Goblinoids
Gobliod
  Goblinoid
  v2.0
Description
Gobliod runty lame creatures, who typically live in small bands unless unified by a particularly strong and violent hobgoblin.

Will attack humans opportunistically and will typically cook and eat those they kill.

Are not very strong but can be very dangerous in groups.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Gobliod
Weak
Str
1
Fort
0
Endr
1
Agl
2
Dex
2
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
2
KO
2
2S: Torso
1
1S: Main Arm
1
2
1
1S: Off Arm
1
2
1
1S: Legs
Pace: 3
1
2
1
Stamina
4
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
2
D
Recover
Fort
+1
D
Free
1
D
Abilities/Skills
Hunger 1     Thirst 2     Sleep 2       Drop: Treasure E/F.
Tactics: Will stay far away and shoot at Targets.
They may use a knife when out of arrows, but maybe just run away.
Bite
Grapple
Grapple
3
D
=
Dex
+
1
D
Bite
1
S
+
3
D
=
Str
+
Dex
Bleed 1
Rock (x3)
Goblin Throw
Active
Proj
1
S
+
3
D
=
Sense
+
2
D
Bash
1
S
+
3
D
=
Str
+
Dex
Head: Apply
6 Only
for 2 Rounds.
Goblin
  Goblinoid
  v2.0
Description
Goblins are dirty violent creatures, who typically live in small bands unless unified by a particularly strong and violent hobgoblin.

Will attack humans opportunistically and will typically cook and eat those they kill.

Are not very strong but can be very dangerous in groups.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Goblin
Normal
Str
1
Fort
1
Endr
2
Agl
2
Dex
2
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
3
KO
2
2S: Torso
2
1S: Main Arm
2
2
1
1S: Off Arm
2
2
1
1S: Legs
Pace: 3
2
2
1
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Hunger 1     Thirst 2     Sleep 2       Drop: Treasure E/F.
Tactics: Will stay far away and shoot at Targets.
They may use a knife when out of arrows, but maybe just run away.
Skills
:
Can Attack and Block with same Weapon.
:
2
D
to any Grapple Action.
Rusty Sword
Low Quality Sword
DR
1
Absorb
All
Dmg
/2
Brk
/2
Slash
Active
Strike
1
S
+
3
D
=
Dex
+
1
D
Bypass 1
D
Slash
2
S
+
2
D
=
Str
+
1
D
Bleed 1
Block
Defend
Block
4
D
=
Dex
+
2
D
Dmg Back 2
D
Rock (x3)
Goblin Throw
Active
Proj
1
S
+
3
D
=
Sense
+
2
D
Bash
1
S
+
3
D
=
Str
+
Dex
Head: Apply
6 Only
for 2 Rounds.
Goblin Archer
  Goblinoid
  v2.0
Description
Some particularly cowardly goblins, take up archery and wil ltry to stay as far away from their targets as possible.

