Survivalist
Skill
A
Survivalist
is able to survive off the land and manage dangerous terrain.
Survivalist (1)
Forest
- Terrain Specialist (2)
Temperate Terrain, Green landscape, Forests.
Jungle
- Terrain Specialist (2)
Jungle, Dense foliage.
Desert
- Terrain Specialist (2)
Dry, arid, desert like terrain.
Arctic
- Terrain Specialist (2)
Cold Climate, Snowy area, Glacial, Icy Fields,
Mountain
- Terrain Specialist (2)
Peaks and Slopes
River & Swamp
- Terrain
Specialist (2)
Any place with fresh water, lakes rivers, swamps, bogs
Ocean
- Terrain Specialist (2)
The ocean, surface and deep
Cave
- Terrain Specialist (2)
Narrow rocky caves, Dark spelunking.
Actions
Survialist 1
Forage
Interim
Resist:
1F
w
/
Endr
Attempt Additional Forage:
Resist
+
1F
.
Sense
+
Endr
+
2
D
1S:
1 Rummage
1S:
2 Herbs
2S:
1 Food
1S:
Refill Tinderbox
Hunt /
Fish
Interim
Resist:
1F
w
/
Endr
Req. Tool; bow/spear/fishing rod/net, etc.
Sense
+
Agl
+
2
D
2S:
Kill Small(2 Meat) Creature.
3S:
Medium(4 Meat).
4S:
Large(6 Meat + Cloak).
Find/Make
Shelter
Interim
Resist:
1F
w
/
Endr
Sense
+
Int
+
2
D
1S:
+1 Heat/Cool Dice.
2S:
+2 Heat/Cold Protection.
2S + Region/Weather Mod:
+
1F
, Make Fire.
Terrain Specialist (2)
All Actions are only applicable in the given Terrain.
May reroll
Forage, Hunt
, and
Make/Find Shelter
Checks once without using Fatigue.
Knowledge (Terrain)
Challenge
Knowledge about area's plants and Geography.
Monster Knowledge
Active
Int
+
Cha
+
1
D
1S:
All allies gain +1 Will against Terrain specific monster.
Guide
Interim
Sense
+
Cha
1S:
+
1
D
Party's Resist Travel Fatigue check.
Survivalist
Skill
A
Survivalist
is able to survive off the land and manage dangerous terrain.
Survivalist (1)
Forest
- Terrain Specialist (2)
Temperate Terrain, Green landscape, Forests.
Jungle
- Terrain Specialist (2)
Jungle, Dense foliage.
Desert
- Terrain Specialist (2)
Dry, arid, desert like terrain.
Arctic
- Terrain Specialist (2)
Cold Climate, Snowy area, Glacial, Icy Fields,
Mountain
- Terrain Specialist (2)
Peaks and Slopes
River & Swamp
- Terrain
Specialist (2)
Any place with fresh water, lakes rivers, swamps, bogs
Ocean
- Terrain Specialist (2)
The ocean, surface and deep
Cave
- Terrain Specialist (2)
Narrow rocky caves, Dark spelunking.
Actions
Survialist 1
Forage
Interim
Resist:
1F
w
/
Endr
Attempt Additional Forage:
Resist
+
1F
.
Sense
+
Endr
+
2
D
1S:
1 Rummage
1S:
2 Herbs
2S:
1 Food
1S:
Refill Tinderbox
Hunt /
Fish
Interim
Resist:
1F
w
/
Endr
Req. Tool; bow/spear/fishing rod/net, etc.
Sense
+
Agl
+
2
D
2S:
Kill Small(2 Meat) Creature.
3S:
Medium(4 Meat).
4S:
Large(6 Meat + Cloak).
Find/Make
Shelter
Interim
Resist:
1F
w
/
Endr
Sense
+
Int
+
2
D
1S:
+1 Heat/Cool Dice.
2S:
+2 Heat/Cold Protection.
2S + Region/Weather Mod:
+
1F
, Make Fire.
Terrain Specialist (2)
All Actions are only applicable in the given Terrain.
May reroll
Forage, Hunt
, and
Make/Find Shelter
Checks once without using Fatigue.
Knowledge (Terrain)
Challenge
Knowledge about area's plants and Geography.
Monster Knowledge
Active
Int
+
Cha
+
1
D
1S:
All allies gain +1 Will against Terrain specific monster.
Guide
Interim
Sense
+
Cha
1S:
+
1
D
Party's Resist Travel Fatigue check.