Weak demons that congregate in groups and attack those weaker than them.
Prefer to make their prey suffer if possible. They often typically work for more powerdul demons and other underworld lords.
Hitbox
3S:Head 2S:Torso 2S:Wings 1S*:L/R Arm 1S*:Legs
* d6:1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Imp
Normal
Str
1
Fort
1
Endr
2
Agl
3
Dex
2
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
3
KO
2
2S: Torso
2
2S: Wings
Pace (Fly): 3
Ascend:1
S
+
Agl
Descend:4
S
+
Agl
1
H
H
H
2
⦸
1
1S: Main Arm
2
H
H
H
2
⦸
1
1S: Off Arm
2
H
H
H
2
⦸
1
1S: Legs
Pace (Ground): 2
2
H
H
H
2
⦸
1
Stamina
5
Dash
Endr
+
Agl
Active
5
D
Dodge
Agl
+
1
D
Defend
4
D
Breath
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Hunger 2 Sleep 2 Skin: Blood contains Arcane Powder.
Will gang up on weakest looking Target possible.
Additionally will use Fire Pebble at any Target within if free to.
Runs if the odds look particulary out of their favor unless led by a warlord.
Claws
Active
May continue flyign movement after Attack.
Strike
1
S
+
3
D
=
Dex
+
1
D
Slash
2
S
+
3
D
=
Str
+
2
D
Bleed 1
Fire Pebble
Full
Proj
1
S
+
3
D
=
Dex
+
1
D
Fire
1
S
+
3
D
=
Str
+
Endr
Burning 1
Shadow Spawn
Demon
v2.0
Description
A creature created by Shadow Magic.
Hitbox
1S:Shadow
Shadow Spawn
Normal
Str
1
Fort
0
Endr
1
Agl
3
Dex
3
Sense
2
Cha
0
Int
0
Spirit
2
Body Area
Armor
Harm
Wound
Harm
Crit
1S: Shadow
Pace: 3
DR2*
0
H
H
H
3
KO
0
Stamina
5
Dash
Endr
+
Agl
Active
N/A
Dodge
Agl
+
1
D
Defend
4
D
Breath
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
1
D
Abilities/Skills
Can only attempt Shadow Grab and Shadow Touch.
Physique
DR2*: Energy Damage ignores DR.
Shadow Grab
Active
Strike
1
S
+
4
D
=
Spirit
+
1
D
Hit
Enter Grapple. Target must Resist 2 Air Loss per Round while Grabbled.
Shadow Touch
Grapple
5
D
=
Spirit
+
2
D
1S: Move Target 1 Space. +1 Air Loss.
1S: Knockdown Target. +1 Air Loss.
2S: Target Resisits 2 Stress w/
Spirit
. +2 Air Loss.
Shadow Stab
Grapple
5
D
=
Spirit
+
2
D
Bleeding 2.
1S:1
S
+
3
D
Pierce Dmg to Body Area grabbed. +1 Air Loss.
1S:2
S
+
3
D
Pierce Dmg to Body Area grabbed. +2 Air Loss.
Lesser Demon
Demon
v2.0
Description
...
Hitbox
3S:Head 2S:Torso 2S:Tail 1S*:L/R Arm 1S*:Legs * d6:1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Lesser Demon
Normal
Str
2
Fort
2
Endr
1
Agl
1
Dex
2
Sense
1
Cha
0
Int
1
Spirit
2
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
4
KO
2
2S: Torso
3
1S: Main Arm
2
H
H
H
2
⦸
2
1S: Off Arm
2
H
H
H
2
⦸
2
1S: Legs
Pace 4
2
H
H
H
2
⦸
2
1S: Tail
2
H
H
H
2
⦸
2
Stamina
5
Dash
Endr
+
Agl
Active
5
D
Dodge
Agl
+
1
D
Defend
2
D
Breath
Endr
+1
D
Active
2
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Hunger 2 Sleep 2 Skin: Blood contains Arcane Powder. Horns are Great Spell material.
Physique
Vile: Weak to Holy Attacks
Hellish Heat
Active
All within take Blast:3
D
Heat Damage and Burning 1.
