General Oceans
Standard Ocean A standard ocean with a mix of calm and stormy waters.
Wind  (Weekly)
1: Stopped.       2: 0
D
.       3: 1
D
.       4: 2
D
.       5: 1
S
.       6: 2
S
.
Drift
Direction: If this is first day drifting roll for random direction.
      1/2: 45-90 degress counter clockwise of previous direction.
      3/4: Same as previous direction.
      5/6: 45-90 degress clockwise of previous direction.
Distance: 3
D
.
Temperature
Spring/Summer/Fall: 1
S
+
3
D
Cold
Winter: 2
S
+
2
D
Cold
Events    1-12 None,   13-14: Weather,   15-16: Obstacle,   17: Events,   18-19: Encounters,   20: Hooks
Weather
Daily Progression (d6)
1/2: End Event
3: Less Severe
4/5: No Change
6: More Severe
1 - 4 :
Rain: The ship hulls is pelted with rain.
5 - 8 :
Gale: Move Ship 1
S
+
5
D
in Random Direction. Stop at coast.
9 - 12 :
Storm: 1
S
+
3
D
to Each Hull, 1
S
+
3
D
to each Mast. Move Ship 1
S
+
5
D
in Random Direction. Stop at coast.
     Lightning: 3
D
2S: Fire 2 applied to Random Ship Area.
13 :
Huge Storm: 2
S
+
5
D
to Each Hull, 2
S
+
5
D
to each Mast. Move Ship 3
S
+
5
D
in Random Direction. Stop at coast.
     Lightning: 4
D
2S: Fire 2 applied to Random Ship Area.
Obstacle
1 - 3 :
Rotten Food: Lose 1
S
+
3
D
casks of food due to rats and rot.
4 - 6 :
Lost Water: Lose 1
S
+
2
D
casks of water due to leaks and damage.
7 - 9 :
Whirlpool: Ship Challenge:
Sense
+
Int
3S: Avoid. 2S or Less: 1
S
+
4
D
Dmg to all Hulls and 1
S
+
4
D
Dmg to Crew.
10 - 12 :
Reef: Ship Challenge:
Sense
+
Int
2S: Avoid. 1S or Less: 3
S
+
6
D
Dmg to all Hulls
13 - 15 :
Sandbar: Ship Challenge:
Sense
+
Int
2S: Avoid. 1S or Less: Ship is beached and not going anywhere until unbeached.
     Action (Shift): Resist 3 w/
Endr
. 3S: Unbeach ship. (Requires whole crew.)
16 - 18 :
Iceberg: Ship Challenge:
Sense
+
Int
2S: Avoid. 1S or Less: 5
S
+
6
D
Dmg to chosen Hull.
Events
1 :
Island: You see a small island. +1
S
+
2
D
Food, 1
S
+
2
D
Water.
2 :
Desert Island: Small sandy island with a few palm trees, and rocks.
3 :
Island Village: Island with a small fishing village. Gain 1
D
Morale, +2
D
Crew Health.
4 :
Trading Port: Island with a harbor and Town. Gain 2
D
Morale, +3
D
Crew Health.
5 :
Shipwreck Island: Island with A Smashed Ships on the rocks.
6 :
Shipping Vessel: Passing ship, hulling cargo. May attempt to trade.
7 :
Derelict Ship: Ship with no crew, abandoned.
Encounters
1 - 6 :
Pirates: Pirate Ship threatens ship.
7 - 12 :
Mer-People: Hostile Merpeople treat with ship.
13 - 15 :
Uncommon
Fishfolk:
A group of fishfolk ambush the crew in the night.
16 - 18 :
Uncommon
Plesiosaurus:
An angry Plesiosaurus attacks the boat.
19 - 21 :
Uncommon
Dire Moray Eel:
An angry Dire Moray Eel attacks the boat.
22 - 24 :
Siren: A Siren attempt to bring the party into a rocky cove.
25 :
Rare
Leviathan:
A Leviathan attempts to destroy the ship.
26 :
Rare
Kraken:
A Kraken attempts to destroy the ship.
27 :
Rare
Whale:
A Whale attempts to destroy the ship.
Hooks
1 :
Ghost Vessel: You are set upon by a legendary ghost pirate. Those that he kills or captures are rumored to become a part of his ghostly rew. It is also rumored he has treasure hidden on an island on the high seas.
2 :
Turtle Island: A Wandering Giagantic Turtle, with a island built into its shell, not obvious its a turtle at first.
Stormy Ocean A ocean that often has huge and storms.
