Lizard People
Kobold
  Reptile
  v2.0
Description
Kobolds are a smaller and weaker variety of Lizardman, living alongside them, typically as laborers. Kobolds are often second class citizens ruled completely by their larger, stronger cousins. That said some particualrly capable and ruthless Kobolds can rise to posions of power within Lizardman communities. Though usually cowards at heart, they often function as dregs in armies and sometimes fall into criminal enterprises as well.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Kobold
Normal
Str
1
Fort
1
Endr
2
Agl
2
Dex
2
Sense
2
Cha
0
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
H
H
H
3
KO
2
2S: Torso
2
1S: Main Arm
2
H
H
H
2
1
1S: Off Arm
2
H
H
H
2
1
1S: Legs
Pace: 3
2
H
H
H
2
1
Stamina
5
Dash   
Endr
+
Agl
Active
5
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Hunger 1     Thirst 2     Sleep 2       Drop: Treasure E/F.
Tactics: Will typically not engage in combat at all unless forced to or their target is particularly weak. If driven into battle by a Lizardman, they will flea as soon as their commander has fallen.
Javelin
Throwing/Pole-Arm
DR
1
Absorb
All
Brk
/5
Thrust
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Bypass: 1
D

Threaten: 2
D
=
Dex
vs Target
Agl

    Win: Loser chooses
    Abort Attack OR You get +2
D
to Hit
Pierce
2
S
+
3
D
=
Str
+
2
D
Bleed 1
Throw
Active
Proj 
1
S
+
3
D
=
Sense
+
1
D
Bypass: 1
D
Pierce
2
S
+
3
D
=
Str
+
2
D
Bleed 1
Block
Defend
Block
5
D
=
Dex
+
Agl
+
1
D
Dmg Back 1
D
Bite
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Slash
1
S
+
4
D
=
Str
+
3
D
Bleed 1
Lizardman
  Reptile
  v2.0
Description
A barbaric and hostile race, Lizardmen are dangerous, arrogant, and tend to eat or fight other humanoids.

Lizardmen socieity is centered around a warlord of 'Dragon Blood' lineage and his relatives. These politics are ruthless and assassinations are frequents.

