Horse-Like
Low Quality Horse
  Mammal
  v2.0
Description
These are commonly domesticated and ridden my humans, though some run wild in certain plains.

They rarely engage in direct combat unless and directed by a human. Mostly they offer to flee if threatened.

This horse may be old, have a bad back, sickly, or otherwise low quality.
Hitbox
3S: Head
2S: Legs
1S: Torso
2S: Legs
1S: Torso
Low Quality Horse
Normal
Str
2
Fort
2
Endr
2
Agl
1
Dex
1
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Harm
Wound
Harm
Crit
2S: Head
0
5
KO
2
1S: Torso
4
2S: Legs
Pace: 4
3
4
2
Stamina
5
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Horses Capacity: 40
Hunger 1 (Grass/Hay)     Thirst 2     Sleep 1     Skin: 3 Pelts.
If not Fleeing will Attack w/ Kick and Trample on Prone opponents.

NPC
Rest: Removes 3
D
Fatigue/Illness per Day if given chance to Sleep.
Exposure: +1
S
to Exposure Checks agianst Cold.
Recovery: Removes 2
D
Wound per Day per Body Area.
Food: Eats Grass/Hay. Resist Hunger w/ 3
D
.
Water: Resist Thirst w/ 4
D
. No negative from Dirty Water.
Skills
Heavy 2 (Resist Push and similar by 2, 30E)
:
+2
D
to Pace.
Attacks
Kick
Active
Can only be done from Rear Legs.
Strike 
1
S
+
3
D
=
Dex
+
2
D
Bash
1
S
+
4
D
=
Str
+
2
D
Trample
Active
Can only be done against Prone Targets.
Strike 
1
S
+
3
D
=
Dex
+
2
D
Bash
2
S
+
4
D
=
Str
+
2
D
Horse
  Mammal
  v2.0
Description
These are commonly domesticated and ridden my humans, though some run wild in certain plains.

They rarely engage in direct combat unless and directed by a human. Mostly they offer to flee if threatened.
Hitbox
3S: Head
2S: Legs
1S: Torso
2S: Legs
1S: Torso
Horse
Normal
Str
3
Fort
2
Endr
3
Agl
2
Dex
1
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Harm
Wound
Harm
Crit
2S: Head
0
5
KO
2
1S: Torso
5
2S: Legs
Pace: 4
3
4
2
Stamina
5
Dash   
Endr
+
Agl
Active
5
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Horses Capacity: 50
Hunger 1 (Grass/Hay)     Thirst 2     Sleep 1     Skin: 3 Pelts.
If not Fleeing will Attack w/ Kick and Trample on Prone opponents.

NPC
Rest: Removes 1
S
+
2
D
Fatigue/Illness per Day if given chance to Sleep.
Recovery: Removes 2
D
Wound per Day per Body Area.
Exposure: +1
S
to Exposure Checks against Cold.
Food: Eats Grass/Hay. Resist Hunger w/ 3
D
.
Water: Resist Thirst w/ 4
D
. No negative from Dirty Water.
Skills
Heavy 2 (Resist Push and similar by 2, 30E)
:
+3
D
to Pace.
Attacks
Kick
Active
Can only be done from Rear Legs.
Strike 
1
S
+
3
D
=
Dex
+
2
D
Bash
1
S
+
5
D
=
Str
+
2
D
Trample
Active
Can only be done against Prone Targets.
Strike 
1
S
+
3
D
=
Dex
+
2
D
Bash
2
S
+
5
D
=
Str
+
2
D
War Horse
  Mammal
  v2.0
Description
These are commonly domesticated and ridden my humans, though some run wild in certain plains.

They rarely engage in direct combat unless and directed by a human. Mostly they offer to flee if threatened.

This horse has been bred for finest qualities possible, and has superior carrying capactiy and strength.
Hitbox
3S: Head
2S: Legs
1S: Torso
2S: Legs
1S: Torso
War Horse
Normal
Str
4
Fort
3
Endr
3
Agl
2
Dex
2
Sense
1
Cha
0
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
2S: Head
0
5
KO
2
1S: Torso
6
2S: Legs
Pace: 4
4
4
2
Stamina
5
Dash   
Endr
+
Agl
Active
5
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Horses Capacity: 60
Hunger 1 (Grass/Hay)     Thirst 2     Sleep 1     Skin: 3 Pelts.
If not Fleeing will Attack w/ Kick and Trample on Prone opponents.