Goblin Archers tend to be weaker and less agile than normal goblins.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Goblin Archer
Normal
Str
1
Fort
0
Endr
1
Agl
1
Dex
2
Sense
2
Cha
0
Int
1
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
2
KO
2
2S: Torso
2
1S: Main Arm
2
2
1
1S: Off Arm
2
2
1
1S: Legs
Pace: 3
2
2
1
Stamina
5
Dash   
Endr
+
Agl
Active
2
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
2
D
Recover
Fort
+1
D
Free
1
D
Abilities/Skills
Hunger 1     Thirst 2     Sleep 2     Drop: Treasure E/F.
Tactics: Will gang up on weakest looking Target possible.
Additionally will Throw Rocks with Goblin Throw at any Target within if free to.
Runs if the odds look particulary out of their favor unless led by a warlord.
Low Quality Bow
+ 10 Improvised Arrows
Shoot
Full
Active
:
-1
S
to Hit.
Proj
1
S
+
4
D
=
Dex
+
Sense
1S:+, Bypass
:
1
D
Pierce
1
S
+
5
D
Bleed 1
Nock Arrow
Free
Prepare to Shoot an Arrow.
Any other Action will require you to Nock the arrow again before firing.
Knife
Edged Weapon
DR
1
Absorb
All
Dmg
/2
Brk
/2
Slash
Active
Strike
1
S
+
4
D
=
Dex
+
2
D
Bypass 1
D
Slash
2
S
+
1
D
=
Agl
Bleed 1
Goblin Shaman
  Goblinoid
  v2.0
Description
Some, more intelligent Goblines, are passed down shamanistic teaching from odler Goblin Shamans. Goblins Shamans revere Tyrannus and encourage Goblins on raids and other cruel activities. Tend to ask as leaders for goblin raider bands when no hobgoblin is present.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Goblin Shaman
Hard
Str
0
Fort
0
Endr
1
Agl
1
Dex
1
Sense
2
Cha
2
Int
2
Spirit
3
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
2
KO
2
2S: Torso
2
1S: Main Arm
2
2
1
1S: Off Arm
2
2
1
1S: Legs
Pace: 3
2
2
1
Stamina
5
Dash   
Endr
+
Agl
Active
2
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
2
D
Recover
Fort
+1
D
Free
1
D
Abilities/Skills
Hunger 2     Thirst 3     Sleep 2     Drop: Spell Material x2, Herb x2
Tactics: Typically stay behind other Goblins using Goblin Chant. Once charged will heal with Frenzy Howl and cast Fire Breath or Goblin Hex when possible.
Goblin Chant
Full
5
D
=
Spirit
+
2
D
:
+2
D
1S: +1 Chant.
Chant can be expended to perfrom Abilities.
3 Chant
Fire Breath
Full
Blast: Cone
Burn 2
:
+1 Burn
3 Chant
Frenzy Howl
Full
Circle
Allied Goblinoids remove 2 Harm, 2 Stamina/Morale.
3 Chant
Goblin Hex
Full
Apply 3
S
+
Spirit
of Hexed.
Hexed:
6 Only
. Remove Free
Spirit
+1
D
.
Staff
Club Weapon
DR
1
Absorb
All
Brk
/4
Bash
Active
Strike
1
S
+
1
D
Dex
Bash
1
S
+
1
D
=
Str
+
1
D
Block
Defend
Block
2
D
=
Dex
+
1
D
Dmg Back 1
D
Hobgoblin
  Goblinoid
  v2.0
Description
Act as leaders for particularly dangerous goblin bands. Often having them act as small armies under their command.

Hobgoblins are fearless warriors and not afraid of a fight to death. Some have a strange sense of honor and willing to dual challangers if they think they can win. Will take on the storngest member of the enemy forces. Only retreats after tactical victory is impossible.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Hobgoblin
Hard
Str
2
Fort
2
Endr
2
Agl
2
Dex
2
Sense
1
Cha
2
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
4
KO
2
2S: Torso
3
1S: Main Arm
2
2
2
1S: Off Arm
2
2
2
1S: Legs
Pace
:
3
2
3
2
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Hunger 2     Thirst 3     Sleep 2     Drop: Treasure C.
Tactics: Uses Read Battle to raise Edge Level which unlocks bonuses Killing Stroke.
Skills
Can Attack and Block with same Weapon.
Read Battle
Free
5
D
=
Sense
+
Int
1S: +
1 Edge
. Each Edge can be used for +1
D
to Hit/Dmg/Defend/Grapple.
Long Sword
Sheild
DR
2
Absorb
All
Dmg
/3
Brk
/2
Slash
Active
Strike
1
S
+
4
D
=
Dex
+
2
D
Bypass 1
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2 7 Dmg:Sever
3 Edge
Killing Stroke +2
S
, +2 Bleed
Block
Defend
Block
5
D
=
Agl
+
3
D
Dmg Back 2
D
Round Shield
Sheild
DR
1
Absorb
All
Dmg
/3
Brk
/8
Block
Defend
Block
4
D
=
Agl
+
2
D
Dmg Back 2
D
Leather Breastplate
L. Armor
DR
1 Slash
Absorb
1 All
Dmg
/2
Brk
/2
Location
Torso
Bypass 1S: Ignore DR. 2S: Ignore Armor.
Showdown
Free
Can use only if you + Target are Melee Attacking each other.
Choose
Str
/
Dex
/
Agl
/
Sense
/
Int
Challenge Vs. Target.
Win: +1
S
to Hit and Dmg. Tie: You and Target get +1
S
to Hit and Dmg.
Lose: Target has +1
S
to Hit and Dmg.
Orc
  Goblinoid
  v2.0
Description
A cross between an Ogre and a Goblin. These creatures are wild and tend to find themselves as heavies in goblin bands.