Lizardmen tend to organize in small bands on the outskirts raiding and killing, and are only occasionally allowed into human cities without violence.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Lizardman
Normal+
Str
2
Fort
3
Endr
2
Agl
2
Dex
2
Sense
2
Cha
0
Int
1
Spirit
1
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
1
0
H
H
H
5
KO
2
2S: Torso
3
3
1S: M. Arm
2
2
H
H
H
3
2
1S: O. Arm
2
2
H
H
H
3
2
1S: Legs
Pace
:
3
2
2
H
H
H
4
2
Stamina
5
Dash   
Endr
+
Agl
Active
2
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
2
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Will take and attempt to hold a defensive postion if possible. Otherwise will approach cautiously and in group formations. Some may jump out of line in attempt to challenge and provoke their enemeies. Drop: Treasure D x1
Glaive
Pole-Arm
DR
2
Absorb
All
Dmg
2
Brk
3
Thrust
Active
Threaten
3
D
=
Dex
+
1
D
vs Target
Agl
Win: Loser chooses Abort Attack OR You get +2
D
to Hit
Strike 
1
S
+
3
D
=
Dex
+
1
D
Bypass: 1
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2
Block
Defend
Block
4
D
=
Agl
+
2
D
Strike, Dmg Back 1
D
Bone Shield
Shield
DR
1
Absorb
3
Dmg
3
Brk
5
Block
Defend
Block
4
D
=
Agl
+
2
D
Strike, Dmg Back 1
D
Block (Ranged)
Defend
Block
3
D
=
Sense
+
2
D
Proj/Blast
Bite
Active/Grapple
Grapple
Str
+
Agl
+
2
D
Strike 
1
S
+
4
D
=
Dex
+
2
D
Slash
2
S
+
5
D
=
Str
+
3
D
Bleed 2
Lizard-Like
Basalisk (Minor)
  Reptile
  v2.0
Description
These lizard like repiles are about 1' long and highly poisonous. They are the younger version of the Basalisk, and the ones that survive ito adulthood will grow about 10 times their original size. They are motivated primarily by hunger and will eat almost any kind of meat, living or dead. When attacking they make a charactersitic clicking sound meant to call other Basalisks to their prey.
Hitbox
2S: Head
1S: Torso
Basalisk (Minor)
Normal
Str
1
Fort
1
Endr
1
Agl
2
Dex
2
Sense
1
Cha
1
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
2S: Head
0
H
H
H
3
KO
1
1S: Torso
Pace: 3
2
Stamina
5
Dash   
Endr
+
Agl
Active
2
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
2
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Will attempt to Jump on Target and use their Poison Bite.
Skin: 2 Poison Sac (Can be a Poison if combined w/ an Empty Vial.)
Small: Can only hit Body Areas on Floor unless clinging. (Typically Legs.) If moving across body each Body Area counts as 1 Space.
Immune to Poison.
Bite
Active
Strike 
1
S
+
3
D
=
Dex
+
2
D
Slash
1
S
+
3
D
=
Str
+
2
D
Bleed 1,
Poison 2
S
+
4
D
. Ressit w/
Fort
.
Jump
Active
Travel +1 Space and may land and cling to a Target.
Target may Shake Off (Active)
Agl
+
1
D
     1S: Get off and send 1
S
+
Str
Space in random direction. Impact
Str
+
1
D
     2S: 1S Effect but beofre creatre can Bite you.
Basalisk (Major)
  Reptile
  v2.0
Description
The adult Basalisk is roughly 10 feet tall, and weighs over 500 pounds. Like the younger variety, these lizard like creatures are motivated by hunger, and will attempt to eat all forms of meat. They are even more poisonous in their adulthood and the poison can be even more dangerous after the battle, causing sickness. They tend to have several Minor Basalisks around them, living in nests from which they emerge whenever something edible comes too close.
Hitbox
3S: Head
2S: Legs
1S: Torso
2S: Legs
1S: Torso
Basalisk (Major)
Dire
Str
3
Fort
3
Endr
2
Agl
1
Dex
2
Sense
1
Cha
1
Int
1
Spirit
1
Body Area
Armor
Harm
Wound
Harm
Crit
2S: Head
DR1
2
H
H
H
8
KO
2
1S: Torso
DR2
7
2S: Legs
Pace: 2
DR1
5
H
H
H
5
2
Stamina
5
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
4
D
Abilities/Skills
Skin: 5 Poison Sac (Can be a Poison if combined w/ an Empty Vial.)
Will attmept to target the weakest and most vulnrable of the party. Will encorage other wolfs with it's Howl. Will run if seriously damaged unless very hungry.
:
Mend 1
S
+
3
D
Fort
.
Physique
Heavy 2 (Resist Push and similar by 2)
Bite
Active
Strike 
1
S
+
3
D
=
Dex
+
1
D
Slash
2
S
+
5
D
=
Str
+
2
D
ArPen 1
, Bleed 2,
Poison 3
S
+
4
D
. Resist w/
Fort
.
Poison Spit
Active
Shoot 
1
S
+
3
D
=
Sense
+
2
D
ArPen 1
Poison 2
S
+
4
D
. Resist w/
Fort
.
Crocodile
  Reptile
  v2.0
Description
Lives in swamps and lakes and will terrorize those who get too close before noticing it.
Hitbox
3S: Head
2S: Legs
1S: Torso
2S: Legs
1S: Torso
1S: Tail
Crocodile
Dire
Str
3
Fort
4
Endr
2
Agl
1
Dex
2
Sense
1
Cha
0
Int
1
Spirit
0
Body Area
Armor
Harm
Wound
Harm
Crit
2S: Head
DR1
6
H
H
H
7
KO
2
1S: Torso
DR2
0
1S: Legs
Pace: 2
DR1
4
H
H
H
4
2
1S: Legs
Swim: 3
DR1
3
H
H
H
3
2
Stamina
5
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Hunger 3     Thirst 3     Sleep 3     Skin: Pelts x3.
Will attempt to bite and pin characters. May attempt a Death Roll to rip off their limbs. If attacking for food will retreat if hurt.
Can Swim in Shallow Water.
Physique
Heavy 2 (Resist Push and similar by 2)
Bite
Active
Strike 
1
S
+
2
D
Dex
:
+2
D
Slash
3
S
+
6
D
=
Str
+
2
D
Bleed 2, Pin 4
D
Characters in Grapple with Crocodile are considered to be Underwater.
Pin: Bite
Grapple
6
D
=
Str
+
Dex
:
+
3
D
0S:
Slash
6
D
=
Str
+
3
D
Bleed 2
1S:
Slash
2
S
+
6
D
=
Str
+
3
D
Bleed 2, 6 Dmg: Sever.
Standing Target: 1
S
+
6
D
=
Str
+
3
D
vs Target
Str

         Win: Knockdown.
Prone Target: 1
S
+
6
D
=
Str
+
3
D
vs Target
Str

         Win: Drag Target 1 Space.
Pin:
Death Roll
Grapple
2
S
+
6
D
=
Str
+
Dex
1S:
Slash
4
S
+
6
D
=
Str
+
3
D
Bleed 2, 6 Dmg: Sever.
Applies Collision Damage 1
S
+6
D
.
Snakes
Snake
  Reptile
  v2.0
Description
Highly poisonous snake that can be found in the wilderness throughout the world.
Hitbox
1S: Torso
Snake
Normal
Str
0
Fort
1
Endr
1
Agl
3
Dex
3
Sense
2
Cha
0
Int
0
Spirit
1
Body Area
Harm
Wound
Harm
Crit
1S: Torso
Pace: 3
0
H
H
H
3
0
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
4
D
Breath   
Endr
+1
D
Active
1
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Hunger 1     Thirst 1     Sleep 1
Skin: 1 Poison Sac (Can be a Poison if combined w/ an Empty Vial.)
Physique
Immune to Poison.
Small
:
When Climbing on a human-sized Character each adjacent Body Area counts as a Space.
If on a Body Area Bites to that Body Area do not need to Hit. Bites ignore cloth and Partial Armor.
Poison Bite
Active/Grapple
Strike
1
S
+
5
D
=
Dex
+
2
D
Pierce
1
S
+
6
D
Poison
2
S
+
5
D
Target Resist w/
Fort
Turtle