Plant People
Dryad
  Plant
  v2.0
Description
Often called the Ladies of the Forest, these creatues live in the deep forest and rarely attack living creatures. They may manipulate travelers for thier own ends, particularly those susceptible to their charms.

Are very protective of their sections of the forest and will sometimes ally with dark or dangerous forces if they feel it is threatened.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Dryad
Hard
Str
0
Fort
0
Endr
2
Agl
3
Dex
3
Sense
2
Cha
4
Int
2
Spirit
3
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
3
KO
2
2S: Torso
2
1S: Main Arm
2
H
H
H
2
1
1S: Off Arm
2
H
H
H
2
1
1S: Legs
Pace: 3
2
H
H
H
3
1
Stamina
5
Dash   
Endr
+
Agl
Active
5
D
Dodge   
Agl
+
1
D
Defend
4
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
1
D
Abilities/Skills
Thirst 2     Sleep 2     Drop: Druid Ingredients
If pushed to fight will attempt to use Controlling Touch on at least one opponant and summon Deadly Vines. Will flea w/ Plant Travel if damaged.
Takes 2 Withdrawal Fatigue each Day away from Nature. Removed only when back in Nature.
Controlling
Touch
Active
Strike
1
S
+
3
D
Dex
Touch
Contest 6
D
=
Cha
+
Spirit
,
+
1
S
if against attracted target.
Win: May Control Target for next 2
S
+
4
D
Cha
Rounds.
Plant Control
Active / Free
Requires Plants in the Area.
Circle 1R Plants apply 1
S
+
3
D
Spirit
Slowed to those inside.
Plant Travel
Full
1
S
+
2
D
Int
1S: Appear away from current position. (Must travel through plants.)
Summon
Deadly Vines
Full / Active
Must be within a forest area.
Summon 1
S
+
4
D
Cha
Deadly Vines creatures to fight for you.
Enten
  Plant
  v2.0
Description
A living tree, Entens are typically calm, wise, and rational. They spend most of their time in isolated communities deep in the forest and most of that time sleeping, rarely making contact with sentient creatures.

Entens are most active when the parts of the forest they call their home are in danger, and will fight ferociously to defend it.

Of the sentient creatures, Forest Elves are those Entens hold in the highest regard, and see them as the most wise of the 'Child' speicies.

Rarely, Entens can catch a desease called the Red Moss, where an Enten loses most of it's intellect and seeks to eat the living, particularly sentient creatures.
Hitbox
2S: Head
1S: Torso
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm.
3/4: R Arm. 5/6: Legs.
1S: Legs
Enten
Dire
Str
3
Fort
4
Endr
4
Agl
0
Dex
2
Sense
1
Cha
1
Int
2
Spirit
2
Body Area
Armor
Harm
Wound
Harm
Crit
2S: Head
DR1
0
H
H
H
6
KO
2
2S: Torso
DR1
7
1S: M. Arm
DR1
6
H
H
H
6
2
1S: O. Arm
DR1
6
H
H
H
6
2
1S: Legs
Pace: 4
DR1
6
H
H
H
6
2
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
1
D
Breath   
Endr
+1
D
Active
5
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Thirst 2     Sleep 3     Drop: Heart Wood (25G).
When resolved to fight will use Bash and Swing Attacks. If they see Fire used agaisnt one of them or the forest, will attempt to kill that person at all costs.
Takes 2 Withdrawal Fatigue each Day away from Nature. Removed only when back in Nature.
Physique
Wood Body (Fire Damage ingores DR and does +1 Dmg),
Heavy 2 (Resist Push and similar by 2),
Long Arms (Reach of all Attacks is +2),
Long Legs (May walk over most obsticles)
Bash (Limb)
Active
Strike: Reach
1
S
+
3
D
=
Dex
+
1
D
Bash
3
S
+
5
D
=
Str
+
2
D
Push 1
S
+
4
D
Str
Impact 1
S
+
4
D
Swing (Limb)
Active
Do an Attack on All in 3 Adjacent Spaces separately.
Strike: Semi Circle 2
1
S
+
3
D
=
Dex
+
1
D
Bash
3
S
+
5
D
=
Str
+
2
D
Push 1
S
+
4
D
Str
Impact 1
S
+
4
D
Plant Control
Active / Free
Requires Plants in the Area.
Circle 1R Plants apply 1
S
+
2
D
Spirit
Slowed to those inside.
Plant
Deadly Vine
  Plant
  v2.0
Description
Mostly found in enchtanted woods or created by forest magic.
Hitbox
1S: Vine
Deadly Vine
Normal
Str
2
Fort
1
Endr
2
Agl
2
Dex
3
Sense
0
Cha
0
Int
0
Spirit
0
Body Area
Armor
Harm
Wound
Harm
Crit
1S: Vine
Sp
0
H
H
H
5
KO
0
Stamina
5
Dash   
Endr
+
Agl
Active
N/A
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Can only attempt Snatch and Squeeze.
Physique
Takes +2 Perm Damage From Fire.
Special Defense:
DR
2 against Pierce/Bludgeoning Damage.
Snatch
Active
Strike 
2
S
+
4
D
=
Dex
+
2
D
Hit
Enter Grapple.
Squeeze
Grapple
4
D
=
Str
+
Endr
0S: Do 3
D
=
Str
+
1
D
Damage. Drag 3
D
=
Str
+
1
D
closer.
1S: Do 2
S
+
3
D
=
Str
+
1
D
Damage.
      Drag 1
S
+
3
D
=
Str
+
1
D
closer.
Fungus
Oozes
Basic Slime
  Slime
  v2.0
Description
Small animated mass of goo. A single eye ball floats around and watches its surroundings.

