Underground Regions
Underground Caves Caverns, SubterraneanA labyrinth of tunnels and caverns, teeming with unique subterranean features.Scenery
Grass (Horse Feed):
1.
Caves
Forage/Hunt:
6 Only
, Rummage: Meager
A maze of tunnels and caverns with winding paths and mysterious echoes.
Suggested: Labyrinth, Echoing Sounds
2.
Spider Tunnels
Forage/Hunt:
6 Only
, Rummage: Disgusting
Web-filled tunnels where giant spiders lurk, spinning their traps.
Suggested: Spiders
3.
Ice Caverns
Dirty Water
Forage/Hunt:
6 Only
, Rummage: Meager
Frozen caverns with icicles hanging from the ceiling and a chilling atmosphere.
Suggested: Slippery Surfaces
4.
Giant Crystal Caverns
Forage/Hunt:
6 Only
, Rummage: Mystery
Caverns filled with enormous, glittering crystals that catch and reflect light in mesmerizing patterns.
Suggested: Shining Crystals
5.
Thermal Springs
Hot Water
Forage/Hunt:
6 Only
, Rummage: Disgusting
Areas with hot springs and geysers, filling the air with steam and sulfuric scents.
Suggested: Boiling Pools
6.
Abyssal Chasm
Forage/Hunt:
6 Only
, Rummage: Mystery
A bottomless pit with ancient creatures that crawl out of the depths, exuding an aura of fear.
Suggested: Deep Abyss, Echoing Cries
7.
Magic Grotto
Enchanted Water
Forage/Hunt:
+
0
D
, Rummage: Mystery
Enchanted grotto with fairies and magical pools surrounded by luminescent flora.
Suggested: Magical Aura
8.
Glass Caves
Forage/Hunt:
+
0
D
, Rummage: Meager
Pitch-black obsidian caves with reflective mirror corridors, sharp angles, and dangerous spikes.
Suggested: Shattered Glass
9.
Subterranean River
Water
Forage/Hunt:
+
0
D
, Rummage: Meager
An underground river cutting through the rock, providing a source of fresh water.
Suggested: River Rapids
10.
Rocky Passages
Forage/Hunt:
+
0
D
, Rummage: Meager
Narrow, rocky passages that make navigation difficult.
Suggested: Claustrophobic Spaces
11.
Underground Aquifer
Dirty Water
Forage/Hunt:
+
0
D
, Rummage: Disgusting
A large, still lake in the depths of the caverns, its waters dark and foreboding.
Suggested: Hidden Depths
12.
Crystal Pools
Water
Forage/Hunt:
+
1
D
, Rummage: Mystery
Shallow pools filled with crystal-clear water that glow with a faint light.
Suggested: Glowing Water
13.
Echoing Caverns
Wide caverns where every sound is amplified and echoed.
14.
Stalactite Caves
Caves filled with stalactites hanging from the ceiling, creating a forest of stone.
15.
Dusty Passages
Passages filled with fine dust that chokes and blinds.
16.
Silent Hollow
A cavern where no sound seems to penetrate, creating an eerie silence.
17.
Lava Tubes
Tunnels formed by ancient lava flows, now cooled and solidified.
18.
Mossy Caves
Caves with walls covered in soft, glowing moss.
19.
Crystal Formations
Beautiful formations of crystals growing from the cave walls and ceilings.
20.
Deep Chasms
Chasms that drop off into darkness, with no visible bottom.
21.
Giant Crystals
Massive crystals that glow with an inner light, providing a strange illumination.
22.
Gemstone Veins
Veins of precious gemstones running through the walls of the cave.
Events    1-8 None,   9-10: Weather,   11-12: Obstacle,   13: Interior/Entrance,   14-15: Boon,   16-17: Inhabitants,   18-19: Encounters,   20: Hooks
Obstacle
1 :
Collapsed Tunnel: A tunnel has collapsed, blocking the way and requiring excavation. +1 Travel Fatigue.
2 :
Narrow Passages: Tight, cramped passages that make movement difficult. +1 Travel Fatigue.
3 :
Rockfall: Rocks fell from the ceiling, blocking the path and creating a hazard. +1 Travel Fatigue.
4 :
Bottomless Pit: A deep chasm that must be carefully navigated to avoid falling.
5 :
Stalactite Forest: A dense area of stalactites and stalagmites that obstructs movement.
6 :
Mudslide: A section of the tunnel has turned to mud, making movement difficult and dangerous.
7 :
Boulder Blockage: A large boulder has rolled into the path, blocking the way.
8 :
Flooded Tunnel: A tunnel is filled with water, requiring swimming or another way to traverse.
9 :
Sharp Rocks: Jagged rocks that must be carefully navigated to avoid injury.
10 :
Steep Climb: A steep incline/decline that requires careful climbing to traverse.
11 :
Cave-In: A recent cave-in has made the path treacherous and unstable.
12 :
Sticky Webs: Thick webs that slow progress and might contain spiders.
