Animate Object
Major Scroll - Soul
 
Cost
1 Spell Material 
Prepared
/2 
Cast
Backlash
4
1: Once initial Target is defeated/gone must get 1
S
on
Spirit
+
Int
Check to regain control of Objects or they will attack you.
2: Same but requires 2
S
.
3: Same but requires 3
S
.
Effect
Animate mundane object within for 3 minutes. Item functions as a Poltergeist (Small) you control as Free Action.
Target Item must not be carried by anyone.
Overcharge
+1 Backlash
:
May animate additional Poltergeist (Small).
+1 Backlash
:
May animate a Poltergest (Large).
+2 Backlash
:
May animate a weapon as Poltergest (Weapon)
Make an item come alive to attack your enemies.
Price: 10G
Mind Link
Lesser Scroll - Yellow
 
Cost
None 
Prepared
/3 
Cast
Free
Cha
+
Spirit

Untrained:
6 Only
Communicate up to a mile with allies or with anyone you can see.
Cast
Interim
Challenge
Cha
+
Spirit

Untrained:
6 Only
vs. Target
Cha
+
Spirit
Consumes personal item/lock of hair/body part of Target.

Win: May see through the Target eyes for 5 minutes per Success.
Lose: Resist 1 Fatigie w/ per Success of Target. They my be aware of what you attempted.
Can link to another's mind.
Price: 3G
Deepen Darkness
Lesser Scroll - Shadow
 
Cost
None 
Prepared
/3 
Cast
Full
Int
+
Spirit

Untrained:
6 Only
Make an area darker to help hide what’s inside it. More Successes may have a stronger effect.
Intensify darkness.
Price: 3G
Vermin Scout
Lesser Scroll - Plague
 
Cost
None 
Prepared
/3 
Cast
Intermin
Int
+
Cha

Untrained:
6 Only
Control a nearby vermin (ex: rat) to go where you desire and see through it's eyes. Typically lasts up to 10 minutes. More Successes may have a stronger effect.
See through the eyes of nearby rat.
Price: 3G
Disintegration
Major Scroll - Void
 
Cost
1 Spell Material 
Prepared
/2 
Cast
Backlash
6
1: 1
S
+
6
D
Null Dmg to Casting Arm and Torso.
2: Circle 3 Blast: Null Dmg 2
S
+
6
D
.
3: Ball moves randomly every Round.
Effect
Create Ball within that you can move 2
S
+
4
D
Spaces per Round as an Active Action. Lasts 4S
+
Int
On Contact apply Blast to Targets.
Within 3: Null
4
D
Within 1: Null
2
S
+
Int
+
2
D
Within 0: Null
4
S
+
Int
+
2
D
Overcharge
+1 Backlash
:
Ball does 2
D
Dmg.
+1 Backlash
:
Ball moves +2
S
Spaces.
Null
Has
ArPen
6
D
. Harm applied by Null must be removed as if it was Wound.
Create a ball that disintegration substance on contact.
Price: 10G
Shadow Passage
Lesser Scroll - Shadow
 
Cost
None 
Prepared
/3 
Cast
Full
A shadow you can touch becomes a portal to any shadow you can see within . You may move or allow character and objects to move through this portal as if these spaces were adjacent.
This portal lasts 3 Rounds.
At night Shadow Portal may be anywhere.
Shadow size does not change. Shadows can not be separated by any major barriers (large valleys, huge walls, etc.)
Shadows must be created by Light (Night time darkness is not a shadow.)
Untrained: Resist 2 Fatigue w/
Spirit
.
Create an instant passage between two shadows.
Price: 3G
Black Hole
Grand Scroll - Purple
 
Cost
1 Amethyst 
Prepared
/1 
Cast
Backlash
5
Pulled 1
S
+
4
D
Spaces toward Black Hole per Backlash.
Effect
Up to away create Black Hole x Black Hole.
All within must Resist Pull 4 w/
Str
/
Endr
towards Implosion.
Anyone in Center of Black Hole takes Blast 3
S
+
7
D
per Round.
After 4 Rounds Black Hole does:
2R Spaces Away: Blast 1
S
+
Int
+
Spirit
Dmg
+
Push 2
S
+
6
D
(Collision 1
S
+
5
D
)
1R Spaces Away: Blast 3
S
+
Int
+
Spirit
Dmg
+
Push 3
S
+
6
D
(Collision 2
S
+
5
D
)
0 Spaces Away: Blast 5
S
+
Int
+
Spirit
Dmg
+
Push 4
S
+
8
D
(Collision 3
S
+
5
D
)
Overcharge
+1 Backlash: May use Full Action to Keep Black Hole pulling or cause it to Explode
+1 Backlash: Increase Pull by 1 (May do up to 3 times.)
Powerful black hole to pull and damages all.
Price: N/A
Lighten Load
Common Scroll - Purple
 
Prepared (Cost: 1S)
/3
Lighten Load
Full
Make something weight half as much.
In Combat: Lasts til end of Combat.
Out of Combat: Lasts til end of Day.
Trained: Resist 1 Fatigue w/
Fort
.
Untrained: Resist 2 Fatigue w/
Fort
.
Make an item weigh half as much for limited time.
Price: 3G
Acid Spray
Major Scroll - Plague
 
Cost
1 Spell Material 
Prepared
/2 
Cast
Backlash
4
1: Apply Blast: Acid (ArPen 1) 1
S
+
2
D
and Blind 1 to self.
2: Apply Blast: Acid (ArPen 2) 2
S
+
2
D
and Blind 2 to self and Circle 1.
3: Apply Blast: Acid (ArPen 2) 3
S
+
2
D
and Blind 2 to self and Circle 3.
Effect
Cone 3: Acid
3
S
+
Int
+
5
D
ArPen
1
S
+
5
D
If hits Head: Blind 1
S
+
3
D
Overcharge
+1 Backlash
:
+
4
D
to Dmg, +1
ArPen
.
+1 Backlash
:
Cone 4.
Acid
Harm applied by Acid Dmg must be removed as if it was Wound.
Blind
Can't see or react. When moving make a Stumble.
6 Only
in some Terrain. Remove (Free/Active:+2
D
)
Fort
.
Stumble
Agl
+
Sense
0S: Knockdown occurs.
Create a spray of acid.
Price: 10G