Zombies
Zombie
  Zombie
  v2.0
Description
Reanimaed human corpses that typically feast on the brains and flesh of the living. These creatures are often reanimated by evil magic and can be under the command of a Necromancer.

Have no sentience, no fear, and will continue attacking until called off or destroyed. Unless commanded, Zombies do not attempt tactics and will move towards prey without fear. The Zombies primary attack is a Grapple then Bite, and if possible multiple Zomibes biting a single target.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Zombie
Normal
Str
2
Fort
4
Endr
4
Agl
0
Dex
1
Sense
1
Cha
0
Int
0
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
4
0
2S: Torso
5
1S: Main Arm
2
2
2
1S: Off Arm
2
2
2
1S: Legs
Pace: 2
3
2
2
Stamina
6
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
1
D
Breath   
Endr
+1
D
Active
5
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Open battle with Disgusting.
Will move towards closest enemy w/o regard for danger and will fight til destroyed.
Mostly attempt to Grab (often with Lunging Grab) then Devour their foes.
Drop: Whatever the human had on them before dying. Typically 1-2 Copper Coins.
Physique
Undead (Immune to Bleed, Air Loss, Poison, Stunned, etc.)
Disgusting
When a Group of Zombies appears, all must
Resist 2 Stress w/
Spirit
.
Attacks
Grab
Active
Strike 
1
S
+
3
D
=
Dex
+
2
D
Enter Grapple and attempt Devour.
Lunge: Move +1 Space.
+
2
D
to Grab.
Bite
Active
Strike
1
S
+
2
D
=
Dex
+
1
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2
Devour
Grapple
5
D
=
Str
+
3
D
Multiple Zombies may attempt Devour at once.
1S: Bite
Strike
1
S
+
2
D
=
Dex
+
1
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2
3S: Vomit
Hit
1
S
+
2
D
=
Dex
+
1
D
Acid
4
S
+
5
D
Ignore all DR
Ghoul
  Zombie
  v2.0
Description
Faster and more agile than a Zombie. Sometimes Ghouls can even talk and remember small pieces of their former lives.

These creatures are often reanimated by evil magic and can be under the command of a Necromancer.

Have no sentience, no fear, and will continue attacking until called off or destroyed.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Ghoul
Normal
Str
2
Fort
2
Endr
3
Agl
2
Dex
2
Sense
1
Cha
0
Int
0
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
4
0
2S: Torso
3
1S: Main Arm
2
2
2
1S: Off Arm
2
2
2
1S: Legs
Pace: 3
3
2
2
Stamina
6
Dash   
Endr
+
Agl
Active
5
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Open battle with Disgusting.
Will attempt to rush Targets. Have no sense of self preservation.
Drop: Whatever the human had on them before dying. Typically 1-2 Copper Coins.
Physique
Undead (Immune to Bleed, Air Loss, Poison, Stunned, etc.)
Disgusting
When a Group of Zombies appears, all must
Resist 2 Stress w/
Spirit
.
Attacks
Claw (Arm)
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2, 1
D
Illness
Grab
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Enter Grapple and attempt Devour.
Devour
Grapple
5
D
=
Str
+
3
D
Multiple Zombies may attempt Devour at once.
1S: Bite
Strike
1
S
+
3
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2
Drowned
  Zombie
  v2.0
Description
Drowned are zombies that died in the sea, typically having been drowned. While they have been known to eat flesh, they seek most of all to drowned other forms of life for reasons few understand. They are often found around shepwrecks, particualy those in 'cursed waters'.