NPC
Rest: Removes 1
S
+
2
D
Fatigue/Illness per Day if given chance to Sleep.
Recovery: Removes 2
D
Wound per Day per Body Area.
Exposure: +1
S
to Exposure Checks against Cold.
Food: Eats Grass/Hay. Resist Hunger w/ 3
D
.
Water: Resist Thirst w/ 4
D
. No negative from Dirty Water.
Skills
Heavy 2 (Resist Push and similar by 2, 30E)
:
+4
D
to Pace.
Attacks
Kick
Active
Can only be done from Rear Legs.
Strike 
1
S
+
3
D
=
Dex
+
2
D
Bash
1
S
+
6
D
=
Str
+
2
D
Trample
Active
Can only be done against Prone Targets.
Strike 
1
S
+
3
D
=
Dex
+
2
D
Bash
2
S
+
6
D
=
Str
+
2
D
Predator
Giant Rat
  Mammal
  v2.0
Description
These foul creatures, dwell in caves basements and sewers. Ussually not found alone. Said to be carriers of disease and bring famine. They swarm over any amount of food, no mater how rotten. Will burrow into walls, and create messy large nests.
Hitbox
3S: Head
2S: Torso
1S: Legs
Giant Rat
Normal
Str
1
Fort
2
Endr
2
Agl
2
Dex
2
Sense
2
Cha
1
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
3
KO
2
2S: Torso
2
1S: Legs
Pace: 3
3
3
2
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
:
+
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Hunger 1     Thirst 1     Sleep 1     Skin: 1 Pelts.
Attack with Bite. Once a Pin is applied use Pin:Bite to bleed out and drag away Target.
Small
:
When Climbing on a human-sized Character each adjacent Body Area counts as a Space.
Target may Shake Off (Active)
Agl
+
1
D
     1S: Get off and send 1
S
+
Str
Space in random direction. Impact
Str
+
1
D
     2S: 1S Effect but beofre creatre can Bite you.
Bite
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Slash
2
S
+
2
D
=
Str
+
1
D
Resist Illness 2 w/
Fort
+
1
D
, Pin 2
D
Pounce
Active
Strike 
1
S
+
4
D
=
Agl
+
2
D
Pounce
Contest 1
S
+
2
D
Str
vs. Target
Str
.
Win: Grapple Target.
Pin: Bite
Grapple
3
D
=
Str
+
Agl
Bleed 1 Resist Illness 2 w/
Fort
+
1
D
,
Hound
  Mammal
  v2.0
Description
Hounds are a common type of dog commonly used for guard duty, and sometimes as auxiliaries for fighting units. They can also be trained for all matter of tasks and make great pets. Those that are well trained can understand some human speech and make excllent companions.
Hitbox
3S: Head
2S: Torso
1S: Legs
Hound
Normal
Str
1
Fort
1
Endr
2
Agl
2
Dex
2
Sense
2
Cha
2
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
4
KO
2
2S: Torso
3
1S: Legs
Pace: 4
3
4
2
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Hunger 1     Thirst 2     Sleep 1     Skin: 2 Pelts.
Attack with Bite. Once a Pin is applied use Pin:Bite to bleed out Target.

NPC
Rest: Removes 1
S
+
2
D
Fatigue/Illness per Day if given chance to Sleep.
Recovery: Removes 2
D
Wound per Day per Body Area.
Exposure: +1
S
to Exposure Checks agianst Heat/Cold.
Food: Can eat Meager Food/Raw Meat/Disgusting Rummage/Mystery Rummage as if it was Food. Resist Hunger w/ 3
D
.
Water: Resist Thirst w/ 3
D
. No negative from Dirty Water.
Bite
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Slash
2
S
+
2
D
=
Str
+
1
D
Bleed 2, Pin 2
D
Pounce
Active
Strike 
1
S
+
4
D
=
Agl
+
2
D
Pounce
Contest 1
S
+
1
D
Str
vs. Target
Str
.
Win: Knockdown and Grapple Target.
Pin: Bite
Grapple
4
D
=
Str
+
Agl
:
+3
D
Prone Target
:
+
1
D
0S:
Slash
2
D
=
Str
+
1
D
Bleed 1
1S:
Slash
2
S
+
2
D
=
Str
+
1
D
Bleed 2
Boar
  Mammal
  v2.0
Description
These beasts roam the wildnerness in packs and are very territorial. They are surpisingly smart and not afraid of fighting humans.
Hitbox
3S: Head
2S: Torso
1S: Legs
Boar
Normal
Str
2
Fort
2
Endr
2
Agl
2
Dex
2
Sense
2
Cha
1
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
5
KO
2
2S: Torso
3
1S: Legs
Pace: 4
4
4
2
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Hunger 1     Thirst 2     Sleep 1     Skin: 2 Pelts.
Attack with Maul and occaisonaly Anger Maul.
Maul
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Pierce
2
S
+
3
D
=
Str
+
1
D
Bleed 2
Anger Maul
Active
May move an addtional space.
Strike 
1
S
+
5
D
=
Dex
+
3
D
Pierce
2
S
+
4
D
=
Str
+
1
D
Bleed 2
Wolf
  Mammal
  v2.0
Description
These beasts roam the wildnerness in groups of 3 to 7 members. They attack for food and are often satasfied at a single kill that may feed the whole pack.

