Arcadia (City)
Arcardia is nominally an autonomous area of Ersonia, but is de facto controlled by The Academy, which controls all factors of the city government and administration.
Tucked away in the Mystic Mountains, The Academy is the center of knowledge, sciences, and magic for the entire continent, with many coming to study or seek services.
The Academy leases out its services to many rulers and nobles.
The Academy is governed by the Council who operate out of the Tower of Illumination, which also rules the city as well.
The city is also a haven for those interested in dark experiments that would be forbidden elsewhere, with The Council often willing to look the other way.
Weather Though not in a particuarly cold region, Arcadia has redular cold winds due to it's elevation, particularly in the winter.
Spring/Summer/Fall: Resist 2 Cold w/
Endr
/
Fort
if outdoors Night/Twilight.
Winter: Resist 3 Cold w/
Endr
/
Fort
if outdoors Night/Twilight. Resist 1 Cold w/
Endr
/
Fort
if outdoors Morning/Midday/Afternoon/Evening.
Events February 7, Wizard's Day: Festival in the town square w/ Free Food. Also magic competitions are held, where the winner gets an artifact.
November 2, Morgeth's Day pf the Dead: Festival is held by Necromancers where people may pay to commune with the dead for 5G.
Encounters 1: Some aggressive guards hassle you for not having a ‘made up’ pass and demand cash or else.
2: Some professor’s pet tiger is running amok in the city and prepares to attack you.
3: An Enchanted Clay golem bursts out of a nearby houses’ basement.
Administration
Leadership:
Arcadia is run by a magistrate answering directly to the Tower of Illumination. Most important decisions are solely at The Council’s discretion.
Peacekeeping:
The Town Guard {Guard (Common)} which patrol the streets, enforce laws, and answer to the Magistrate.
Additionally a group called the ‘The Sentry’ acts as elite corps, guarding the key positions of the city owned by The Academy and answering directly to them.
This group has within it elite guards {Guard (Elite)}, as well as some trained in magic {Blast Mage}, and magical sword combat {Magic Blade}.
Underworld
Black Market: Magic stuff
City Specific Stuff
Work
Farmhand (Labor): The farmers around Arcadia are always looking for a helping hand willing to work for cheap.
Quarry Worker (Labor): Move stones.
Lumberer (Labor): Move and cut Wood
Mine Shaft: (Shift)
8D
Gold. Resist
1S
+
3D
Fatigue w/ (
Str
/
Endr
/
Fort
).
Test Subject: (Shift)
3S
+
7D
Gold.
3D
:
     
0S: Take
4D
Impact Damage
     
1S: Take
7D
Impact Damage. +3G
     
2S: Limb becomes Severed. (May Reattach.) +5G
     
3S: Choose One:
            One Random Body Area gains DR1, One Random Body Area permanently loses 1 Wound
            One Random Stat goes up one, another random stat goes down 1
            Gain 1 random Aspect and 1 random Mental Aspect
Training
Mage/Intellectual (Uncommon/Rare): Many freelancers in the city offer training on rare intellectual subjects.
Make Cooler talk about who are where they are training you.
Fighter/Archer (Uncommon): In the afternoon the city garrison is willing to help teach the art of fighting for a price.
Quests
1: Dwarves in a Ether mines have unearthed a Cave Lizard that has halted the mining operation.
This has been made more dangerous as the Ether walls are highly explosive if hit by too great an impact.
2: Escaped Specimen Retrieval, Arch-wizard Tobius lost his pet ‘Smoogl’
3: Mage’s Courier, Arch-wizard needs help transporting goods.
Epic Quests
1: Demon of the Deep Tower: The secret of the deepest levels of the tower is that a Demon slumbers and kills all who cannot answer his riddles.
The Archmage that accidentally summoned the demon is long dead, but supposedly a way to seal back is hidden in his notes. Some of these may be in the tower,
but some may need to be found from distant merchants.
2: The Library Expedition: A Mage needs escort in the deep forbidden aisles of the library. The Magic sealing the grimoires are starting to blend with reality.
Wander for a 10-30 miles of aisle as you progress deeper. Spiders, undead and other monsters have made this part of the Library their home.
3: Siege of the City: An arrogant Ersonian Prince has decided that Arcadia has enjoyed too much freedom.
Insulted by the council of Archmages his army now sits at the gates and demands capitulation. The ensuing siege and storming of the city will be bloody and explosive.