Vampires
Bat Swarm
  Vampiric
  v2.0
Description
A swarm of bats.
Hitbox
1S: Swarm
Takes up 4 Adjacent Spaces.
Bat Swarm
Normal
Str
1
Fort
1
Endr
1
Agl
2
Dex
1
Sense
1
Cha
1
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
1S: Swarm
Pace (Air): 4
Ascend: 1
S
+
3
D
Agl
Descend: 3
S
+
3
D
Agl
10
0
0
Stamina
5
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
2
D
Recover
Fort
+1
D
Free
NA
Abilities/Skills
Skin: Leather Bat Wings (Spell Material), Bat Pelt (Sp Pelt). Chase down targets and fly the swarm through them.
Attacks
Swarm Amount
Swarm Amount equals the total number of Harm left in the Swarm
Swarm Attack
Free
All in Swarm Take: (Swarm Amount) Dice Damage.
6 Only
if not attacking Swarm
Bleed 2
Giant Bat
  Vampiric
  v2.0
Description
A Gaint Bat, with a super natural taste for blood. 4 Feet tall, 8 Foot Wing span

Often comes out at night hunting Large herbavoirs and humans alike. During the day the sleep in large caves, or abandoned buildings
Hitbox
3S: Head
2S: Torso
1S: Wings
1S: Legs
* d6: 1/2/3: Legs. 4/5/6: Arms.
Giant Bat
Normal
Str
2
Fort
1
Endr
2
Agl
3
Dex
2
Sense
4
Cha
0
Int
1
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
3
1
2S: Torso
3
1S: Wings
Pace (Air): 4
Ascend: 1
S
+
3
D
Agl
Descend: 5
S
+
3
D
Agl
2
2
1
1S: Legs
1
2
1
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
4
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
2
D
Abilities/Skills
Thirst 3     Sleep 2     Skin: 2 Leather Bat Wings (Spell Material), Bat Pelt (Sp Pelt).
Initiating with a Sonic Screech, they will swoop at thier prey before, Latching on and drinking thier blood.
Attacks
Swoop Attack (Legs)
Active
+
2
D
Dodge.
May continue flying movement after Attack.
Strike 
1
S
+
4
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
2
D
Bleed 2
Sonic Screech
Active
Cone
Resist Terror 2 w/
Spirit
Latch On
Grapple
5
D
=
Dex
+
Agl
May continue flying movement after Attack.
1S: Enter Grapple
Bite
Grapple
4
D
=
Str
+
Endr
5
D
: Illness
0S: Bleed 2
1S: Bleed 4
Recover 1
D
per Bleed Damage
Popobawa
  Vampiric
  v2.0
Description
Bat in the shape of a Man. Large ears fangs, and 2 massive wings.

Lurks in the shadows, decends in to dark allys, swooping down on prey that walks underneath. They can drank their victims in a mater of minutes
Hitbox
3S: Head
2S: Torso
2S: Wings
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Popobawa
Dire
Str
4
Fort
5
Endr
2
Agl
3
Dex
2
Sense
6
Cha
0
Int
2
Spirit
1
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
DR1
1
3
2
2S: Torso
DR1
6
1S: M. Arm
DR1
3
1
2
1S: O. Arm
DR1
3
1
2
1S: Wings
Pace (Air): 3
Ascend:
  1
S
+
3
D
Agl
Descend:
  5
S
+
3
D
Agl
3
1
4
1S: Legs
Pace: 3
DR1
3
1
2
Stamina
5
Dash   
Endr
+
Agl
Active
3
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
6
D
Abilities/Skills
Thirst 3     Sleep 2     Skin: 4 Vampire Fangs, Vampire Heart (Spell Material), Bat Pelt (Sp Pelt). Crystalize Blood Gem (30G)
Likes to surprise attack. Grappling and Bite: Drain. If unable to Grapple will Sonic screech target into submission, before grappling.
Physique
Perfect Hearing: Can't be Flanked, Hiding is very difficult.
Vampiric (Immune to Bleeding.)
Vile: Weak to Holy Attacks
Sun Weakness: Body Areas exposed to sunlight catch fire Burning 1.
Attacks
Claw (Arms)
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
May continue flying movement after Attack
Slash
2
S
+
6
D
=
Str
+
2
D
Bleed 2
Sonic Screech
Free
Line
Resist Terror 3 w/
Spirit
Grab
Grapple
5
D
=
Dex
+
Agl
1S: Enter Grapple
Bite: Drain
Grapple
6
D
=
Str
+
Endr
Resists 3 Illness w/
Fort
/
Spirit
, for each unresisted roll 1
D
1S: Gain Vampirism Sickness.
0S: Bleed 3
+
3
D
1S: Bleed 5
+
4
D