13 :
Narrow Ledge: A narrow ledge that must be carefully walked across to avoid falling.
Interior/ Entrance
1 :
Common
Hidden Entrance:
An entrance hidden behind a waterfall or dense foliage, almost invisible unless actively sought out.
2 :
Common
Ancient Door:
A massive, intricately carved stone door that guards the entrance, adorned with runes and ancient symbols.
3 :
Common
Crack in the Earth:
A narrow crack in the ground that leads into the underground, requiring careful navigation to enter.
4 :
Common
Cave Mouth:
A large, gaping cave mouth, easily visible from a distance and beckoning adventurers with an ominous aura.
5 :
Common
Waterlogged Tunnel:
A tunnel partially submerged in water, forcing explorers to wade through to reach the caves.
6 :
Common
Overgrown Path:
A path overgrown with thick vegetation, hiding the entrance from casual passersby.
7 :
Common
Ritual Stone:
A stone altar near the entrance, covered in offerings and signs of ritualistic use by local inhabitants.
8 :
Common
Sinkhole:
A large sinkhole that provides an entrance to the underground, with loose rocks and unstable ground.
9 :
Common
Cliffside Cave:
A cave entrance situated high on a cliffside, accessible only by climbing or flying.
10 :
Common
Ancient Ruins:
The entrance is within ancient, crumbling ruins, hinting at a lost civilization that once thrived here.
11 :
Common
Treacherous Slope:
A steep slope leading down into the entrance, making descent dangerous without proper equipment.
12 :
Common
Mysterious Portal:
A magical portal that opens to the underground caverns, shimmering with arcane energy.
13 :
Common
Rocky Outcrop:
A rocky outcrop with a hidden entrance behind it, concealed from view by natural formations.
14 :
Common
Guarded Entrance:
The entrance is guarded by statues or other markers, indicating a significant or protected site.
15 :
Common
Swirling Vortex:
A swirling vortex of air or water that acts as an entrance, requiring a leap of faith to enter.
Boon
1 :
1/6: +2B
Hidden Cache:
A stash of valuable supplies hidden away by previous explorers or residents. Contains useful equipment and provisions.
2 :
1/6: +2B
Magic Spring:
A spring with healing or otherwise beneficial properties, capable of restoring health and curing ailments.
3 :
1/6: +3B
Ancient Knowledge:
A repository of ancient scrolls or books with valuable knowledge, offering insights into the cave's history and secrets.
4 :
1/6: +1B
Restful Oasis:
A safe, comfortable place to rest and recover, providing shelter and security from the cave's dangers.
5 :
1/6: +2B
Protective Amulet:
An amulet that offers protection or other benefits, potentially warding off evil or enhancing abilities.
6 :
1/6: +2B
Friendly Guide:
A knowledgeable guide who offers assistance, helping to navigate the caves and avoid hazards.
7 :
1/6: +3B
Enchanted Weapon:
A weapon with magical properties, capable of dealing significant damage or having special effects.
8 :
1/6: +1B
Natural Shelter:
A well-hidden shelter that provides safety and comfort, allowing for rest and recuperation.
9 :
1/6: +2B
Rare Herbs:
Herbs with medicinal or magical properties, useful for healing potions or other concoctions.
10 :
1/6: +3B
Treasure Trove:
A trove of valuable items, including gold, gems, and other riches.
11 :
1/6: +2B
Mystic Crystal:
A crystal that grants special abilities or knowledge, potentially enhancing magical powers.
12 :
1/6: +2B
Resilient Armor:
Armor that offers exceptional protection, capable of withstanding significant damage.
13 :
1/6: +1B
Safe Passage:
A hidden path that avoids dangers and obstacles, providing a quick and safe route through the caves.
14 :
1/6: +3B
Ancient Relic:
A powerful relic from an ancient civilization, imbued with magic and history.
15 :
1/6: +2B
Friendly Spirit:
A spirit that offers guidance and aid, providing valuable information or assistance.
Inhabitants
1 :
Common
Cave Dwellers:
A group of people who live permanently in the caves, adapted to the dark and self-sufficient.
2 :
Common
Giant Spiders:
A colony of giant spiders, weaving massive webs and hunting for prey.
3 :
Common
Bat Swarm:
A large swarm of bats, filling the air with their high-pitched cries and flitting movements.
4 :
Common
Blind Fish:
A pool of fish adapted to the dark, their lack of sight compensated by heightened other senses.
5 :
Common
Crystal Golems:
Living beings made of crystal and rock, guarding the deeper parts of the caves.
6 :
Common
Fungus Beasts:
Creatures that blend into the fungal environment, attacking intruders with poisonous spores.
7 :
Rare
Ogre:
Monstrous brutes that have stinky hollows, territorial and dangerous to intruders.
8 :
Rare
Hill Giant:
Massive giants that sleep most of the year in their hill caves, awakening only to feed and defend their territory.
9 :
Common
Dark Elves:
A reclusive community of elves, living in the shadows and practicing dark magic.
10 :
Common
Mole Men:
Humanoid creatures adapted to underground life, skilled in digging and navigating the caves.
