Centaurs
Centaur (Warrior)
  Chimeric
  v2.0
Description
Centuars mostly live in the South-East deserts, but sometimes migrate far from home for new grazing land. They are a proud warrior people, and live a tribal lifestyle, rarely staying in once place for long. They typically form small warbands under a strong cheiftan, and while they can attack they typically accept tribute instead.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
2S: Torso
1S: Legs
Centaur (Warrior)
Normal+
Str
3
Fort
2
Endr
4
Agl
2
Dex
2
Sense
1
Cha
1
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
5
KO
2
2S: Torso
4
1S: M. Arm
2
H
H
H
2
2
1S: O. Arm
2
H
H
H
2
2
1S: Legs
Pace: 4
3
H
H
H
4
2
Stamina
5
Dash   
Endr
+
Agl
Active
6
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Hunger 2 (Grass/Hay)     Thirst 3     Sleep 2     Skin: 3 Pelts + Treasure D.
:
May Kick/Trample as Free Action.
Skills
Heavy 2 (Resist Push and similar by 2),
:
+3
D
to Pace.
Attacks
Kick
Active
Can only be done from Rear Legs.
Strike 
1
S
+
4
D
=
Dex
+
2
D
Bash
1
S
+
5
D
=
Str
+
2
D
Trample
Active
Can only be done against Prone Targets.
Strike 
1
S
+
4
D
=
Dex
+
2
D
Bash
2
S
+
5
D
=
Str
+
2
D
Javelin
Throwing/Pole-Arm
DR
1
Absorb
All
Brk
/5
Thrust
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Bypass: 1
D

Threaten: 2
D
=
Dex
vs Target
Agl

    Win: Loser chooses
    Abort Attack OR You get +2
D
to Hit
Pierce
2
S
+
5
D
=
Str
+
2
D
Bleed 1
Block
Defend
Block
5
D
=
Dex
+
Agl
+
1
D
Dmg Back 1
D
Start: 15
Body: +10
Pace: +2 (Pace 4)
Stats: +12 (17)
Heavy 2: +4
Speed: +1
Kick: +9 (Hit +10, Dmg +8, *.5 rear legs only)
Trample: +4.5 (Hit +7, Dmg +11, *.25 Rare)
Javelin: +6.6 (4.4*1.5)
= 64.1 -> Diff 6
Centaur (Archer)
  Chimeric
  v2.0
Description
Centuars mostly live in the South-East deserts, but sometimes migrate far from home for new grazing land. They are a proud warrior people, and live a tribal lifestyle, rarely staying in once place for long. They typically form small warbands under a strong cheiftan, and while they can attack they typically accept tribute instead.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
2S: Torso
1S: Legs
Centaur (Archer)
Normal+
Str
2
Fort
2
Endr
4
Agl
2
Dex
2
Sense
2
Cha
1
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
5
KO
2
2S: Torso
4
1S: M. Arm
2
H
H
H
2
2
1S: O. Arm
2
H
H
H
2
2
1S: Legs
Pace: 4
3
H
H
H
4
2
Stamina
5
Dash   
Endr
+
Agl
Active
6
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Hunger 2 (Grass/Hay)     Thirst 3     Sleep 2     Skin: 3 Pelts + Treasure D.
:
May Kick/Trample as Free Action.
Skills
Heavy 2 (Resist Push and similar by 2),
:
+3
D
to Pace.
Attacks
Kick
Active
Can only be done from Rear Legs.
Strike 
1
S
+
4
D
=
Dex
+
2
D
Bash
1
S
+
4
D
=
Str
+
2
D
Trample
Active
Can only be done against Prone Targets.
Strike 
1
S
+
4
D
=
Dex
+
2
D
Bash
2
S
+
4
D
=
Str
+
2
D
Bow + 10 Arrows
Bow
DR
1
Absorb
All
Brk
/5
Shoot
Active
Proj 
1
S
+
4
D
=
Dex
+
Sense
1S:
+
, Bypass: 1
D
Pierce
2
S
+
4
D
Bleed 2
Nock an Arrow
Free
Prepare to Shoot an Arrow. Any other Action will require you to Nock the arrow again before firing.
Chimeric
Harpy
  Chimeric
  v2.0
Description
A cross between a human and a vulture, these are nasty creatures that eat human meat whenever possible.

Often will try to fly away with the easiest prey to eat later. Picking up and dropping is a common method of attack. Almost always rude and manovelent to others (including often other harpies) they tend form groups of no more than 5 or 6 with leadership constantly shifting.