Wind  (Weekly)
1: 0
D
.       2: 1
D
.       3: 2
D
.       4: 1
S
.       5: 2
S
.       6: 3
S
.
Drift
Direction: If this is first day drifting roll for random direction.
      1/2: 45-90 degress counter clockwise of previous direction.
      3/4: Same as previous direction.
      5/6: 45-90 degress clockwise of previous direction.
Distance: 5
D
.
Temperature
Spring/Summer/Fall: 2
S
+
2
D
Cold                 Winter:3
S
+
3
D
Cold
Events    1-12 None,   13-14: Weather,   15-16: Obstacle,   17: Events,   18-19: Encounters,   20: Hooks
Weather
Daily Progression (d6)
1/2: End Event
3: Less Severe
4/5: No Change
6: More Severe
1 - 4 :
Rain: The ship hulls is pelted with rain.
5 - 8 :
Gale: Move Ship 1
S
+
5
D
in Random Direction. Stop at coast.
9 - 12 :
Storm: 1
S
+
3
D
to Each Hull, 1
S
+
3
D
to each Mast. Move Ship 1
S
+
5
D
in Random Direction. Stop at coast.
     Lightning: 3
D
2S: Fire 2 applied to Random Ship Area.
13 :
Huge Storm: 2
S
+
5
D
to Each Hull, 2
S
+
5
D
to each Mast. Move Ship 3
S
+
5
D
in Random Direction. Stop at coast.
     Lightning: 4
D
2S: Fire 2 applied to Random Ship Area.
14 - 17 :
Tidal Wave: 3
S
+
6
D
to Each Hull, 2
S
+
6
D
to each Mast. Move Ship 3
S
+
5
D
in Random Direction. Stop at coast.
     2
S
+
5
D
Dmg to Crew.
Obstacle
1 - 3 :
Rotten Food: Lose 1
S
+
3
D
casks of food due to rats and rot.
4 - 6 :
Lost Water: Lose 1
S
+
2
D
casks of water due to leaks and damage.
7 - 9 :
Whirlpool: Ship Challenge:
Sense
+
Int
3S: Avoid. 2S or Less: 1
S
+
4
D
Dmg to all Hulls and 1
S
+
4
D
Dmg to Crew.
10 - 12 :
Reef: Ship Challenge:
Sense
+
Int
2S: Avoid. 1S or Less: 3
S
+
6
D
Dmg to all Hulls
Events
1 :
Island: You see a small island. +1
S
+
2
D
Food, 1
S
+
2
D
Water.
2 :
Desert Island: Small sandy island with a few palm trees, and rocks.
3 :
Island Village: Island with a small fishing village. Gain 1
D
Morale, +2
D
Crew Health.
4 :
Shipwreck Island: Island with A Smashed Ships on the rocks.
5 :
Derelict Ship: Ship with no crew, abandoned.
Encounters
1 - 6 :
Pirates: Pirate Ship threatens ship.
7 - 12 :
Mer-People: Hostile Merpeople treat with ship.
13 - 15 :
Uncommon
Fishfolk:
A group of fishfolk ambush the crew in the night.
16 - 18 :
Uncommon
Plesiosaurus:
An angry Plesiosaurus attacks the boat.
19 - 21 :
Uncommon
Dire Moray Eel:
An angry Dire Moray Eel attacks the boat.
22 - 24 :
Uncommon
Sea Serpents:
A group of Sea Serpents and a Lightning Eel attack the boat.
25 :
Rare
Kraken:
A Kraken attempts to destroy the ship.
26 :
Rare
Dire Whale:
A Dire Wheel attempts to destroy the ship.
27 :
Rare
Jellyfish Queen:
A giant Jellyfish rises into the air and launches jellyfish brood onto the ship.
Hooks
1 :
Tidal Maw: A giant whrilpool opens into the sea swallowing all that is near. Those who survive find they are inside the stomach of a truly monsterously sized whale. Other things seem to live inside as well.
2 :
Serpent Hurricane: At the center of the Storm, Twists a massive spinning Sea serpent, Lightning firing from its eye like scales
Calm Ocean An ocean that often has few winds.
Wind  (Weekly)
1: Stopped.       2: Stopped.       3: Halved.       4: 0
D
.       5: 1
D
.       6: 2
D
.
Drift
Direction: If this is first day drifting roll for random direction.
      1/2: 45-90 degress counter clockwise of previous direction.
      3/4: Same as previous direction.
      5/6: 45-90 degress clockwise of previous direction.
Distance: 1
D
.
