Good and Services, 1st World 2020s
Food and Hospitality
Beds for Party
Quality Beds for Party
+
1
D
Morale per day
1 Day:
$50
$100
3 Days:
$100
$200
Week:
$500
$1000
  $10 Food: 1 Meal + 2 Water
  $50 Food: 5 Meal + 10 Water
  $5 Ale: 1 Booze.
  $25 Ale: 5 Booze.
  $500 Party: 2 Food/Character + Water/Booze.
      Everyone in the Party gains
Cha
+
1
D
Morale.
     Round of Booze: Gain +1
D
Morale per drink (up to 3 per person, +$10 per round.)
      Resist 1
D
per Booze Fatigue w/
Str
/
Fort
/
Spirit
.
      Can only be done once per week.
  $30 Wine: 5 Wine
    Drinking Wine: Gain +2
D
Morale and Resist 1
D
Fatigue w/
Str
/
Fort
/
Spirit
.
  $20 Entertainment: Gain 2
D
Morale.
Hospital
Medical Treatment: (Downtime). $250 A Wound becomes Treated.
Clean Wound: (Downtime) $500
     
+
1
D
to Resist Rot (Con) until removed. (Once per Infection.)
Set: Once per Broken Instance. $1,000
      Disabled Wound does 1
D
less Dmg when used. Target gains 1 Fatigue.
Limb Reattachment: (Downtime). $20,000
      Must have the missing uninfected limb.
      Must have an uninfected missing limb.
      Resist 1 Illness for each day limb has been unattached w/ Fort.
      Limb has Full Dmg (Sticky) and is Disabled.
Medicine (Item): $200
      Removes Illness.
   First Aid Kit: $50 for Kit, $10 for 1
Hiring
Hired Hand: Will carry things and provide basic assistance.
         Avoids combat when possible. 3G per Day.
Mercenary: Will risk danges and fight if not hopeless.
         Has backpack, waterskin, and weapon. 6G per Day.
   Quality of help and their personalities are GM discretion.
Common Items
  Camping: Tinder Box 5G, Fishing Pole 5G,
             Cooking Pot 5G,
  Exploration: Oil 1G, Candle 1G, Torch 3G, Rope (Weak) 3G per 50',
             Rope (Sturdy) 10G per 50', Walking Stick 5G, Lantern 10G
  Storage: Pouch 3G, Waterskin 3G, Large Sack 3G, Backpack 5G
  Medical: Bandage 3G, Crutch 5G, Cane 10G,
             Pegleg 30G, Hook Hand 30G, Wheelchair 30G
  Other: 3 Vegeables 1G, Writing Drawing Tools 3G, Mortar and Pestle 5G,
             Deck of Cards 25G, Manacles 5G,
             Chessboard 35G, Glasses 5G
  Drugs: Tobacco 1G, Pipe 3G
Weapons
  Repair: Remove All Dmg from weapon 1G, Remove 2 Brk from weapon 1G,
             Broken (Brk Filled): Remove 1 Brk 1G
  Knives: Knife 10G, Dagger 15G
  Throwing: Throwing Blade 3G, Hatchet 10G, Javelin 15G
  Shields: Buckler 10G, Round Shield 10G, Kite Shield 15G, Tower Shield 20G
  Swords: Low Quality Sword 10G, Straight Sword 30G, Curved Sword 30G,
             Thrusting Sword 30G, Great Sword 40G
  Hafted: Club 5G, Edged Club 10G, Axe 25G, War Hammer 25G, Mace 25G,
             Flail 25G, Large War Hammer 30G, Large Axe 35G
  Pole-Arm: Low Quality Spear 15G, Spear 30G, Glaive 30G, Halberd 30G
  Other: Sharpen Sword 1G, Weapon Repair Kit 5G
Bank
   Money can be deposited here, and withdrawn at other branches.
   Storage Chest: Very secure. May use for 1G per week.
Book Store/Library
  Study: Studying here grants
+
1
D
.
  Scrolls: Common Scrolls 3G, Uncommon Scrolls 10G, Spellbook 5G
  Books: Novel 5G, Textbook-Common 5G, Uncommon 10G, Rare 15G
Tailor
  Basic: Rags 1G, Outfit (Basic) 3G, Outfit (Pocketed) 5G
  Weather: Cold Weather Clothes 5G, Warm Weather Clothes 5G
  Specialty: Robes 5G, Quality Outfit (Fancy) 25G Quality Outfit (Elegant) 35G
  Accessories: Cloak 3G,Quality Boots 15G
Rarities and Artifacts Shop
   Magic Implements: Arcane Wand 15G, Arcane Staff 30G
   May ocaasionally have Rare Scrolls 20G or Rare/Magical Items.
Entertainment
  Street Performance (Midday/Afternoon Only): Pay 2G get 2
D
Morale.
  Theater (Saturday Only): Pay 3G. 5
D
Morale.