Horn Bash
Active
Strike
1
S
+
2
D
=
Dex
Pierce
2
S
+
4
D
=
Str
+
2
D
Bleed 2
Claw (Arm)
Active
Strike
1
S
+
3
D
=
Dex
+
1
D
Pierce
2
S
+
3
D
=
Str
+
2
D
Bleed 2
Tail Whip (Tail)
Active
Strike
1
S
+
3
D
=
Dex
+
1
D
Pierce
2
S
+
3
D
=
Str
+
1
D
Bleed 2, Target Resist 1 Knockdown w/
Agl
+
1
D
or
Str
+
1
D
.
Demon
Red Devil
Demon
v2.0
Description
Red Devils, are boss of the Demonlings. They are hot meat heads. They use their strength to quickly stop foes.
Hitbox
3S:Head 2S:Torso 1S*:L/R Arm 1S*:Legs * d6:1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Red Devil
Hard
Str
3
Fort
3
Endr
2
Agl
3
Dex
2
Sense
1
Cha
2
Int
1
Spirit
3
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
4
KO
2
2S: Torso
4
1S: Main Arm
2
H
H
H
3
⦸
1
1S: Off Arm
2
H
H
H
3
⦸
1
1S: Legs
Pace 3
2
H
H
H
2
⦸
1
Stamina
6
Dash
Endr
+
Agl
Active
5
D
Dodge
Agl
+
1
D
Defend
4
D
Breath
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Hunger 2 Sleep 2 Skin: Blood contains Arcane Powder. Horns are a Great Spell material.
Physique
Infernal Body:Doesnt take Eviromental Damage, Burning, Frozen
Vile: Weak to Holy Attacks
Infernal Power
Free
Add 4
D
=
Spirit
+
Int
Damage,
+
2
S
if Target is Holy.
Demensional Shift
Free
Teleport
Hellish Heat
Active
All within take 3
D
Heat Damage.
Fire Ball
Active
Pro
1
S
+
4
D
=
Dex
+
1
D
Energy
2
S
+
4
D
=
Spirit
+
2
D
Burning 2
Horn Bash
Active
Strike
1
S
+
3
D
=
Dex
+
1
D
Pierce
2
S
+
3
D
=
Str
+
2
D
Bleed 2
Trident
Spear
DR
2
Absorb
All
Dmg
2
Brk
2
Stab
Active
Threaten
3
D
=
Dex
+
1
D
vs Target
Agl
Win: Loser chooses Abort Attack OR You get +2
D
to Hit
Strike
1
S
+
4
D
=
Dex
+
1
D
Bypass3
D
Peirce
2
S
+
6
D
=
Str
+
3
D
Bleed 2
Blue Devil
Demon
v2.0
Description
Blue Devils, are boss of the Demonlings. They Freeze and Cripple thier foes.
Hitbox
3S:Head 2S:Torso 1S*:L/R Arm 1S*:Legs * d6:1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Blue Devil
Hard
Str
2
Fort
3
Endr
2
Agl
3
Dex
2
Sense
1
Cha
2
Int
1
Spirit
3
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
3
KO
2
2S: Torso
DR1
3
1S: Main Arm
DR1
1
H
H
H
3
⦸
1
1S: Off Arm
DR1
1
H
H
H
3
⦸
1
1S: Legs
Pace 3
DR1
1
H
H
H
2
⦸
1
Stamina
6
Dash
Endr
+
Agl
Active
5
D
Dodge
Agl
+
1
D
Defend
4
D
Breath
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Hunger 2 Sleep 2 Skin: Blood contains Arcane Powder. Horns are Great Spell material.
Physique
Infernal Body:Doesnt take Eviromental Damage, Burning, Frozen
Vile: Weak to Holy Attacks
Infernal Power
Free
Add 4
D
=
Spirit
+
Int
Damage,
+
2
S
if Target is Holy.
Demensional Shift
Free
Teleport
Link Fates
Full
Choose Target within , Aether Chains connect Blue Devil and target,
For Next 2
S
+
3
D
round, Damage taken by either party is applied to the other. Can't move more than Spaces apart.