Temperature
Winter/Fall/Spring: 1
S
+
2
D
Heat                 Summer: 2
S
+
3
D
Heat
Events    1-12 None,   13-14: Weather,   15-16: Obstacle,   17: Events,   18-19: Encounters,   20: Hooks
Weather
Daily Progression (d6)
1/2: End Event
3: Less Severe
4/5: No Change
6: More Severe
1 - 4 :
Rain: The ship hulls is pelted with rain.
5 - 7 :
Heat Wave: Crew loses 1
S
+
4
D
Morale. All onboard Resist 1 Fatigue per day w/
Endr
.
Obstacle
1 - 3 :
Rotten Food: Lose 1
S
+
3
D
casks of food due to rats and rot.
4 - 6 :
Lost Water: Lose 1
S
+
2
D
casks of water due to leaks and damage.
7 - 9 :
Reef: Ship Challenge:
Sense
+
Int
2S: Avoid. 1S or Less: 3
S
+
6
D
Dmg to all Hulls
10 - 12 :
Sandbar: Ship Challenge:
Sense
+
Int
2S: Avoid. 1S or Less: Ship is beached and not going anywhere until unbeached.
     Action (Shift): Resist 3 w/
Endr
. 3S: Unbeach ship. (Requires whole crew.)
Events
1 :
Island: You see a small island. +1
S
+
2
D
Food, 1
S
+
2
D
Water.
2 :
Desert Island: Small sandy island with a few palm trees, and rocks.
3 :
Island Village: Island with a small fishing village. Gain 1
D
Morale, +2
D
Crew Health.
4 :
Shipwreck Island: Island with A Smashed Ships on the rocks.
5 :
Derelict Ship: Ship with no crew, abandoned.
Encounters
1 - 6 :
Pirates: Pirate Ship threatens ship.
7 - 12 :
Mer-People: Hostile Merpeople treat with ship.
13 - 15 :
Uncommon
Fishfolk:
A group of fishfolk ambush the crew in the night.
16 - 18 :
Uncommon
Plesiosaurus:
An angry Plesiosaurus attacks the boat.
19 - 21 :
Uncommon
Dire Moray Eel:
An angry Dire Moray Eel attacks the boat.
22 - 24 :
Uncommon
Sea Serpents:
A group of Sea Serpents attack the boat.
25 :
Uncommon
Jellyfish Dreadnought:
A group of Jellyfish Dreadnoughts attack the ship.
26 :
Rare
Dire Whale:
A Dire Wheel attempts to destroy the ship.
27 :
Rare
Leviathan:
A Leviathan attempts to destroy the ship.
Hooks
1 :
Cannibal Bay: A dangeroud reef which contains small rocky out croppings and the remains of many vessels. There is no food on these rocky island chains and those that survive tend to do so by cannibalizing on the new comers that get caught on the reef.
2 :
Transparent Sea: The Blue murky waters clear up slowly revealing the sea floor, and all the fish swiming underneath, At the center lays a beatiful underwater city and palace.
Polar Ocean An icy ocean that sometimes freezes over and has icebergs.
Wind  (Weekly)
1: Stopped.       2: 0
D
.       3: 1
D
.       4: 2
D
.       5: 1
S
.       6: 2
S
.
Drift
Direction: If this is first day drifting roll for random direction.
      1/2: 45-90 degress counter clockwise of previous direction.
      3/4: Same as previous direction.
      5/6: 45-90 degress clockwise of previous direction.
Distance: 3
D
.
Temperature
Summer: 3
S
+
2
D
Cold            Fall/Spring: 4
S
+
1
D
Cold            Winter: 4
S
+
3
D
Cold
Events    1-12 None,   13-14: Weather,   15-16: Obstacle,   17: Events,   18-19: Encounters,   20: Hooks
Weather
Daily Progression (d6)
1/2: End Event
3: Less Severe
4/5: No Change
6: More Severe
1 - 4 :
Rain: The ship hulls is pelted with rain.
5 - 8 :
Hail: Does 3
D
Dmg to each part of Ship and 3
D
Dmg to the Crew.
9 - 12 :
Gale: Move Ship 1
S
+
5
D
in Random Direction. Stop at coast.
13 - 16 :
Winter, Spring
Drift Ice:
Ship is trapped and cannot move. Drift Ice may encompass up to 1
S
+
5
D
World Spaces May attempt to walk on ice.
17 - 20 :
Snowstorm: Visibility is reduced to zero. Move at half speed.
