When Hull takes Dmg, each does
1D
Dmg to Crew and a random Character on Vehilce takes
2S
+
4D
Blast Dmg.
Whenever Critical, the ship starts to sink
1S
+
3D
per Round.
Additional Dmg over Critical is applied to Shore Up and then Sink.
5 Sink: Lower Decks underwater.
10 Sink: Goes under and is destroyed.
Additional Fire Damage over Critical applies Flaming.
5 Fire: Inner decks on fire. Smoke makes it hard to breathe.
10 Fire: A flaming husk.
When Critical a Mast falls in a random direction.
5S
+
5D
Impact Dmg to anyone Hit.
When 1 Mast is Critical ship moves at have speed and when 2 are Critical ship cannot move is Adrift.