Wolves are smart and will attempt surpise attacks, and during battle to seperate weak targets from strong ones. Will flee if the battle turns agaisnt them.
Hitbox
3S: Head
2S: Torso
1S: Legs
Wolf
Normal
Str
2
Fort
2
Endr
2
Agl
2
Dex
2
Sense
3
Cha
1
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
5
KO
2
2S: Torso
3
1S: Legs
Pace: 4
4
4
2
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
:
+
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Hunger 1     Thirst 2     Sleep 1     Skin: 2 Pelts.
Attack with Bite. Once a Pin is applied use Pin:Bite to bleed out and drag away Target.
:
+
2
D
to Dodge.
Bite
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Bypass 1
D
Slash
2
S
+
3
D
=
Str
+
1
D
Bleed 2, Pin 2
D
Pounce
Active
Strike 
1
S
+
4
D
=
Agl
+
2
D
Pounce
Contest 1
S
+
2
D
Str
vs. Target
Str
.
Win: Knockdown and Grapple Target.
Pin: Bite
Grapple
4
D
=
Str
+
Agl
:
+3
D
Prone Target
:
+
1
D
0S:
Slash
3
D
=
Str
+
1
D
Bleed 1, Bypass 1
D
1S:
Slash
2
S
+
3
D
=
Str
+
1
D
Bleed 2, Bypass 3
D
Standing Target: 1
S
+
2
D
Str
vs Target
Str

         Win: Knockdown.
Target Prone: 1
S
+
2
D
Str
vs Target
Str

         Win: Drag Target 1 Space.
Howl
Active
Can do once per Combat.
Target Resist 1 Terror w/
Spirit
. All Wolves gain 1
Will
.
Dire Wolf
  Mammal
  v2.0
Description
A wolf the size of a horse. Smarter and more ruthless than most wolves. They often can be found leading packs of smaller wolves.
Luckily they are rare, and found only in remote plains and some northern areas. They have been known to slaughter entire trade caravans and dozens fo men at a time.
Dire-Wolf pelts on the other hand are valued greatly, and can go for a very large price.
Hitbox
3S: Head
2S: Legs
1S: Torso
2S: Legs
1S: Torso
Dire Wolf
Dire
Str
3
Fort
3
Endr
3
Agl
3
Dex
3
Sense
3
Cha
1
Int
1
Spirit
1
Body Area
Armor
Harm
Wound
Harm
Crit
2S: Head
DR1
7
8
KO
2
1S: Torso
DR2
0
2S: Legs
Pace: 4
DR1
4
5
2
Stamina
5
Dash   
Endr
+
Agl
Active
6
D
Dodge   
Agl
+
1
D
Defend
4
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
4
D
Abilities/Skills
Hunger 2     Thirst 2     Sleep 1     Skin: 4 Sp Skin (Dire Wolf Pelt, 12G each).
Will attmept to target the weakest and most vulnrable of the party. Will encorage other wolfs with it's Howl. Will run if seriously damaged unless very hungry.
:
Mend 1
S
+
3
D
Fort
.
Physique
Heavy 2 (Resist Push and similar by 2)
Bite
Active
Strike 
1
S
+
5
D
=
Dex
+
2
D
Slash
3
S
+
4
D
=
Str
+
1
D
Bleed 2, Pin 2
D
Pounce
Active
Strike 
1
S
+
5
D
=
Agl
+
2
D
Pounce
Contest 1
S
+
4
D
=
Str
+
1
D
vs. Target
Str
.
Win: Knockdown and Grapple Target.
Pin: Bite
Grapple
4
D
=
Str
+
1
D
:
+
3
D
Agl
Target Prone
:
+
1
D
0S:
Slash
4
D
=
Str
+
1
D
Bleed 2
1S:
Slash
2
S
+
4
D
=
Str
+
1
D
Bleed 3
Standing Target: 1
S
+
4
D
Str
vs Target
Str