11 :
Common
Lost Miners:
Miners who got lost and adapted to cave life, often hostile and desperate for supplies.
12 :
Common
Drakes:
Small, dragon-like creatures that hoard treasure and guard their nests fiercely.
13 :
Common
Cave Bears:
Giant bears adapted to the dark, hibernating in the depths and fiercely territorial.
14 :
Common
Giant Worms:
Massive worms that burrow through the rock, creating new passages and tunnels.
15 :
Common
Fairy Folk:
Small, magical beings that inhabit the caves, often mischievous but potentially helpful.
16 :
Common
Lava Lizards:
Lizards adapted to live near lava, their bodies resistant to heat and fire.
Encounters
1 :
Common
Ambush:
A sudden attack by cave inhabitants, catching the party off guard.
2 :
Common
Negotiation:
A chance to negotiate with intelligent cave dwellers, potentially forming alliances or securing safe passage.
3 :
Common
Rescue:
Finding someone who needs to be rescued, either a fellow explorer or a cave inhabitant.
4 :
Common
Trading:
Encountering someone willing to trade goods, offering a chance to acquire rare items.
5 :
Common
Combat:
A hostile encounter with dangerous creatures, requiring the party to fight for their lives.
6 :
Common
Guidance:
A friendly guide offers to help navigate the caves, guiding the party deeper to the bottom strata.
7 :
Common
Betrayal:
Someone previously friendly turns hostile, revealing hidden motives.
8 :
Common
Discovery:
Finding something valuable or significant, such as ancient artifacts or hidden passages.
9 :
Common
Puzzle:
A complex puzzle that needs to be solved to proceed, involving logic, dexterity, or knowledge.
10 :
Common
Treasure:
Finding a hidden treasure, either in a chest or guarded by creatures.
11 :
Common
Trap:
Falling into a cleverly hidden trap, requiring quick thinking to escape.
12 :
Common
Alliance:
Forming an alliance with another group, offering mutual benefits and protection.
13 :
Common
Escape:
Needing to escape from a dangerous situation, such as a cave-in or rising water levels.
14 :
Common
Mystery:
Encountering something mysterious and unexplained, sparking curiosity and further exploration.
15 :
Common
Injury:
Dealing with an injury sustained during exploration, requiring medical attention or magical healing.
Hooks
1 :
Missing Person: Someone has gone missing in the caves and needs to be found, possibly a friend or an important figure.
2 :
Ghost Mining Village: Deserted village and all the mining equipment, looks like everyone disappeared yesterday.
3 :
Carved Obelisk: Standing alone, an obelisk with ancient writing depicts an evil sealed.
4 :
Disappearing Miners: Miners have been disappearing in the deeper tunnels, and no one knows why. Their families seek answers and closure.
5 :
Strange Rumblings: Unusual tremors and rumblings are felt throughout the cave system. Something big and possibly dangerous is moving underground.
6 :
Glowing Mushrooms: A cluster of bioluminescent mushrooms is spreading rapidly, and their glow is attracting all sorts of creatures, both benign and hostile.
7 :
Echoes of the Past: Ancient murals and carvings have been discovered in a newly opened cavern, depicting a lost civilization. What happened to them?
8 :
The Lost City: Rumors speak of a lost underground city filled with treasures and dangers, hidden deep within the cave system.
9 :
The Crystal Cavern: A cavern filled with rare and valuable crystals has been discovered, but it's guarded by territorial creatures.
10 :
Stolen Children: Children have gone missing from nearby villages, and tracks lead into the caves. Who or what is taking them?
11 :
The Cursed Pool: A pool of water deep in the caves is said to be cursed, causing madness and death to those who drink from it.
12 :
The Forgotten Temple: An ancient temple dedicated to a long-forgotten god lies deep within the caves, filled with traps and guardians.
13 :
The Dark Elf Threat: A community of Dark Elfs is plotting an attack on the surface world, and the party must stop them before it's too late.
14 :
The Underground River: An underground river has been discovered, potentially leading to uncharted parts of the cave system, or even to another realm.
15 :
The Guardian Beast: A powerful beast is guarding something precious in the caves. To claim the treasure, the beast must be defeated or appeased.
16 :
The Slaver's Den: A group of slavers is using part of the cave system as a base to imprison and trade captives. Free the slaves and stop the slavers.
17 :
The Cavern of Whispers: A cavern where the very walls seem to whisper secrets and lies, driving those who stay too long to madness.
18 :
The Chasm: A massive chasm splits the cave system, and something is stirring in its depths. Exploring it could be highly dangerous, but potentially rewarding.
19 :
The Illithid Colony: An illithid (mind flayer) colony has been discovered, plotting to expand their influence and enslave more minds.
20 :
The Lava Tubes: Lava tubes deep in the earth are both a hazard and a potential source of power. Navigating them requires skill and caution.
21 :
The Sealed Door: A massive, sealed door has been found deep within the caves. What lies beyond it? And why was it sealed?