Ice Spike
Full
Pro
1
S
+
4
D
=
Dex
+
1
D
Energy
2
S
+
4
D
=
Spirit
+
2
D
Frozen 13
D
Frozen Status
1-3:
6 Only
Pace 1. (0 if already 1). 4-6: Can't Move/Act. 7: Dying
RemoveActive/Free w/
Fort
+
Spirit
Bident
Spear
DR
2
Absorb
All
Dmg
2
Brk
2
Stab
Active
Threaten
3
D
=
Dex
+
1
D
vs Target
Agl
Win: Loser chooses Abort Attack OR You get +2
D
to Hit
Strike
1
S
+
4
D
=
Dex
+
1
D
Bypass3
D
Peirce
2
S
+
6
D
=
Str
+
3
D
Frozen5
D
Ebony Devil
Demon
v2.0
Description
Ebony Devils, are boss of the Demonlings. Lie in the shadows, feared by demons, and demonlings alike.
Hitbox
3S:Head 2S:Torso 2S:Tail 1S*:L/R Arm 1S*:Legs * d6:1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Ebony Devil
Hard
Str
3
Fort
4
Endr
4
Agl
3
Dex
3
Sense
3
Cha
2
Int
1
Spirit
4
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
DR1
0
H
H
H
4
KO
2
2S: Torso
DR1
3
1S: Main Arm
DR1
2
H
H
H
2
⦸
1
1S: Off Arm
DR1
2
H
H
H
2
⦸
1
1S: Tail
DR1
2
H
H
H
3
⦸
1
1S: Legs
Pace 4
DR1
2
H
H
H
3
⦸
1
Stamina
6
Dash
Endr
+
Agl
Active
7
D
Dodge
Agl
+
1
D
Defend
4
D
Breath
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Hunger 2 Sleep 2 Skin: Blood contains Arcane Powder. Horns are a Great Spell material.
Physique
Infernal Body:Doesnt take Eviromental Damage, Burning, Frozen
Vile: Weak to Holy Attacks
Infernal Power
Free
Add 5
D
=
Spirit
+
Int
Damage,
+
2
S
if Target is Holy.
Shadow Warp
Free
Teleport up to 6 Spaces, emerge from a shadow.
Infernal Fog
Active
Create Dense Fog, Circle 3, Fog has Visibility 1, Visibility 2 for you. Lasts 4 rounds
Dark Connection
Full
2
S
+
2
D
Target's Within 1R, have thier status amounts merged until Ebony Devil is Killed.
Target's gain Terror for any amount of stamina less than the highest amount.
Remove Stamina when Target's gain Terrror.
Link Fates
Full
Choose Target within , Aether Chains connect Blue Devil and target,
For Next 2
S
+
3
D
round, Damage taken by either party is applied to the other. Can't move more than Spaces apart.
Stab (Tail)
Active
Strike
1
S
+
4
D
=
Dex
+
1
D
Bypass3
D
Peirce
1
S
+
6
D
=
Str
+
3
D
Bleed 2, Resist Terror 2 w/
Spirit
+
1
D
Wing Devil
Demon
v2.0
Description
Wing Devils, Fly around and watch demonlings to keep them inline. Thier large bat like wings, horns and command of arcane powers makes them a formitable enemy.
Hitbox
3S:Head 2S:Torso 2S:Wings 1S*:L/R Arm 1S*:Legs
* d6:1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Wing Devil
Hard
Str
2
Fort
2
Endr
3
Agl
3
Dex
3
Sense
2
Cha
2
Int
1
Spirit
2
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
4
KO
2
2S: Torso
4
1S: Main Arm
2
H
H
H
3
⦸
1
1S: Off Arm
2
H
H
H
3
⦸
1
1S: Wings
Pace (Air): 2
Ascend:2
S
+
3
D
Agl
Descend:6
S
+
3
D
Agl
2
H
H
H
3
⦸
1
1S: Legs
Pace (Ground): 2
2
H
H
H
2
⦸
1
Stamina
5
Dash
Endr
+
Agl
Active
5
D
Dodge
Agl
+
1
D
Defend
4
D
Breath
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Hunger 2 Sleep 2 Skin: Blood contains Arcane Powder. Horns are Great Spell material.
Physique
Infernal Body:Doesnt take Eviromental Damage, Burning, Frozen
Vile: Weak to Holy Attacks