Ogre Size
Ogre
  Ogroid
  v2.0
Description
Huge monsterous brutes, they are typically 10' to 12' tall, are covered in muscle and very thick skin. They are strong enough to bend tree trucks, which they often use as clubs, and can shake off incredible amounts of damage. Extremely dangerous, they can easily take on multiple foes at once.

They tend to live a solitary life in caves, typically sleeping for days at a time. They collected the belongings of those they kill, especially prizing shiny objects. Those who enter an Ogre cave will be attacked mercelessly. Ogres prefer to break the bones of those they kill, leaving them alive to be boiled for food. Elves are considered a special delicacy.

Ogres will sometimes join large goblin war bands with a particularly good promise of reasure and loot. These alliances will typically break down eventually, often very much at the goblin's expense.
Hitbox
2S: Head
1S: Torso
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm.
3/4: R Arm. 5/6: Legs.
1S: Legs
Ogre
Dire
Str
5
Fort
4
Endr
2
Agl
1
Dex
2
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Armor
Harm
Wound
Harm
Crit
2S: Head
DR1
10
H
H
H
10
KO
2
1S: Torso
DR2
0
1S: M. Arm
DR1
5
H
H
H
6
2
1S: O. Arm
DR1
5
H
H
H
6
2
1S: Legs
Pace: 3
DR1
6
H
H
H
7
2
Stamina
6
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
6
D
Abilities/Skills
Hunger 4     Thirst 3     Sleep 4     Skin: 3 Ogre Bones (Each is 10E, 30G)
Tactics: Will use simple tactics, aiming for the strongest looking foe with thier Spiked Club.
Physique
Heavy 3 (Resist Push and similar by 3)
Skills
:
Mend 2
S
+
4
D
Fort
Damage. Can do multiple times per Round.
:
Can Attack and Block with same Weapon.
:
Increase Reach by 1.
Spiked Club
Bulky Weapon
DR
2
Absorb
All
Dmg
/5
Brk
/2
Bash
Active
Strike
1
S
+
4
D
=
Dex
+
2
D
:
+
2
D
Bash
ArPen 2
5
S
+
7
D
=
Str
+
2
D
:
+
1
S
(Twice)
8 Dmg:Break
:
Push 1
S
+
5
D
Str
Impact 2
S
+
4
D
Sweep
Active
Do an Attack on All in 3 Adjacent Spaces separately.
Strike: Semi Circle 1
1
S
+
4
D
=
Dex
+
2
D
Bash
ArPen 2
5
S
+
7
D
=
Str
+
2
D
Push 1
S
+
5
D
Str
Impact 2
S
+
4
D
Block
Defend
Block
4
D
=
Dex
+
2
D
Dmg Back 2
D
Rage
If would be KO'd: All
Str
Checks get
+
1
S
. Remove 2
S
+
Fort
Harm.
Giant Size
Hill Giant
  Ogroid
  v2.0
Description
About 20' tall. They live in hilly areas and sleep most of the year, sometimes venturing out to eat local people and/or livestock.

They are very stupid and speak and understand very little of the Common tongue. Tend to guard a small collection of Gold (20-30) and Rare Items they have hoarded over the years.

Will join Goblins and other monsters for short term benefits but it rarely lasts due to a tendancy to get hungry and attept to eat their allies.
Hitbox
2S: Head
1S: Torso
1S: L Arm
1S: Torso
1S: R Arm
1S: Torso
1S: Legs
1S: Torso
1S: Legs
1S: Legs
1S: Legs
Hill Giant
Dire
Str
5
Fort
4
Endr
2
Agl
1
Dex
2
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Armor
Harm
Wound
Harm
Crit
2S: Head
DR1
10
H
H
H
12
KO
2
1S: Torso
DR2
0
1S: M. Arm
DR2
6
H
H
H
7
2
1S: O. Arm
DR2
6
H
H
H
7
2
1S: Legs
Pace: 3
DR2
7
H
H
H
8
2
Stamina
7
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
6
D
Abilities/Skills
Hunger 4     Thirst 3     Sleep 4     Skin: 4 Giant Bones (Each is 10E, 30G)
Tactics: Will use Tree Trunk, as well as Stomp and Eat.
Physique
Heavy 5 (Resist Push and similar by 5)
Huge: Any Grapple Human size or similar is automatically a Lift.
Skills
:
Mend 2
S
+
4
D
Fort
Damage. Can do multiple times per Round.
Tree Trunk
DR
2
Absorb
All
Dmg
/8
Brk
/2
Bash
Active
Strike
1
S
+
4
D
=
Dex
+
2
D
:
+
2
D
Bash
ArPen 2
5
S
+
7
D
=
Str
+
2
D
:
+
1
S
(Twice)
8 Dmg:Break
:
Push 2
S
+
5
D
Str
Impact 2
S
+
5
D
Sweep
Active
Do an Attack on All in 3 Adjacent Spaces separately.
Strike: Semi Circle 3
1
S
+
4
D
=
Dex
+
2
D
Bash
ArPen 2
5
S
+
7
D
=
Str
+
2
D
Push 2
S
+
5
D
Str
Impact 2
S
+
5
D
Stomp
Active
Strike 
1
S
+
3
D
=
Dex
+
1
D
Must be moving to avoid.
Bash (Blast)
4
S
+
6
D
=
Str
+
1
D
6 Dmg:Break
On a miss, within Resist 2 Knockdown w/
Agl
+
1
D
Eat
Grapple
5
D
=
Dex
+
3
D
1S:Hit 1
S
+
Dex 2
. Slash 3
S
+
Str 5
Bleed 2, 5 Dmg:Sever
Grab (Arm)
Active
Strike
1
S
+
4
D
=
Dex
+
2
D
Grab Target
Mountain Giant
  Ogroid
  v2.0
Hitbox
2S: Head
1S: Torso
1S: L Arm
1S: Torso
1S: R Arm
1S: Torso
1S: L Arm
1S: Torso
1S: R Arm
1S: Torso
1S: L Arm
1S: Torso
1S: R Arm
1S: Torso
1S: L Arm
1S: Torso
1S: R Arm
1S: Legs
1S: Legs
1S: Legs
1S: Legs
1S: Legs
1S: Legs
1S: Legs
1S: Legs
Description
At about 45' Tall they are largest of the giant types. They live in mountainous areas and sleep most of the year, waking only when hungry or disturbed.