Per Bleed Damage: Prevent/Remove 1
D
Harm or Regain 1
D
Stamina
Vampire Servant
  Vampire
  v2.0
Description
Thralls are brainless blood sucking monsters. Ussually controlled by a higher vampire, but not always. The smell of blood can send them into a frenzy.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Vampire Servant
Normal
Str
1
Fort
2
Endr
2
Agl
2
Dex
2
Sense
1
Cha
1
Int
1
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
4
KO
2
2S: Torso
3
1S: M. Arm
2
2
2
1S: O. Arm
2
2
2
1S: Legs
Pace
:
3
2
3
2
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Full mind controlled by a Vampire.
Knife
Knife/Throwing
DR
2
Absorb
All
Dmg
2
Brk
2
Slash
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Bypass
:
1
D
Dex
Slash
2
S
+
2
D
=
Agl
Bleed 1
Throw
Active
Proj 
3
D
=
Sense
+
1
D
1
S
:
+
Pierce
2
S
+
2
D
=
Sense
Bleed 1
Block
Defend
Block
3
D
=
Agl
+
1
D
Strike, Dmg Back 2
D
Vampire Thrall
  Vampire
  v2.0
Description
Thralls are brainless blood sucking monsters. Ussually controlled by a higher vampire, but not always. The smell of blood can send them into a frenzy.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Vampire Thrall
Normal
Str
3
Fort
2
Endr
2
Agl
2
Dex
2
Sense
1
Cha
1
Int
0
Spirit
0
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
4
KO
2
2S: Torso
3
1S: M. Arm
2
2
2
1S: O. Arm
2
2
2
1S: Legs
Pace
:
3
2
3
2
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
3
D
Abilities/Skills
Thirst 3     Sleep 2     Drops: Vampire Fangs (Spell Material).
Physique
Vampiric (Immune to Bleeding.)
Vile: Weak to Holy Attacks
Sun Weakness: Body Areas exposed to sunlight catch fire Burning 1.
Bite: Drain
Grapple
5
D
=
Str
+
Endr
Resists 3 Illness w/
Fort
/
Spirit
.
0S: Bleed 3
+
3
D

1S: Bleed 5
+
4
D

Per Bleed Damage: Prevent/Remove 1
D
Harm or Regain 1
D
Stamina
Scratch (Arms)
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Slash
1
S
+
5
D
=
Str
+
2
D
Bleed 2
Vampire Fledgling
  Vampire
  v2.0
Description
Vampire Fletchings are new vampires. They feed on blood, and are crafty intelligent creatures. They used to be human, before a vampirism curse/infection turned them.

Catch fire in sunlight, Damaged by Azeals blessings. When they die they turn to ash.