They have fearsome strength and size at roughly 7' tall. Will eat anything, but humans are considered a special treat.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Orc
Hard
Str
3
Fort
3
Endr
2
Agl
1
Dex
2
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
DR0
4
4
KO
2
2S: Torso
DR1
0
1S: M. Arm
DR1
2
3
2
1S: O. Arm
DR1
2
3
2
1S: Legs
Pace: 3
DR1
3
3
2
Stamina
5
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
4
D
Abilities/Skills
Hunger 2     Thirst 3     Sleep 2     Skin: Bugbear Pelt (10E, 10G)
Tactics: Will use simple tactics, aiming for the strongest looking foe with thier Spiked Club. Follows commands simply and will fight until their allies tell them to retreat.
Physique
Heavy 1 (Resist Push and similar by 1)
Skills
:
Can Attack and Block with same Weapon.
Spiked Club
Bulky Weapon
DR
1
Absorb
All
Dmg
/5
Brk
/3
Bash
Active
Strike
1
S
+
3
D
=
Dex
+
1
D
Bash
ArPen 1
3
S
+
6
D
=
Str
+
2
D
6 Dmg: Break
Block
Defend
Block
4
D
=
Dex
+
2
D
Dmg Back 2
D
Rage
Whenever a Hit does no Damage gain 1 Rage.
Whenver taking Damage gain 2 Rage.
Rage 5 or more
:
+
1
D
to Hit, and
+
2
D
to Dmg.
Goblin Rider
  v2.0
Hitbox
Goblin
3S: Head
2S: Torso
2S: Wings
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Worg
3S: Head
2S: Torso
1S: Legs
2S: Torso
1S: Legs
Description
Goblin-Worg Riders are a special class of Goblins who ride and tame the Wargs of the Eastern-Wastelands. Warg Riders are typically only found in larger, more successful war-bands of the wastelands and usually serve powerful goblin war lords.

Training a Warg is a deadly task and 4 out of 5 Goblins who attempt it are torn apart for their efforts. Those who succeed are dangerous foes who often cruelly ride down their foes to watch their mounts tear them apart.
Goblin Rider
Hard
Mostly Dash toward their Foes to Slash with their Sabre.
When not able to do that, the Worg will attempt to maul thier opponant with Bite and Pounce while the rider Slashes foes.
Goblin Rider  
Goblinoid
Str
1
Fort
1
Endr
2
Agl
2
Dex
2
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
3
KO
2
2S: Torso
2
1S: Main Arm
2
2
1
1S: Off Arm
2
2
1
1S: Legs
Pace: 3
2
3
1
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Hunger 1     Thirst 2     Sleep 2     Drop: About 2G
Skills
Can Attack and Block with same Weapon.
Sabre
Edged Weapon
DR
1
Absorb
All
Dmg
/2
Brk
/2
Slash
Active
Strike
1
S
+
4
D
=
Dex
+
2
D
Bypass
2
D
Dex
Slash
2
S
+
3
D
=
Str
+
2
D

Dashing Mount:
+
4
D
Bleed 1
6 Dmg:Sever
Block
Defend
Block
4
D
=
Agl
+
2
D
Worg Mount  
Beast
Str
2
Fort
2
Endr
3
Agl
2
Dex
2
Sense
2
Cha
0
Int
1
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
5
2
2S: Torso
3
1S: Legs
Pace: 4
4
4
2
Stamina
5
Dash   
Endr
+
Agl
Active
5
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Hunger 2     Thirst 3     Sleep 2     Skin: Worg Pelt (10G).
Bite
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Slash
2
S
+
3
D
=
Str
+
1
D
Bleed 2, Pin 2
D
Pounce
Active
Strike 
1
S
+
4
D
=
Agl
+
2
D
Pounce
Contest 1
S
+
2
D
Str
vs. Target
Str
.
Win: Knockdown and Grapple Target on any Body Area.
Pin: Bite
Grapple
4
D
=
Str
+
Agl
:
+3
D
Prone Target
:
+
1
D
0S:
Slash
3
D
=
Str
+
1
D
Bleed 2
1S:
Slash
2
S
+
3
D
=
Str
+
1
D
Bleed 2
Standing Target: 1
S
+
2
D
Str
vs Target
Str

         Win: Knockdown.
Target Prone: 1
S
+
2
D
Str
vs Target
Str

         Win: Drag Target 1 Space.