Resources Unfinished_Items
Jewelry
$StrengthRing
Strength Ring
Jewelry
+1 to
Strength
Checks
Whenever used go 1
D
down in a random stat.

When taking off the ring, all non-Strength stats return to normal and Strength goes to 0 for 4
S
+
4
D
Days.
Price: Relic
Scrolls
$MeteorScroll
Meteor
Epic Scroll - Red
 
Cost
1 Ruby + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
Next 2
S
+
3
D
Rounds, 3 Meters doing Circle 1 4
S
+
4
D
Blast Dmg fall 2 per Round within the surrounding 4R.
Afterwards in the Target Area a Meteor doing Blast Dmg:
      Within 1R 10
S
+
10
D
Dmg, Within 2RL 6
S
+
6
D
Dmg.
      Within 3R-5R 4
S
+
4
D
Dmg, 6-8R 3
S
+
3
D
Dmg.
A flaming meteor falls from the sky.
Price: 50G
$IceAgeScroll
Ice Age
Epic Scroll - Blue
 
Cost
1 Saphire + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
Everyting within 1R of Target within 3R gets Blast Cold 4
S
+
7
D
Dmg and Frozen 5
S
+
3
D
.
Expands 2
S
+
3
D
Spaces outward for 4
S
+
3
D
Rounds.
The area is cast in sub zero cold.
Price: 50G
$CataclysmScroll
Cataclysm
Epic Scroll - Green
 
Cost
1 Emerald + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
All within 6R Resist 3 Falling w/
Agl
.
Open a Chasm which leads deep underground. Chasm will create cracks in random spaces. Falling is at least 40' Dmg.
At the same time create a Spire at least Cricle 1 and 40' Tall.
+
3
D
Fatigue per Backlash.
Create a giant earthquake.
Price: 50G
$TornadoScroll
Tornado
Epic Scroll - Yellow
 
Cost
1 Topaz + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
Create a 3 Toranos within 3R. Tornados last 3 Rounds.
Each Tornado moves 3
S
+
3
D
in random direction each round.
Everyone within 1R of Tornado gets thrown 3
S
+
3
D
in random direction (Collision 3
S
+
3
D
).
Everyone within 1 of Tornado gets thrown 5
S
+
7
D
in random direction (Collision 5
S
+
7
D
).
Create giant tornados.
Price: 50G
$TimePortalScroll
Time Portal
Epic Scroll - Purple
 
Cost
1 Amethyst + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
Create a Time Portal. Entering Portal takes Characters into the Time Dungeon. Upon getting to the end of the Time Dungeon Characters will be up to 3 Days in the past. (Damage, Status, Items go with them.) When exiting the time portal, all Characters and Items that went through are replaced by their new versions from the time portal.
Time Dungeon: Time Waves travel along timepaths doing Damage to all inside. May have to fight Shadow Selves. Each time a Time Portal is used a greater chance that an Abomination that will attack Characters. Abomination may attempt to exit the Time Portal with the Characters. May encounter a Time Elemental.
Create a portal through time.
Price: 50G
$PestilenceScroll
Pestilence
Epic Scroll - Plague
 
Cost
1 Onyx + Entrails + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
Surrounding 6R becomes covered in poison clouds. All Water in area becomes acid that does 2
S
+
4
S
Acid Dmg.
Turn 1-2: All within Take 1
S
+
3
D
Acid Dmg and Resist 1 Poison w/
Fort
.
Turn 3-5: All within Take 2
S
+
5
D
Acid Dmg and Resist 2 Poison w/
Fort
.
Turn 6+: All within Take 4
S
+
6
D
Acid Dmg and Resist 3 Poison w/
Fort
.
Stays this way for 1 hour.
Create a field of disease and rot.
Price: 50G
$RiverOfBloodScroll
River of Blood
Epic Scroll - Blood
 
Cost
1 Onyx + Heart + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
At end of next Round a River of Blood 6 Spaces wide runs through area.
All inside take 4
S
+
4
D
Blast Dmg. Each Dmg taken increases Blood Points by 1.
Each Round in River Blood Mage may roll
Int
+
1
D
per Blood Magic Level
      0S: Take Dmg.
      1S: Lose 1 Fatuge.
      2S: No Effect.
      3S: Use a remove 2S+5D Blood Magic points to recuce Harm/Wound/Dying from Self or Ally.
Bring forth a river of blood.
Price: 50G
$EclipseScroll
Eclipse
Epic Scroll - Shadow
 
Cost
1 Onyx + Eyes + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
Create a Shadow Copy of everything within 3R.
Each Round roll
Int
+
Shadow Magic Level.
     1S: Control 1 Shadow Copy.
     2S: Control Hard Shadow Copy.
     3S: Control Dire Shadow Copy. Otherise Shaodw copies act as controlled by GM.
Copy everthing into animated shadows.
Price: 50G
$NightOfTheDeadScroll
Night of the Dead
Epic Scroll - Death
 
Cost
1 Onyx + Skull + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
All dead things become zombies with 5
S
+
5
D
Normal Zombies, 3
S
+
3
D
Hard Zombies and 3
D
Dire Zombies rise from fourng over next 2 turns.
Each Round Roll
Int
+
1
D
per Level of Death Magic.
      1S: Control 1 Zombie.
      2S: Control Hard Zombie.
      3S: Control Dire Zombie. Otherise Zombie act as controlled by GM.
Bring forth a field of animated corpses.
Price: 50G
$PhantasmicGateScroll
Phantasmic Gate
Epic Scroll - Soul
 
Cost
1 Onyx + Brain + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
The world of soul gets transposed into the world of the living.
One to 3 Epic level and many other less Ghost Type Monsters are spawned and may act as they will for 1 to 6 hours.
Open a gate which souls can materialize by passing through.
Price: 50G
$OpenTheAbyssScroll
Open the Abyss
Epic Scroll - Void
 
Cost
Unstable Matter + 5 Spell Materials 
Prepared
/1 
Cast
Backlash
8
+
3
D
Fatigue per Backlash.
The entire field becomes a living ground with multiple powerful aberations controlled by the GM for 1 to 5 hours.
Open an abyss where creatures fom the nether void may pass into our reality.
Price: 50G
Total Execution Time: 0.0014779567718506 Seconds