Because all harpies are women, it is beleived they reproduce between interaction with human males, though how exactly this happens is unknown.
Hitbox
3S: Head
2S: Torso
1S: Wings
1S: Legs
* d6: 1/2/3: Legs. 4/5/6: Arms.
Harpy
Normal
Str
2
Fort
1
Endr
2
Agl
3
Dex
2
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
4
KO
2
2S: Torso
3
1S: Wings
Pace (Air): 4
Ascend: 1
S
+
3
D
Agl
Descend: 6
S
+
3
D
Agl
2
H
H
H
2
2
1S: Legs
Pace (Ground): 2
2
H
H
H
3

2
Stamina
5
Dash   
Endr
+
Agl
Active
5
D
Dodge   
Agl
+
1
D
Defend
4
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Hunger 2     Thirst 3     Sleep 2     Skin: 2 Harpy Tail Feahters (Spell Material), Harpy Pelt (Sp Pelt).
Will normally ambush with a Boulder Drop, then attempt to lift Characters in the Air via Snatch and Carry to drop them to their deaths.
Unconscious Characters will be taken back to Harpy nests to be eaten alive.
Attacks
Claw (Leg)
Active
May continue flying movement after Attack.
Strike 
1
S
+
4
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2
Snatch (Leg)
Active
Strike 
2
S
+
3
D
Dex
Hit
Enter Grapple.
Carry
Grapple
4
D
=
Str
+
Endr
:
+
3
D
0S: Stay Flying in mid-air.
1S: Carry Target 1
S
+
3
D
Agl
into the Air.
Boulder
Drop (Leg)
Active
Requires lifting nearby boulders typically as part of an ambush.
Hit
2
S
+
2
D
Dex
Can be done anywhere above Target within .
Impact
3
S
+
5
D
7 Dmg: Break
Start: 15
HB/Body: +0
Stats: +0
Pace: +15 (Pace 2 = -3, Flight 3-5 = +15, Ascend 1S+3D = +2)
Claw: +25 (Hit 11, Dmg 14)
Snatch/Carry: +9
Boulder: +5
= 68 -> Diff 6
Griffin
  Chimeric
  v2.0
Description
Part Lion and part Eagle, they are a noble and dangerous creature. Tend to be reclusive unless hunting, these creatures attack humans only when hungry or when humans venture too closely to their nest.
Live most of their lives alone, only sometimes living in pairs during a mating season. While some have been able to mount Griffin's it requires immense skill and typically magical means.
Hitbox
2S: Head
2S: L/R Wing
1S*: Torso
1S*: L/R F Leg
* d6: 1/2: LF Leg. 3/4: RF Leg. 5/6: Torso.
1S*: Torso
1S*: L/R B Leg
* d6: 1/2: LB Leg. 3/4: RB Leg. 5/6: Torso.
Griffin
Dire
Str
3
Fort
3
Endr
4
Agl
4
Dex
4
Sense
4
Cha
2
Int
1
Spirit
3
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
12
KO
2
2S: Torso
DR1
5
1S: Wings
Pace (Air): 3-1R
Ascend:
     2
S
+
3
D
Agl
Descend:
     6
S
+
3
D
Agl
4
H
H
H
6
2
1S: Legs
Pace (Grnd): 3
DR1
2
H
H
H
5

2
Stamina
8
Dash   
Endr
+
Agl
Active
6
D
Dodge   
Agl
+
1
D
Defend
5
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
4
D
Abilities/Skills
Hunger 2     Thirst 3     Sleep 3
Skin: 2 Griffin Pelt (Sp Pelt), 4 Griffin Claw (Spell Material).
Will mostly fly through the air back and forth using it's Claw Attacks.
Attacks
Claw (Leg)
Active
May attempt twice.
May continue flying movement after Attack.
Strike 
1
S
+
6
D
=
Dex
+
2
D
Slash
2
S
+
5
D
=
Str
+
2
D
Bleed 2
Snatch (Leg)
Active
Strike 
1
S
+
5
D
=
Dex
+
1
D
Hit
Enter Grapple.
Carry
Grapple
7
D
=
Str
+
Endr
:
+
3
D
0S: Stay Flyling in mid-air.
1S: Carry Target 1
S
+
3
D
Agl
into the Air.
Start: 15
HB: -13 (head/torso easier to hit, 2 spaces)
Body: +37 (+18 Torso, +10 Limbs, +9 DR)
Pace: +13 (Flight 3-5 +10, Ascend 2S+3D +3)
Claw: +26 (Hit 12, Dmg 14)
Snatch/Carry: +13
= 91 -> Diff 9