         Win: Knockdown.
Prone Target: 1
S
+
5
D
Str
vs Target
Str

         Win: Drag Target 1 Space.
Howl
Active
Can do once per Combat.
Target Resist 2 Terror w/
Spirit
. All Wolves gain 2
Will
.
Agile Cat
  Mammal
  v2.0
Description
Agile Cats are smaller and quicker than their larger cousins. They inhabit dense forests and mountainous regions. They are solitary hunters, known for their speed and agility. They often stalk their prey from the trees and use their quick reflexes to evade danger. Agile Cats are adept climbers and can leap great distances to catch their prey.
Hitbox
3S: Head
2S: Torso
1S: Legs
2S: Torso
1S: Legs
Agile Cat
Normal
Str
2
Fort
2
Endr
2
Agl
5
Dex
5
Sense
4
Cha
2
Int
2
Spirit
1
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
DR1
0
5
KO
2
2S: Torso
DR1
3
1S: Legs
Pace: 5
DR1
3
3
1
Stamina
5
Dash   
Endr
+
Agl
Active
6
D
Dodge   
Agl
+
1
D
Defend
6
D
:
+
3
D
Breath   
Endr
+1
D
Active
5
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Hunger 1     Thirst 1     Sleep 1     Skin: 1 Pelt.
Uses Speed and Agility to outmaneuver prey. Attacks with Claw and Bite. Can Dodge attacks with ease.
:
+
3
D
to Dodge.
Agile Strike
Active
Must be done from stealth.
Contest: 6
D
=
Agl
+
Dex
vs Target
Sense
+
1
D
. Target's That Lose: May not Act this Round, and Defend with
6 Only
.
Claw
Active
Strike 
1
S
+
7
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
1
D
Bleed 1
Bite
Active
Strike 
1
S
+
4
D
=
Dex
Slash
2
S
+
4
D
=
Str
+
1
D
Bleed 2
Leap
Active
Move quickly: Leap up to 4 spaces: 10
D
=
Agl
+
Dex
.
Land and attack immediately.
Feline Grace
Passive
Always in effect: Enhanced agility: Gain +2D on all Agility / Stealth checks.
Large Cat
  Mammal
  v2.0
Description
These dangerous predators can be found in many places in Urdun, though mostly in jungles and savannas. While they often hunt alone many can also be found in pacts. They are careful predators and will only attack if they see an advantage, and will flee anytime they are hurt or in a disadvantage. Mostly they are fond of ambushes and will use terrain to get the drop on their targets if possible.
Hitbox
3S: Head
2S: Torso
1S: Legs
2S: Torso
1S: Legs
Large Cat
Dire
Str
3
Fort
3
Endr
3
Agl
4
Dex
4
Sense
3
Cha
2
Int
1
Spirit
1
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
DR1
0
7
KO
2
2S: Torso
DR1
6
1S: Legs
Pace: 4
DR1
4
4
2
Stamina
6
Dash   
Endr
+
Agl
Active
5
D
Dodge   
Agl
+
1
D
Defend
5
D
:
+
2
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
4
D
Abilities/Skills
Hunger 1     Thirst 2     Sleep 1     Skin: 2 Pelts.
Will attempt an Ambush if possible. Attack with Claw and Bite. Once a Pin is applied use Pin:Bite to bleed out and drag away Target.
:
+
2
D
to Dodge.
Heavy 1 (Resist Push and similar by 1)
Ambush
Active
Must be done from a hidden position.
Contest: 7
D
=
Agl
+
Sense
vs Target
Sense
+
1
D
. Target's That Lose: May not Act this Round, and Defend with
6 Only
.
May be done against multiple Characters at once.
Claw
Active
Strike 
1
S
+
6
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
1
D
Bleed 1
Bite
Active
Strike 
1
S
+
4
D
=
Dex
Slash
2
S
+
4
D
=
Str
+
1
D
Bleed 2, Pin 2
D
Contest 1
S
+
3
D
Str
vs. Target
Str
.
Win: Knockdown and Grapple Target.
Pin: Bite
Grapple
4
D
=
Str
+
Agl
:
+3
D
Prone Target
:
+
1
D
0S:
Slash
5
D
=
Str
+
2
D
Bleed 1
1S:
Slash
2
S
+
4
D
=
Str
+
1
D
Bleed 2
Standing Target: 1
S
+
3
D
Str
vs Target
Str