Keep a collection of treasure strewn among the bones of those they killed. Prefer to stew their victems alive, but till eat raw mean (bones and all) if rushed. Giants often discard the belongings of those they kill, which can contain over 100 Gold and 2 or 3 Rare Items.

Speak a limited form of Common. Unlikely to let prey live unless counter off is particularly advantageous to them.
Mountain Giant
Epic
Str
7
Fort
5
Endr
3
Agl
1
Dex
2
Sense
2
Cha
1
Int
2
Spirit
2
Stamina
12
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
6
D
Body Area
Armor
Harm
Wound
Harm
Crit
2S: Head
DR1
12
H
H
H
14
KO
2
1S: Torso
DR2
0
1S: M. Arm
DR2
7
H
H
H
8
2
1S: O. Arm
DR2
7
H
H
H
8
2
1S: Legs
Pace: 4
DR2
9
H
H
H
9
2
Abilities/Skills
Hunger 4     Thirst 3     Sleep 4     Skin: 4 Giant Bones (Each is 10E, 30G)
Tactics: Will use Tree Trunk, as well as Stomp and Eat.
Physique
Heavy 8 (Resist Push and similar by 8)
Huge: Any Grapple Human size or similar is automatically a Lift.
Skills
:
Mend 2
S
+
4
D
Fort
Damage. Can do multiple times per Round.
Abilities/Skills
Tree Trunk
DR
2
Absorb
All
Dmg
/8
Brk
/2
Bash
Active
Strike
1
S
+
4
D
=
Dex
+
2
D
:
+
2
D
Bash
ArPen 2
5
S
+
9
D
=
Str
+
2
D
:
+
1
S
(Twice)
8 Dmg:Break
:
Push 2
S
+
7
D
Str
Impact 2
S
+
7
D
Sweep
Active
Do an Attack on All in 3 Adjacent Spaces separately.
Strike: Semi Circle 2R
1
S
+
4
D
=
Dex
+
2
D
Bash
ArPen 2
5
S
+
9
D
=
Str
+
2
D
Push 2
S
+
7
D
Str
Impact 2
S
+
7
D
Grab (Arm)
Active
Strike
1
S
+
4
D
=
Dex
+
2
D
Grab Target
Kick
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Must be moving to avoid.
Bash (Blast)
2
S
+
8
D
=
Str
+
1
D
Push 4
S
+
7
D
Str
Impact 4
S
+
7
D
Stomp
Active
Strike 
1
S
+
3
D
=
Dex
+
1
D
Must be moving to avoid.
Bash (Blast)
4
S
+
8
D
=
Str
+
1
D
6 Dmg:Break
On a miss, within Resist 2 Knockdown w/
Agl
Boulder Throw
Active
Strike 
1
S
+
2
D
=
Sense
Must be moving to avoid. Covers 2x2 Spaces.
Bash (Blast)
4
S
+
8
D
=
Str
+
1
D
6 Dmg:Break
On a miss, within Resist 1 Knockdown w/
Agl
Earthquake
Full
All in must Resist 2 Knockdown w/
Agl
. On Fail take Impact 4
D
Dmg.
Eat
Grapple
5
D
=
Dex
+
3
D
2S: Hit 1
S
+
Dex 2
. Slash 3
S
+
Bleed 2, 5 Dmg: Sever.
Rage
If would be KO'd: All
Str
Checks get
+
1
S
. Remove 2
S
+
Fort 5
Harm.