Disclaimer: Wooden stakes, Garlic, Invitations, and mirrors dont do anything special.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Vampire Fledgling
Hard
Str
3
Fort
2
Endr
2
Agl
3
Dex
2
Sense
2
Cha
2
Int
2
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
4
KO
5
2S: Torso
3
1S: M. Arm
2
2
2
1S: O. Arm
2
2
2
1S: Legs
Pace
:
3
2
3
2
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
4
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Thirst 3     Sleep 2     Drops: Vampire Fangs / Vampire Blood (Spell Material). Will Leap on victims and drain their blood. When killed will slowly recover
Physique
Vampiric (Immune to Bleeding.)
Vile: Weak to Holy Attacks
Sun Weakness: Body Areas exposed to sunlight catch fire Burning 1.
Shadow Leap
Active
Strike
7
D
=
Dex
+
Agl
+
2
D
Jump .
1S: Enter Grapple with target.
Bite: Drain
Grapple
5
D
=
Str
+
Endr
Resists 3 Illness w/
Fort
/
Spirit
.
0S: Bleed 3
+
3
D

1S: Bleed 5
+
4
D

Per Bleed Damage: Prevent/Remove 1
D
Harm or Regain 1
D
Stamina
Scratch (Arms)
Active
Strike 
1
S
+
4
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
1
D
Bleed 2
Second
Death
When KO'd/Killed Can Recover for no Stamina. Can remove Critcal / Broken with Recover. Can't do if on fire, conscious or head removed.
Vampire
  Vampire
  v2.0
Description
Vampire
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Vampire
Hard
Str
3
Fort
2
Endr
2
Agl
2
Dex
2
Sense
2
Cha
2
Int
3
Spirit
1
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
4
KO
5
2S: Torso
3
1S: M. Arm
2
2
2
1S: O. Arm
2
2
2
1S: Legs
Pace
:
3
2
3
2
Stamina
5
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Thirst 3     Sleep 2     Drops: Vampire Fangs / Vampire Blood (Spell Material). Will Leap on victims and drain their blood. When killed will slowly recover
Physique
Vampiric (Immune to Bleeding.)
Vile: Weak to Holy Attacks
Sun Weakness: Body Areas exposed to sunlight catch fire Burning 1.
Shadow Leap
Active
6
D
=
Dex
+
Agl
+
2
D
1S: Enter Grapple with target within
Bite: Drain
Grapple
5
D
=
Str
+
Endr
Resists 3 Illness w/
Fort
/
Spirit
.
0S: Bleed 3
+
3
D

1S: Bleed 5
+
4
D

Per Bleed Damage: Prevent/Remove 1
D
Harm or Regain 1
D
Stamina
Second
Death
When KO'd/Killed Can Recover for no Stamina. Can remove Critcal / Broken with Recover. Can't do if on fire, conscious or head removed.
Vampire Succubus
  Vampire
  v2.0
Description
A vampire that has leaned on thier Charm to drain the blood from thier victims. The Succubus is a dangerous creature to get near. A powerful aroma will start to drive one mad. Staring into the eyes of a Succubus is worse. It is said once you lock eyes you become trapped, until the succubus lets you go or Thier suductive nature is only an ends to get their meal.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Vampire Succubus
Dire
Str
1
Fort
2
Endr
2
Agl
3
Dex
2
Sense
2
Cha
6
Int
2
Spirit
3
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
4
KO
5
2S: Torso
5
1S: M. Arm
2
2
2
1S: O. Arm
2
2
2
1S: Legs
Pace
:
3
2
3
2
Stamina
6
Dash   
Endr
+
Agl
Active
4
D
Dodge   
Agl
+
1
D
Defend
3
D
Breath   
Endr
+1
D
Active
3
D
Recover
Fort
+1
D
Free
5
D
Abilities/Skills
Thirst 3     Sleep 2     Drops: Vampire Fangs / Vampire Blood (Spell Material).
Ussually has 2-3 Thralls/Charmed puppets at her side to guard her while "she" Charms the party, and transfering damage or sucking blood out of Charmed targets.
Physique
Vampiric (Immune to Bleeding.)       Vile: Weak to Holy Attacks
Sun Weakness: Body Areas exposed to sunlight catch fire Burning 1.
Charm
Status
Charm(Ch) is a status effect. It can not kill. When Status full, become puppetted. Will do simple actions, ignore
6 Only

