kingdom into the warring realms of Ersonia, Venica, and Cressen.
/20 
CP
Capacity Mod: +10            Size: Standard (30E)
Hunger: 1       Thirst: 2       Sleep: 1
Stats
Add 6 Stat Points
Strength
   1 +
/3
Fortitude
   1 +
/3
Endurance
   1 +
/3
Agility
   1 +
/3
Dexterity
   1 +
/3
Sense
   1 +
/3
Charisma
   1 +
/3
Intellect
   1 +
/3
Spirit
   1 +
/3
Subculture
Ersonia is a hardy kingdom in the north-east, formally of Arthia and ruled by The Wyvern King.
Venica is a cultured queendom realm west, formally of Arthia and ruled by The Siren Queen.
Cressen is a republic region in the south, formally of Arthia and ruled 3 elected consuls.
Salessia a merchant republic and nominal vassal of Venica.
Skelvaar are people from a cold land in the north who live mostly off raiding.
Vorsek are mountain people considered warrior barbarians by outsiders.
The Crossbone Isles are rocky islands populated mostly by pirates.
Background - Pick One
Peasant
Normal Clothes, 3 Meals, 35G.
Rugged.
Horse Rider 1 OR Strong Stomach OR Rugged OR Athlete (Runner 1 or Swimmer 1).
Urchin
Rags, 25G. Knife. Gain 2 of: Resilent OR Strong Stomach OR Brawler(Dirty Fighter) OR Street Smarts OR Criminal (Underworld) OR Athlete (Climber 1 or Acrobat 1).
Wilderness
Rags, 25G.
Strong Stomach OR Wanderer, Survivalist.
Apprentice
Robes, 35G.
6
CP
toward any Scholar/Healer/Linguist.
Acolyte
Robes, 30G.
Gain and Doctrine and 3 Favor (Deeds).
Gain Bright Soul OR Supportive OR Iron Will.
Sailor
Normal Clothes, 35G.
Gain Sailor 1 OR Athlete (Swimmer 1).
Merchant
Fancy Clothes, 70G,
Gain Merchant (Debtor and Courier).
Noble
Fancy Clothes.
Gain Noble (Fallen). May gain Noble (Lower) for 1
CP
.
Elf
Elves are slighter than humans, and typically slightly shorter and thinner. Most are very fair in apperance and depending on the type may have strange colors of skin and hair. Elves enter adulthood at the same age as humans, but stay young adults until around the age 50, and commonly live as long as 150.
/16 
CP
Capacity Mod: +8            Size: Light (25E)
Hunger: 1       Thirst: 2       Sleep: 1
Stats
Add 4 Stat Points
Strength
   1 +
/1
Fortitude
   1 +
/1
Endurance
   1 +
/3
Agility
   1 +
/3
Dexterity
   1 +
/3
Sense
   2 +
/3
Charisma
   1 +
/3
Intellect
   1 +
/3
Spirit
   1 +
/3
Background - Pick One
Forest Elf
Forest Elves live mostly in the Great Wood are highly in tune with nature and favor the god Ernok. Often have green tinted hair, and sometimes green tinted skin as well.
+1
Dex
. Choose 1: +1
Sense
, +1
Spirit
.
Gain Survialist 1 OR Healer 1 OR Athlete 1 (any level).
Normal Clothes, 3 Food (Tasty Meal), 30G.
High Elf
High Elves live mostly on the isolated Misty Isles, and favor the stufy of Arcane Magic. Often have strange colored hair such as blue, purple, and pink.
+1
Int
. Choose 1: +1
Cha
, +1
Spirit
.
Gain Scholar OR Healer 1 OR Linguest 1 (any 2 additional languages).
Normal Clothes, 3 Food (Tasty Meal), 30G.
Night Elf
Night Elves live in the Shadow Forest in the north-east, and tend to favor the god Morgeth. Night Elves tend to have purple tinted skin and white or purple tinted hair.
+1
Agl
. Choose 1: +1
Dex
, +1
Spirit
.
Gain Athlete OR Scholar OR Criminal (Underworld). Dark Vision 2R (Applies +2R Visibility in Low Light).
Normal Clothes, 3 Food (Tasty Meal), 30G.
Other
Languages Know Elvan and 1 Common Language.
Fragile: Can take 1 Less Torso Wound than Humans.
Keen Senses:
+
1
D
to
Sense
Challenges.
Survivability:
+
1
D
to Resist Hunger, Thirst, and Sleep.
Discouraged Classes: Barbarian, Cleric. Can't take at Character creation.
Dwarf
Most Dwarves are just under 5' tall, and wider and brawnier than most humans. Dwarves revere rocks and great works of architechture and masonry. Dwarf craftsmanship is thought to be some of the best in the known world. The men are also known for styling their long beards and drinking strong alcohol.
/20 
CP
Capacity Mod: +12            Size: Standard (30E)
Hunger: 1       Thirst: 2       Sleep: 1
Stats
Add 3 Stat Points
Strength
   2 +
/3
Fortitude
   2 +
/3
Endurance
   1 +
/3
Agility
   1 +
/1
Dexterity
   1 +
/3
Sense
   1 +
/3
Charisma
   1 +
/3
Intellect
   1 +
/3
Spirit
   1 +
/3
Background - Pick One
Stone Dwarf
Stone Dwarves mostly live in the Iron Mountains of Northern Arthia. They live closer to the surface than other dwarves and tend to have friendly, though limited, relations with humans.
+1
Endr
Normal Clothes, 2 Food (Meal), 45G.
Deep Dwarf
Deep Dwarves live deeper than any other dwarves in the darkest pits of the earth. It is said they don't know what rest is, toil all their lives, and often capture and enslave others to work them to death in their mines.
+2
Endr
. Too Bright Con Point (TB) whenever in sunlight.
Morale Limit -2. Can’t be a Bard or Musician.
Normal Clothes, 2 Food (Meal), 45G.
Lava Dwarf
Lava Dwarves live clustered around the lava rivers and lakes of the Deep. They are known for the ingenuity and vast iron work contraptions with lava as a source of energy. Known for their good humor, though considered lazy among dwarf kind.
+1
Int
. +2
D
to Resist Heat. Can Speak/Read Demonic
Normal Clothes, 2 Food (Meal), 45G
Other
Languages Know Dwarven and 1 Common Language.
Bad Swimmers: Sink 1 in water.       Crafty:
+
1
D
to Repair Weapons and Armor.
Sturdy: Can take 1 More Torso Harm than Humans.
Slow: Pace is 2.
:
Pace is 3 this Round.
Acclimatized to Darkness: Dark Vision 2R (Applies +2R Visibility in Low Light.)
Discouraged Classes: Mage, Druid. Can't take at Character creation.
Training: Hammer, Axe.