4 Challenges
Challenges are used for most anything a Character may attempt that isn't an action.
           Some Challenges are listed with suggested results.
           Others the GM will create and evaluate in the moment.
Challenge Checks are made by combining two Stats or a single Stat and adding 1
D
.
           For example a
Str
+
1
D
to move a heavy log or
Agl
+
Endr
to get over it.
Difficulty is chosen by the GM. With 1
S
for Easy, 2
S
for Hard and 3
S
for Very Hard.
      If Simulation is desired replace flat Successes to be with a 3
D
check.
Cumulative Challenges are those where each Success is added to a result.
      Often 2
S
for Easy, 4
S
for Hard and 6
S
for Very Hard. About 1
S
per round expected.
Helping Characters may add Dice or Successes to Challenges.
      Some Challenges may be attempted together.
Contests may occur when Characters are working against each other.
      Contests will cancel each other's Success. They may be the same or different Checks.
Expertise Some challenges require expertise in certain subjects to attempt.
      (Ex: Magic, Languages, Music, etc.)
Combat Challenges
Friendly Fire
Challenge
Dex
+
Spirit
Must attempt when in danger of hitting an Ally.
2S: Avoid Hitting Target.
1S or Less: 1
S
+
3
D
to Hit Target. (GM directs Hit).
Guile
Challenge
Cha
+
1
D
By taunting, distracting, or otherwise influence a Target's Action Choice.
Priority
Challenge
Contest:
Agl
+
Spirit
Winner is quicker. May effect action order.
Ex: Grab sword first, Beat to space, etc.
Positioning Challenges
Reposition
Challenge
Contest:
Str
+
Agl
May reroll on a Tie.
Win: Change You and Target's position in Space.
Impede
Challenge
Str
+
Agl
Must be in Same Space as Target.
Win: Target can’t Move/Hit past you. Target may Attack you instead.
Mobility Challenges
Jump
Challenge
Str
+
Agl
Typically 1
S
per 5' forward or 1/2' up.
Off by 1: Typically get a chance to grab the nearest ledge or helping hand.
Maneuver
Challenge
Dex
+
Agl
Avoid obstacles. Low wall, fruit stand, car hood.
Off by 1: May lose movement that round.
Fail: Typically fall Prone.
Balance
Challenge
Agl
+
Sense
Move slowly over precarious ground.
Thin Ledge, log over chasm, earthquake.
Typically move 5' per 1
S
.
Fail: Fall prone or off surface.
4 Challenges
Challenges are used for most anything a Character may attempt that isn't an action.
           Some Challenges are listed with suggested results.
           Others the GM will create and evaluate in the moment.
Challenge Checks are made by combining two Stats or a single Stat and adding 1
D
.
           For example a
Str
+
1
D
to move a heavy log or
Agl
+
Endr
to get over it.
Difficulty is chosen by the GM. With 1
S
for Easy, 2
S
for Hard and 3
S
for Very Hard.
      If Simulation is desired replace flat Successes to be with a 3
D
check.
Cumulative Challenges are those where each Success is added to a result.
      Often 2
S
for Easy, 4
S
for Hard and 6
S
for Very Hard. About 1
S
per round expected.
Helping Characters may add Dice or Successes to Challenges.
      Some Challenges may be attempted together.
Contests may occur when Characters are working against each other.
      Contests will cancel each other's Success. They may be the same or different Checks.
Expertise Some challenges require expertise in certain subjects to attempt.
      (Ex: Magic, Languages, Music, etc.)
Combat Challenges
Friendly Fire
Challenge
Dex
+
Spirit
Must attempt when in danger of hitting an Ally.
2S: Avoid Hitting Target.
1S or Less: 1
S
+
3
D
to Hit Target. (GM directs Hit).
Guile
Challenge
Cha
+
1
D
By taunting, distracting, or otherwise influence a Target's Action Choice.
Priority
Challenge
Contest:
Agl
+
Spirit
Winner is quicker. May effect action order.
Ex: Grab sword first, Beat to space, etc.
Positioning Challenges
Reposition
Challenge
Contest:
Str
+
Agl
May reroll on a Tie.
Win: Change You and Target's position in Space.
Impede
Challenge
Str
+
Agl
Must be in Same Space as Target.
Win: Target can’t Move/Hit past you. Target may Attack you instead.
Mobility Challenges
Jump
Challenge
Str
+
Agl
Typically 1
S
per 5' forward or 1/2' up.
Off by 1: Typically get a chance to grab the nearest ledge or helping hand.
Maneuver
Challenge
Dex
+
Agl
Avoid obstacles. Low wall, fruit stand, car hood.
Off by 1: May lose movement that round.
Fail: Typically fall Prone.
Balance
Challenge
Agl
+
Sense
Move slowly over precarious ground.
Thin Ledge, log over chasm, earthquake.
Typically move 5' per 1
S
.
Fail: Fall prone or off surface.