         Win: Knockdown.
Target Prone: 1
S
+
3
D
Str
vs Target
Str

         Win: Drag Target 1 Space.
Growl
Active
Can do once per Combat. Target Resist 2 Terror w/
Spirit
+1
D
.
Bear
  Mammal
  v2.0
Description
A wild animal, often attack defensively, but can be very aggressive when hungry.
Hitbox
2S: Head
1S*: Torso
1S*: L/R Front Legs
* d6: 1/2: L F Leg. 3/4: R F Leg. 5/6: Torso.
1S: Torso
1S: L/R Back Legs
* d6: 1/2: L B Leg. 3/4: R B Leg. 5/6: Torso.
Note: Can be Horizontal (On all 4s)
or Vertical (stand on Back Legs only).
Bear
Dire
Str
4
Fort
4
Endr
2
Agl
1
Dex
2
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Armor
Harm
Wound
Harm
Crit
2S: Head
DR1
7
8
KO
2
1S: Torso
DR2
0
1S: Legs
Pace: 3
DR1
4
5
2
Stamina
5
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Hunger 3     Thirst 2     Sleep 2     Skin: Pelts x4.
If attacking for food will retreat if hurt. If defending cubs will fight to death.
:
Mend 1
S
+
4
D
Fort
.
Physique
Heavy 2 (Resist Push and similar by 2)
Claw (Arm)
Active
Strike 
1
S
+
3
D
=
Dex
+
1
D
Slash
2
S
+
6
D
=
Str
+
2
D
Bleed 2
Bite
Active
Strike 
1
S
+
2
D
Dex
Slash
3
S
+
6
D
=
Str
+
2
D
Bleed 2, Pin 2
D
Pin: Bite
Grapple
6
D
=
Str
+
Dex
:
+
3
D
0S:
Slash
6
D
=
Str
+
2
D
Bleed 2
1S:
Slash
2
S
+
6
D
=
Str
+
2
D
Bleed 2
Standing Target: 1
S
+
6
D
=
Str
+
2
D
vs Target
Str

         Win: Knockdown.
Prone Target: 1
S
+
6
D
=
Str
+
2
D
vs Target
Str

         Win: Drag Target 1 Space.
Growl
Active
Can do once per Combat.
Target Resist 2 Terror w/
Spirit
.
Herbivore
Deer
  Mammal
  v2.0
Description
Deer are gentle herbivores found in forests and grasslands. They are known for their grace and agility, allowing them to swiftly escape predators. Deer are typically seen in small groups and are always on alert for danger.
Hitbox
3S: Head
2S: Torso
1S: Legs
Deer
Common
Str
1
Fort
1
Endr
2
Agl
3
Dex
2
Sense
4
Cha
1
Int
1
Spirit
1
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
DR1
0
3
KO
2
2S: Torso
DR1
2
1S: Legs
Pace: 5
DR1
2
2
2
Stamina
5
Dash   
Endr
+
Agl
Active
6
D
Dodge   
Agl
+
1
D
Defend
4
D
:
+
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Bounding Leap
Active
Move quickly: Leap over obstacles: 5
D
=
Agl
+
Dex
.
Jump up to 2 spaces over difficult terrain.
Call of the Wild
Active
Summon other deer: Call: 5
D
=
Charisma
+
Spirit
.
Nearby deer come to aid.
Warning Stomp
Active
Warn others: Stomp and make noise: 5
D
=
Str
+
Dex
.
Alert nearby creatures of danger.
Kick
Active
Strike 
1
S
+
3
D
=
Str
+
Dex
Kick
2
S
+
4
D
=
Str
+
3
D
Knockdown
Elk
  Mammal
  v2.0
Description
Elks are large herbivores known for their impressive antlers. They are often found in forests and open grasslands. Elks are strong and agile creatures, capable of outrunning most predators. During mating season, male elks can become very aggressive and territorial.
Hitbox
3S: Head
2S: Torso
1S: Legs
2S: Torso
1S: Legs
Elk
Uncommon
Str
3
Fort
2
Endr
2
Agl
2
Dex
2
Sense
3
Cha
1
Int
1
Spirit
1
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
DR1
0
5
KO
3
2S: Torso
DR1
4
1S: Legs
Pace: 6
DR1
3
3
3
Stamina
4
Dash   
Endr
+
Agl
Active
6
D
Dodge   
Agl
+
1
D
Defend
4
D
:
+
2
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
4
D
Abilities/Skills
Charge
Active
Charge at the enemy: Run and attack: 5
D
=
Agl
+
Endurance
.
Move up to 3 extra spaces and gain +1
D
on next attack.
Antler Block
Block
Use antlers to defend: Block: 5
D
=
Agl
+
3
D
.
Strike, Dmg Back 1D
Ferocious Stampede
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Bash
2
S
+
4
D
=
Str
+
3
D
Target resists Knockdown 3 on target.
Back Kick
Active
Strike 
1
S
+
4
D
=
Str
+
Dex
Kick
2
S
+
4
D
=
Str
+
3
D
Knockdown