21 - 24 :
Freezing Fog: The temperature drops drastically, causing icy conditions. Crew must make a toughness check or suffer 2
D
cold damage.
Obstacle
1 - 3 :
Rotten Food: Lose 1
S
+
3
D
casks of food due to rats and rot.
4 - 6 :
Lost Water: Lose 1
S
+
2
D
casks of water due to leaks and damage.
7 - 9 :
Whirlpool: Ship Challenge:
Sense
+
Int
3S: Avoid. 2S or Less: 1
S
+
4
D
Dmg to all Hulls and 1
S
+
4
D
Dmg to Crew.
10 - 12 :
Iceberg: Ship Challenge:
Sense
+
Int
2S: Avoid. 1S or Less: 5
S
+
6
D
Dmg to chosen Hull.
13 - 15 :
Frozen Rigging: The rigging freezes, making it difficult to maneuver. Lose 1S
+
2
D
speed for the next 1
D
days.
16 - 18 :
Ice Floes: Navigating through ice floes is treacherous. Reduce speed by half.
Events
1 :
Island: You see a small island. +1
S
+
2
D
Food, 1
S
+
2
D
Water.
2 :
Desert Island: Small sandy island with a few palm trees, and rocks.
3 :
Island Village: Island with a small fishing village. Gain 1
D
Morale, +2
D
Crew Health.
4 :
Shipwreck Island: Island with A Smashed Ships on the rocks.
5 :
Derelict Ship: Ship with no crew, abandoned.
Encounters
1 - 6 :
Pirates: Pirate Ship threatens ship.
7 - 12 :
Mer-People: Hostile Merpeople treat with ship.
13 - 17 :
Uncommon
Plesiosaurus:
An angry Plesiosaurus attacks the boat.
18 - 20 :
Uncommon
Sea Serpents:
A group of Sea Serpents attack the boat.
21 - 23 :
Uncommon
Jellyfish Dreadnought:
A group of Jellyfish Dreadnoughts attack the ship.
24 :
Rare
Kraken:
A Kraken attempts to destroy the ship.
25 :
Rare
Dire Whale:
A Dire Wheel attempts to destroy the ship.
26 :
Rare
Jellyfish Queen:
A giant Jellyfish rises into the air and launches jellyfish brood onto the ship.
Hooks
1 :
Icy Graveyard: An icefield which has trapped many ships inside it. Some of the ships are abandoned or long dead. Some may contain crew still trying to survive in the ice prison. It is rumored a giant monster lurks under the icefield and the only way to free the ship would be to attack it head on.
2 :
Mirror Sea: Late at night, the sea darkens and turns as black as the night sky, with shining point-like lights starting to twinkle in the water. The sky's inky visage slowly fades to blue and the stars grow into tiny floating bits of ice. The crew gets the sensation they are sailing upside down among the stars, looking up at the sea above them as they sail to unknown places before the twilight of dawn reverses the effect.
3 :
Frozen Wrecks: A field of frozen wrecks lies ahead. The ships are covered in ice and may hold valuable cargo or deadly traps. Investigating these wrecks could yield great rewards or peril.
4 :
Ancient Iceberg: An iceberg with ancient carvings and symbols is spotted. It could be a marker for hidden treasure or a warning of dangers ahead. Deciphering the carvings may reveal its secrets.
5 :
Frozen Citadel: A massive ice structure looms on the horizon. This ancient citadel, encased in ice, could hold treasures of a long-forgotten empire or be the home of powerful ice sorcerers. Exploring it could be dangerous but rewarding.
6 :
Glacial Cavern: A hidden cavern beneath a glacier is discovered. It is said that this cavern leads to the lair of a strong creature guards immense riches. Only the bravest or most foolhardy would dare to enter.
7 :
Ship of the Damned: An eerie, spectral ship is seen drifting in the icy waters. It is said to be crewed by the souls of sailors who died in these frigid seas. Boarding this ship could lead to a wealth of knowledge or a curse upon the crew.
8 :
Lost Expedition: Signs of a lost expedition appear, including abandoned camps and equipment. Following these clues might lead to survivors, hidden relics, or even a map to a legendary artifact buried in the ice.
9 :
Frozen Temple: A temple dedicated to a forgotten ice deity is found encased in a glacier. The temple might hold sacred artifacts, forbidden knowledge, or dangerous guardians that protect its secrets.
10 :
Icebound Forest: A forest of trees entirely encased in ice lies ahead. Legends say the forest is enchanted, and those who enter might find themselves lost in time or discover hidden portals to other realms.