Black Market
  Street Performance (Midday/Afternoon Only): Pay 2G get 2
D
Morale.
  Theater (Saturday Only): Pay 3G. 5
D
Morale.
Good and Services, Middle Ages
Inn/Tavern
Beds for Party
Quality Beds for Party
+
1
D
Morale per day
1 Day:
1C
2C
3 Days:
2C
4C
Week:
4C
6C
  1C Food: 5 Meal + 10 Water
  1C Ale: 5 Ale.
  3C Feast: 2 Food/Character + Water/Ale. Everyone in the Party gains
Cha
+
1
D
Morale.
     Round of Ale: Gain +1
D
Morale per drink (up to 3 per person, +1C per round.)
      Resist 1
D
per Ale Fatigue w/
Str
/
Fort
/
Spirit
.
  3C Wine: 5 Wine
    Drinking Wine: Gain +2
D
Morale and Resist 1
D
Fatigue w/
Str
/
Fort
/
Spirit
.
  1C Show: Gain 2
D
Morale.
  Horses: Stable is free for paying customers.
  Laundry: Laundry is free for paying customerswhen staying at the inn.
House of Healing
Medical Treatment: (Downtime). 3C A Wound becomes Treated.
Clean Wound: (Downtime) 3C
     
+
1
D
to Resist Rot (Con) until removed. (Once per Infection.)
Set: Once per Broken Instance. 3C
      Disabled Wound does 1
D
less Dmg when used. Target gains 1 Fatigue.
Herbal Remedy (Item): 3C
      Removes Illness.
   First Aid Kit: 10C for Kit, 2C for 1
Hiring
Hired Hand: Will carry things and provide basic assistance.
         Avoids combat when possible. 3G per Day.
Mercenary: Will risk danges and fight if not hopeless.
         Has backpack, waterskin, and weapon. 6G per Day.
   Quality of help and their personalities are GM discretion.
Common Items
  Camping: Tinder Box 5G, Fishing Pole 5G,
             Cooking Pot 5G,
  Exploration: Oil 1G, Candle 1G, Torch 3G, Rope (Weak) 3G per 50',
             Rope (Sturdy) 10G per 50', Walking Stick 5G, Lantern 10G
  Storage: Pouch 3G, Waterskin 3G, Large Sack 3G, Backpack 5G
  Medical: Bandage 3G, Crutch 5G, Cane 10G,
             Pegleg 30G, Hook Hand 30G, Wheelchair 30G
  Other: 3 Vegeables 1G, Writing Drawing Tools 3G, Mortar and Pestle 5G,
             Deck of Cards 25G, Manacles 5G,
             Chessboard 35G, Glasses 5G
  Drugs: Tobacco 1G, Pipe 3G
Weapons
  Repair: Remove All Dmg from weapon 1G, Remove 2 Brk from weapon 1G,
             Broken (Brk Filled): Remove 1 Brk 1G
  Knives: Knife 10G, Dagger 15G
  Throwing: Throwing Blade 3G, Hatchet 10G, Javelin 15G
  Shields: Buckler 10G, Round Shield 10G, Kite Shield 15G, Tower Shield 20G
  Swords: Low Quality Sword 10G, Straight Sword 30G, Curved Sword 30G,
             Thrusting Sword 30G, Great Sword 40G
  Hafted: Club 5G, Edged Club 10G, Axe 25G, War Hammer 25G, Mace 25G,
             Flail 25G, Large War Hammer 30G, Large Axe 35G
  Pole-Arm: Low Quality Spear 15G, Spear 30G, Glaive 30G, Halberd 30G
  Other: Sharpen Sword 1G, Weapon Repair Kit 5G
Bank
   Money can be deposited here, and withdrawn at other branches.
   Storage Chest: Very secure. May use for 1G per week.
Book Store/Library
  Study: Studying here grants
+
1
D
.
  Scrolls: Common Scrolls 3G, Uncommon Scrolls 10G, Spellbook 5G
  Books: Novel 5G, Textbook-Common 5G, Uncommon 10G, Rare 15G
Tailor
  Basic: Rags 1G, Outfit (Basic) 3G, Outfit (Pocketed) 5G
  Weather: Cold Weather Clothes 5G, Warm Weather Clothes 5G
  Specialty: Robes 5G, Quality Outfit (Fancy) 25G Quality Outfit (Elegant) 35G
  Accessories: Cloak 3G,Quality Boots 15G
Rarities and Artifacts Shop
   Magic Implements: Arcane Wand 15G, Arcane Staff 30G
   May ocaasionally have Rare Scrolls 20G or Rare/Magical Items.
Entertainment
  Street Performance (Midday/Afternoon Only): Pay 2G get 2
D
Morale.
  Theater (Saturday Only): Pay 3G. 5
D
Morale.
Black Market
  Street Performance (Midday/Afternoon Only): Pay 2G get 2
D
Morale.
  Theater (Saturday Only): Pay 3G. 5
D
Morale.