Found all over, Slimes generlly like small dark damp places.
Hitbox
3S: Eye Ball
1S: Slime
Basic Slime
Normal
Str
1
Fort
2
Endr
1
Agl
2
Dex
1
Sense
0
Cha
0
Int
0
Spirit
0
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Eyeball
0
H
H
H
1
0
1S: Slime
Pace: 2
DR1
3
Stamina
2
Dash   
Endr
+
Agl
Active
N/A
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
2
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Thirst 3    Skin: Slime Eye (Spell Material)
Can only attempt Tackle and Digest.
Physique
Takes +2
S
Dmg from energy attacks
Tackle
Active
Strike 
1
S
+
3
D
=
Dex
+
2
D
Bash
1
S
+
1
D
=
Str
May Enter Grapple.
Digest
Grapple
2
D
=
Str
+
Endr
0S: Do 3
D
=
Fort
+
1
D
ArPen 1
Acid Damage.
1S: Do 1
S
+
3
D
=
Fort
+
1
D
ArPen 1
Acid Damage.
Gelatinous Cube
  Slime
  v2.0
Description
This bizarre animated slimb is almost clear and is only typically found underground. Though they move slowly, they are very large, hard to see in most circumstances, and very acidic. Anything caught within is eventually digested, in a painful process. Many have died either being caught within it, or by trying to help their friends and falling victem to the save fate.
Hitbox
1S: Cube
Takes up any 6 Adjacent Spaces.
Gelatinous Cube
Dire
Str
2
Fort
3
Endr
1
Agl
0
Dex
1
Sense
0
Cha
0
Int
0
Spirit
0
Body Area
Armor
Harm
Wound
Harm
Crit
1S: Cube
Pace (Surface): 1
DR*
3
H
H
H
15
0
Stamina
5
Dash   
Endr
+
Agl
Active
N/A
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
2
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Will attempt to ambush prey within narrow passaged. Afterwards they will move slowly toward any prey, occaisionally using Rush to close the distance. Any who are too close are Grabbed and Digested.
Treasure: Typically has Treaure B inside from the remains of others who died inside.
Physique
DR2 against all Phsical Dmg. DR1 against all Energy Dmg.
Blob Body: Can rearrange the Spaces it's Body takes up as a Free Action.
Heavy 2 (Resist Push and similar by 2)
Camo +
Ambush
Notice Challenge:
3S: See within 3 Spaces and add
Cha
to other Characters Checks.
2S: See within 3 Spaces. 1S: See within 1 Space.
0S: Walk into Cube and Dodge with
6 Only
this Round.
Rush
Full
Move 2
S
+2
D
Spaces.
Grab
Free
Strike 
1
S
+
3
D
Contest: 1
S
+
5
D
vs Target
Str
+
Agl
Win: Target is now inside.
Inside
Cube
You take Digest Dmg every Round. Can't Breathe.
Escape (Full):
Str
+
Agl
vs Cube 1
S
+
5
D
. 2S: Someone can Escape. Culmulative.
Help (Active): Add
Str
+
Agl
to Target Check. Take 1
S
+
5
D
Dmg to Arms.
Digest
Free/Full
As Free: Everything inside take Blast 1
S
+
5
D
ArPen 2
Acid Damage.
As Full: Everything inside take Blast 3
S
+
5
D
ArPen 2
Acid Damage.
All Acid Damage can only be removes as Wounds.