11 :
Cursed Shipwreck: A shipwreck on the ice shows signs of a violent end. Investigation might reveal a tragic story, haunted spirits, or cursed treasure that brings misfortune to those who claim it.
12 :
Aurora's Gate: A shimmering gateway appears in the sky, formed by the Northern Lights. It is said to lead to a mythical realm of ice and snow, where ancient beings reside. Entering it could provide immense power or eternal entrapment.
Tropical Ocean A warm, vibrant ocean filled with colorful coral reefs, seagrass meadows, and an abundance of marine life.
Wind  (Weekly)
1: Stopped.       2: 0
D
.       3: 1
D
.       4: 2
D
.       5: 1
S
.       6: 2
S
.
Drift
Direction: If this is first day drifting roll for random direction.
      1/2: 45-90 degrees counter clockwise of previous direction.
      3/4: Same as previous direction.
      5/6: 45-90 degrees clockwise of previous direction.
Distance: 3
D
.
Temperature
Summer: Warm
+
2
S
+
1
D
Heat            Fall/Spring: Warm
+
1
S
+
2
D
Heat            Winter: Mild
+
1
S
Heat
Events    1-12 None,   13-14: Weather,   15-16: Obstacle,   17: Events,   18-19: Encounters,   20: Hooks
Weather
Daily Progression (d6)
1/2: End Event
3: Less Severe
4/5: No Change
6: More Severe
1 - 4 :
Clear Skies: The sun shines brightly, with no clouds in sight.
5 - 8 :
Tropical Storm: Heavy rain and strong winds batter the ship. 3
D
Dmg to sails.
9 - 12 :
Heatwave: Intense heat causes fatigue. 2
S
+
2
D
Fatigue to crew.
13 - 16 :
Calm Seas: The ocean is eerily calm, with hardly a wave in sight.
Obstacle
1 - 3 :
Coral Reef: Ship must navigate through a dense coral reef. Ship Challenge:
Sense
+
Int
2S: Avoid damage. 1S or Less: 2
S
+
3
D
Dmg to hull.
4 - 6 :
Seaweed Tangled: Propeller or rudder gets tangled in seaweed. Takes 1
D
hours to clear.
7 - 9 :
Sandbank: Ship runs aground on a hidden sandbank. 2
S
+
2
D
Dmg to hull. Takes 1
D
hours to free.
10 - 12 :
Whirlpool: Ship Challenge:
Sense
+
Int
3S: Avoid. 2S or Less: 1
S
+
4
D
Dmg to all hulls and 1
S
+
4
D
Dmg to crew.
Events
1 :
Island: You see a small tropical island. +1
S
+
2
D
Food, 1
S
+
2
D
Water.
2 :
Desert Island: Small sandy island with a few palm trees, and rocks.
3 :
Island Village: Island with a small fishing village. Gain 1
D
Morale, +2
D
Crew Health.
4 :
Shipwreck: Wreck of an old ship is found. Possible valuable salvage.
5 :
Floating Debris: Drifting wood and debris, possibly from a wreck or lost cargo.
6 :
Volcanic Island: A volcanic island is spotted, with smoke and occasional lava flows. Rich in minerals but dangerous.
7 :
Mysterious Fog: A thick fog envelops the ship, reducing visibility to near zero. Strange lights are seen in the mist.
Encounters
1 - 6 :
Piranha Swarm: A swarm of piranhas attacks, biting crew and damaging the ship.
7 - 12 :
Jellyfish: A large group of jellyfish drifts near the ship. Contact causes stings and damage.
13 - 18 :
Cookie Cutter Shark: Small but vicious, these sharks take circular bites out of the hull.
19 - 24 :
Shark: A lone shark circles the ship, threatening to attack.
25 - 29 :
Uncommon
Dire Puffer Fish:
A giant puffer fish inflates and threatens to ram the ship.
30 - 34 :
Uncommon
Swordfish:
A swordfish uses its sharp bill to puncture the hull.
35 - 39 :
Uncommon
Dire Lionfish:
A massive lionfish, with venomous spines, approaches the ship.
40 - 44 :
Uncommon
Giant Catfish:
A giant catfish bumps against the hull, causing damage.
45 - 49 :
Uncommon
Giant Mantis Shrimp:
A giant mantis shrimp, with powerful claws, attacks the ship.
50 - 54 :
Uncommon
Dire Electric Eel:
A massive electric eel sends shocks through the water, affecting the crew.
55 :
Rare
Giant Octopus:
A giant octopus wraps its tentacles around the ship, trying to pull it under.