Charm can be removed by doing a Compose Self Active action and remove
Spirit
Charm. If Puppetted can only compse self at
6 Only
Charmming
Aura
free
All within Resist 3 Charm w/
Spirit
+
1
D
(
+
1
S
if opposite sex.)
Transfer Life Kiss
Free
Strike 
1
S
+
6
D
=
Dex
+
Agl
+
1
D
Transfer 1
S
+
Cha 6
Damage to target.
Blow
Kiss
Full
Sight 
9
D
=
Cha
+
Spirit
vs
Int
+
Spirit

Resist 2+(Success Amount) Charm w/
Spirit
+
1
D
(
+
1
S
if opposite sex.)
1S: Target Can't act.      2S: Target Can't act this and next round.
3S: Target is puppetted for 1
S
+
Cha 6
rounds
Bite:
Drain
Grapple
5
D
=
Agl
+
Endr
Resists 3 Illness w/
Fort
/
Spirit
, for each unresisted roll 1
D
1S: Gain Vampirism Sickness.
0S: Bleed 3
+
3
D

1S: Bleed 5
+
4
D

Per Bleed Dmg: Remove 2
D
Harm or Regain 1
D
Stamina
Second
Death
When KO'd/Killed Can Recover for no Stamina. Can remove Critcal / Broken with Recover. Can't do if on fire, conscious or head removed.
Vampire Lord
  Vampire
  v2.0
Description
A Vampire Lord was either born from a high vampire family or was turned long ago with time to master their powers. They are almost always a part of high society and command great wealth and resourced. Typically only after their own pleasure, they look down on most other living creatures.
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Vampire Lord
Dire
Str
3
Fort
3
Endr
3
Agl
3
Dex
3
Sense
3
Cha
4
Int
2
Spirit
3
Body Area
Harm
Wound
Harm
Crit
3S: Head
0
5
KO
5
2S: Torso
5
1S: M. Arm
3
3
2
1S: O. Arm
3
3
2
1S: Legs
Pace
:
3
3
4
2
Stamina
7
Dash   
Endr
+
Agl
Active
6
D
Dodge   
Agl
+
1
D
Defend
4
D
Breath   
Endr
+1
D
Active
4
D
Recover
Fort
+1
D
Free
4
D
Abilities/Skills
Physique
Vampiric (Immune to Bleeding.)       Vile: Weak to Holy Attacks
Sun Weakness: Body Areas exposed to sunlight catch fire Burning 1.
Blood Recover
Free
5
D
=
Fort
+
1
D
1S: Reduce 1 Harm.
1S: Prevent 1 Damage.
Note: Prevented Dmg can still apply Bleeding.
Claw (Arms)
Active
Strike 
1
S
+
5
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
1
D
Bleed 2
Shadow Leap
Active
6
D
=
Dex
+
Agl
+
2
D
1S: Enter Grapple with target within
Bat Cloud
Free
+2
S
Dodge, Move 1 Space.

Hypnotic
Stare
Active
Challenge:
5
D
=
Cha
+
1
D
vs.
Cha

+
1
S
if Active
1S: Freeze Taget next Round.
2S: Control target until they get a 1S on a
6 Only
Cha
+
1
D
check they may attempt each turn or until they are knocked out.
Bite:
Drain
Grapple
5
D
=
Str
+
Endr
Resists 3 Illness w/
Fort
/
Spirit
, for each unresisted roll 1
D
1S: Gain Vampirism Sickness.
0S: Bleed 3
+
3
D
1S: Bleed 5
+
4
D

Per Bleed Damage: Prevent/Remove 1
D
Harm or Regain 1
D
Stamina
Second
Death
When KO'd/Killed Can Recover for no Stamina. Can remove Critcal / Broken with Recover. Can't do if on fire, conscious or head removed.
Elder Vampire
  Human
  v2.0
Hitbox
3S: Head
2S: Torso
1S*: L/R Arm
1S*: Legs
* d6: 1/2: L Arm. 3/4: R Arm. 5/6: Legs.
Description
Steely, charasmatic, and extremely dangerous.