Sailors say that those who get close to them can hear them muttering about 'absolution of the waves'. Few have survived these encounters however and fewer still have tried to determine what this might mean.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Drowned
Normal
Str
2
Fort
2
Endr
3
Agl
1
Dex
2
Sense
1
Cha
0
Int
0
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
4
0
2S: Torso
3
1S: Main Arm
2
2
2
1S: Off Arm
2
2
2
1S: Legs
Pace: 1
Pace (Water): 2
3
2
2
Stamina
6
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Open battle with Disgusting.
Will attempt to surpruse targets if possible grabbing them and attempting Drown. Have no sense of self preservation.
Drop: Whatever the human had on them before dying. Typically 1-2 Copper Coins.
Physique
Undead (Immune to Bleed, Air Loss, Poison, Stunned, etc.)
Disgusting
When a Group of Drowned appears, all must
Resist 2 Stress w/
Spirit
.
Attacks
Grab
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Enter Grapple and attempt Drown.
Drown
Grapple
5
D
=
Str
+
3
D
Multiple Drowned may attempt Drown at once.
You may not regain your breath while Grappling with a Drowned in water.
0S:
Target Resists additional 3
D
=
Endr
Air Loss if in water. (In addition to typical 2 Air Loss per Round.)
1S: Bite
Strike
1
S
+
3
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2
Target Resists additional 2
S
+
3
D
=
Endr
Air Loss if in water. (In addition to typical 2 Air Loss per Round.)
Tar-Zombie
  Zombie
  v2.0
Description
A Zombie that has an advanced form of necrosis allowing it to morph it's body.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Tar-Zombie
Hard
Str
2
Fort
4
Endr
4
Agl
2
Dex
2
Sense
1
Cha
0
Int
0
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
5
0
2S: Torso
5
1S: L Arm
2
2
2
1S: R Arm
2
2
2
1S: Legs
Pace: 2
3
2
2
Stamina
5
Dash   
Endr
+
Agl
Active
6
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
5
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Open battle with Disgusting and sometimes Toxic Cloud. Will move towards closest enemy without regard for danger and fight til destroyed. Mostly attempt to Grab (often with Extended Grab) then Devour foes. Tar Body used whenever taking Dmg.
Physique
Undead (Immune to Bleed, Air Loss, Poison, Stunned, etc.)
Disgusting
When a Group of Zombies appears, all must
Resist 2 Stress w/
Spirit
.
Attacks
Toxic Cloud
Active
Once per Combat may create Circle with Visibility 1 applies Resist 2 Illness w/
Fort
. Lasts rest of Combat. Undead are immune.
Extended Grab
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Grab
Pull Target into Space and apply Grapple.
Bite
Active
Strike
1
S
+
3
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2
Devour
Grapple
5
D
=
Str
+
3
D
Multiple Zombies may attempt Devour at once.
1S: Bite
Strike
1
S
+
3
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2
3S: Vomit
Hit
1
S
+
3
D
=
Dex
+
2
D
Acid
4
S
+
5
D
Ignore all DR
Tar Body
Free
Reduce Damage taken by 1
S
+
4
D
.
Decrepit Zombie
  Zombie
  v2.0
Description
A Zombie that is particularly rotted.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Decrepit Zombie
Normal
Str
1
Fort
2
Endr
2
Agl
1
Dex
2
Sense
1
Cha
0
Int
0
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
2
0
2S: Torso
2
1S: L Arm
2
1
2
1S: R Arm
2
1
2
1S: Legs
Pace: 2
2
2
2
Stamina
5
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
2
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Open battle with Disgusting.
Will move towards closest enemy w/o regard for danger and will fight til destroyed.
Mostly attempt to Grab (often with Lunging Grab) then Devour their foes.
Drop: Whatever the human had on them before dying. Typically 1-2 Copper Coins.
Physique
Undead (Immune to Bleed, Air Loss, Poison, Stunned, etc.)
Disgusting
When a Group of Zombies appears, all must
Resist 2 Stress w/
Spirit
.
Attacks
Grab
Active
Strike 
1
S
+
2
D
=
Dex
+
2
D
Enter Grapple and attempt Devour.
Lunge: Move +1 Space.
+
2
D
to Grab.
Bite
Active
Strike
1
S
+
2
D
=
Dex
+
1
D
Slash
2
S
+
3
D
=
Str
+
2
D
Bleed 2
Devour
Grapple
4
D
=
Str
+
3
D
Multiple Zombies may attempt Devour at once.
1S: Bite
Strike
1
S
+
2
D
=
Dex
+
1
D
Slash
2
S
+
3
D
=
Str
+
2
D
Bleed 2
Skeletons
Skeleton
  Skeleton
  v2.0
Description
Skeletons are almost always brought to life by dark magic. They are a popular tool of Necromancers and other servants of Morgeth. They can be used to guard areas or even as an attack force, as they serve with no complaints regardless of the task.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Skeleton
Normal
Str
2
Fort
3
Endr
3
Agl
2
Dex
3
Sense
1
Cha
0
Int
0
Spirit
0
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
DR*
0
3
KO
2
2S: Torso
DR*
2
1S: M. Arm
DR*
2
2
1
1S: O. Arm
DR*
2
2
1
1S: Legs
Pace: 3
DR*
2
3
1
Stamina
5
Dash   
Endr
+
Agl
Active
5
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
4
D
Abilities/Skills
Will Attack with the their Sword and deend with their Shield. Will not stop until called off or destroyed.
Physique
Undead (Immune to Bleed, Air Loss, Poison, Stunned, etc.)
*Skeleton Body: DR1 against Slash/Energy Dmg. DR2 against Pierce Dmg.
Rusty Sword
Edged Weapon
DR
1
Absorb
All
Dmg
/3
Brk
/2
Slash
Active
Strike
1
S
+
5
D
=
Dex
+
2
D
Bypass
3
D
Dex
Slash
2
S
+
3
D
=
Str
+
1
D
Bleed 2
Block
Defend
Block
4
D
=
Agl
+
2
D
Wooden Shield
Sheild
DR
1
Absorb
All
Dmg
/3
Brk
/6
Block
Defend
Block
4
D
=
Agl
+
2
D
Skeleton Archer
  Skeleton
  v2.0
Description
Skeletons are almost always brought to life by dark magic. They are a popular tool of Necromancers and other servants of Morgeth. Skeleton Archers often act as auxillary forces to other Skeletons, raining arrows down to support other forces of the dead.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Skeleton Archer
Normal
Str
2
Fort
2
Endr
3
Agl
2
Dex
2
Sense
3
Cha
0
Int
0
Spirit
0
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
DR*
0
3
KO
2
2S: Torso
DR*
2
1S: M. Arm
DR*
2
2
1
1S: O. Arm
DR*
2
2
1
1S: Legs
Pace: 3
DR*
2
3
1
Stamina
5
Dash   
Endr
+
Agl
Active
5
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Will Attack with the their Bow and Knife if out of arrows. Will not stop until called off or destroyed.
Physique
Undead (Immune to Bleed, Air Loss, Poison, Stunned, etc.)
*Skeleton Body: DR1 against Slash/Energy Dmg. DR2 against Pierce Dmg.
Bow
+10 Arrows
Shoot
Full
Active
:
-1
S
to Hit.
Proj
1
S
+
5
D
=
Dex
+
Sense
+
1
D
1S:+, Bypass
:
1
D
Pierce
2
S
+
4
D
Bleed 2
Nock Arrow
Free
Prepare to Shoot an Arrow.
Any other Action will require you to Nock the arrow again before firing.
Knife
Edged Weapon
DR
1
Absorb
All
Dmg
/2
Brk
/2
Slash
Active
Strike
1
S
+
4
D
=
Dex
+
2
D
Bypass 1
D
Slash
2
S
+
2
D
=
Agl
Bleed 1
Other