56 :
Rare
Giant Clam:
A giant clam with a tentacle tongue snaps at the ship.
57 :
Rare
Fish Mage (Aboleth):
A powerful Fish Mage uses magic to attack the ship and control the crew.
58 :
Rare
Kraken:
A Kraken attempts to destroy the ship.
59 :
Rare
Leviathan:
A Leviathan rises from the depths, threatening to swallow the ship whole.
60 :
Rare
Dire Moray Eel:
A giant moray eel slithers onto the deck, attacking the crew.
61 :
Rare
Plesiosaurus:
A Plesiosaurus emerges, trying to capsize the ship.
62 :
Rare
Dire Whale:
A massive whale crashes into the ship, causing significant damage.
63 - 68 :
Merperson: A merperson with a fish body approaches, curious but cautious.
69 - 74 :
Merperson Soldier: A group of merperson soldiers, armed and ready for conflict.
75 - 80 :
Merperson Mage: A merperson mage uses water magic to either aid or hinder the crew.
81 - 86 :
Merperson Bard / Siren: A merperson bard or siren sings, luring the crew into a trance.
87 - 92 :
Fishman: A humanoid fishman approaches, possibly seeking trade or conflict.
93 - 98 :
Fishman Lord: A fishman lord, commanding several fishfolk, makes demands of the crew.
99 - 104 :
OctoPerson: A being with an octopus body and humanoid features engages the crew.
105 :
Rare
Scylla:
A monstrous creature with eel and octopus features threatens the ship.
106 - 111 :
Crab Person: A crab person with a hard shell and pincers approaches.
112 - 117 :
Frog Person: A frog person leaps onto the deck, possibly seeking help or causing trouble.
118 - 123 :
Dire Pelican: A giant pelican swoops down, trying to snatch crew members or supplies.
124 - 128 :
Uncommon
Dire Turtle (Snapping Turtle):
A massive snapping turtle bites at the hull, trying to break it apart.
129 :
Rare
Turtle Island:
A massive turtle, mistaken for an island, begins to move, causing chaos.
Hooks
1 :
Sunken Treasure: Rumors of a sunken treasure ship filled with gold and jewels. Finding it could make the crew rich but may attract dangerous attention.
2 :
Lost Civilization: An ancient underwater city is discovered. It could hold magical artifacts and lost knowledge but is guarded by powerful sea creatures.
3 :
Haunted Reef: A coral reef is said to be haunted by the spirits of sailors who died there. The crew experiences eerie occurrences and ghostly apparitions.
4 :
Mystic Whirlpool: A large, glowing whirlpool appears, rumored to be a portal to another realm. Entering it could lead to adventure or doom.
5 :
Pirate Hideout: An island known to be a pirate hideout is nearby. It could hold stolen treasures but is heavily guarded.
6 :
Mermaid's Song: The crew hears a beautiful song luring them towards dangerous rocks. Resisting the allure is difficult and failure could be disastrous.
7 :
Crystal Cove: A hidden cove filled with glowing crystals is found. These crystals might have magical properties or be highly valuable.
8 :
Sea Turtle Migration: A massive migration of sea turtles is underway. Following them might lead to rich fishing grounds or undiscovered islands.
9 :
Underwater Ruins: The ruins of an ancient temple are found underwater. Exploring it might yield powerful relics or unleash ancient curses.
10 :
Floating Market: A bustling floating market of traders and exotic goods. This is a rare opportunity to trade and gather valuable supplies.
11 :
Volcanic Activity: An underwater volcano is active nearby, creating new islands and potential danger. The water is warm and filled with volcanic minerals.
12 :
Giant Coral: A massive, enchanted coral structure that glows at night. It is rumored to have healing properties and hidden chambers.
13 :
Algal Bloom: A large area of the ocean is covered in an algal bloom. The bloom is toxic and makes navigation difficult.
14 :
Whale Graveyard: An area where many whales have come to die. The bones create an eerie landscape under the water, rumored to be haunted.
15 :
Living Island: An island that is actually a giant sea creature. It moves slowly, and its back is covered in vegetation and small animals.
16 :
Magic Storm: A storm with magical properties approaches. The rain heals wounds, but the lightning can cause strange transformations.
17 :
Fountain of Youth: A small island with a hidden spring that grants extended youth and vitality. Guarded by mythical creatures.
18 :
Singing Rocks: Rocks that emit a beautiful, hypnotic melody when struck by waves. They are said to be enchanted and attract various sea creatures.
Specific Oceans