Elder Vampire
Epic
Str
4
Fort
5
Endr
4
Agl
3
Dex
3
Sense
4
Cha
4
Int
5
Spirit
3
Stamina
10
Dash   
Endr
+
Agl
Active
8
D
Dodge   
Agl
+
1
D
Defend
4
D
Breath   
Endr
+1
D
Active
5
D
Recover
Fort
+1
D
Free
8
D
Body Area
Armor
Harm
Wound
Harm
Crit
3S: Head
Pace(Float)
:
3
DR1
2
6
KO
2
2S: Torso
DR1
5
1S: M. Arm
DR1
4
4
2
1S: O. Arm
DR1
4
4
2
1S: Legs
Pace
:
3
DR1
4
5
2
Abilities/Skills
...
Physique
Vampiric (Immune to Bleeding.)       Vile: Weak to Holy Attacks
Sun Weakness: Body Areas exposed to sunlight catch fire Burning 1.
Shadow of the Night
Can Hide / Merge into shadows.
Bat Transformation
Can Transform into a Large Bat
Bat Swarm Summon
Can Summon a Swarm of bats nad command them.
Second
Death
When KO'd/Killed Can Recover for no Stamina. Can remove Critcal / Broken with Recover. Body becomes a cloud of mist, Gaining DR3 to physical Attacks. Cant Attack while a mist cloud, can become normal again as a free action. Can't do if head removed.
Blood MP
Can Build up Blood MP to do actions. Gain 1 Blood MP per Bleeding done withing . Gain 2 Blood MP within
Abilities/Skills
Blood Recover
Free
5
D
=
Fort
+
1
D
1S: Reduce 1 Harm.
1S: Prevent 1 Damage.
Note: Prevented Dmg can still apply Bleeding.
Claw (Arms)
Active
Strike 
1
S
+
5
D
=
Dex
+
2
D
Slash
2
S
+
4
D
=
Str
+
5
D
Bleed 2
Razor Vortex
Full/ + Active
May do once per day.
All enemies (and allies if desired) area around you take:
     Hit: 2
S
+
3
D
-> Slash: 2
S
+
2
D
Bleed 3.
Each time 2 or more Bleeding is applied may remove 1 Stamina Loss or Harm.
:
Last an additional round (3 Max)
Blood Javalin (Create)
Active
Take 1 Dmg. Requires a free hand. May Use Blood Javelin any next turn.
Blood Javalin (Use)
Active
Strike 
1
S
+
6
D
=
Dex
+
3
D
Slash
2
S
+
7
D
=
Str
+
3
D
Bleed 4
Blood Javelin is destroyed.
Bat Cloud
Free
+2
S
Dodge, Move 1 Space.

Hypnotic
Stare
Active
Challenge:
5
D
=
Cha
+
1
D
vs.
Cha

+
1
S
if Active
1S: Freeze Taget next Round.
2S: Control target until they get a 1S on a
6 Only
Cha
+
1
D
check they may attempt each turn or until they are knocked out.
Shadow Push
Move Object within 2R in a direction.
Sonic Clap
Move Object within 2R in a direction.
Shadow Leap
Active
6
D
=
Dex
+
Agl
+
2
D
1S: Enter Grapple with target within
Bite: Drain
Grapple
5
D
=
Str
+
Endr
Resists 3 Illness w/
Fort
/
Spirit
, for each unresisted roll 1
D
1S: Gain Vampirism Sickness.
0S: Bleed 3
+
3
D

1S: Bleed 5
+
4
D

Per Bleed Damage: Prevent/Remove 1
D
Harm or Regain 1
D
Stamina