Crime/Punishment Infractions: Public Drunkenness, Simple Trespassing, Sleeping in the Streets.
Punishment: Repayment of double value lost. May use Prison Labor. Branding. A couple days in the pillory/stocks. 1-3 Lashes.
Felonies: Stealing a Horse, Assault, Underworld Activities (Gambling, Selling Drugs, Smuggling.
Punishment: Repayment of double value lost. May use Prison Labor. Loss of limb/digit of court’s choice. 4-6 Months in Imprisonment. 4-6 Lashes.
High Crimes: Murder, Insulting the Royal Famiily, Grand Larceny
Punishment: Death/Torture. Life Imprisonment
Jail: Everything you own is taken. May buyback at amrked up price. Given 1 Food and 1 Drink per Day. Punished with Lashes or Isolation.
Isolation: Resist 1 Dread w/
1D
+
Spirit
Pillory: Hands bound in a wooden plank. -
1S
to attemts to Rest. May be fed by others.
Lashes: 3D
Torso Wound per Lash.
Cleanliness: While not necessarily illegal, walking around covered in filth is frowned upon and will disbar entry into some establishments.
Sleeping Outside Resist Elements (See Region).
2D
1S: Get Mugged.
1D
1S: Arrested for Infraction.
Inn/Tavern
Beds for Party
Quality Beds for Party
+
1D
Morale per day
1 Day:
1G
2G
3 Days:
2G
4G
Week:
4G
6G
1G Food: 5 Meal + 10 Water
1G Ale: 5 Ale.
3G Feast: 2 Food/Character + Water/Ale.
Everyone in the Party gains
Cha
+
1D
Morale.
Round of Ale: Gain +1D
Morale per drink (up to 3 per person, +1G per round.)
Resist 1D
per Ale Fatigue w/
Str
/
Fort
/
Spirit
.
3G Wine: 5 Wine
Drinking Wine: Gain +2D
Morale and Resist 1D
Fatigue w/
Str
/
Fort
/
Spirit
.
Horses: Stable is free for paying customers.
Laundry: Laundry is free for paying customerswhen staying at the inn.
Stable Lodging: Stable and feed for a week 1G
Horses: Sickly Horse 20G, Horse 30G, War Horse 45G
Accessories: Saddle Bags 5G, Saddle 5G, Pannier Saddle Bags 10G
Wagons: Cart 20G, Covered Wagon 50G
Church A place of Healing and the worship of Azeal the God of Light and Justice.
Holy Items: Vial of Holy Water 3G, Holy Fragment 3G, Book of Azeal 5G
Prayer Beads 10G, Unified Cross 15G, Holy Shield 15G
First Aid Kit: 10G for Kit, 2G for 1
Medical Treatment: (Downtime). 3G A Wound becomes Treated.
Clean Wound: (Downtime)
3G
+
1D
to Resist
Rot (Con) until removed. (Once per Infection.)
Set: Once per Broken Instance.
3G
Disabled Wound does
1D
less Dmg when used. Target gains 1 Fatigue.
Limb Reattachment: (Downtime). 35G
Must have the missing uninfected limb.
Must have an uninfected missing limb.
Resist 1 Illness for each day limb has been unattached w/ Fort.
Limb has Full Dmg (Sticky) and is Disabled.
Remembrance: (Downtime).
3G
Have ceremony and leave momento of recently dead at church.
All Characters attending remove
Spirit
+
2D
Dread.
Funeral: (Downtime).
5G
Bury deceased teammate in adjaccent cemetary.
All Characters attending remove
2S
+
Spirit
Dread.
Beg Church: (Downtime). May do once per Day.
If you have 2 Hunger or more: Gain
2D
Food.
If you have 2 Thirst or more: Gain
3D
Water.
Raven House Handles communication betweem various locations using ravens.
Services: Check Messages (Free), Send Message 1G, Send Package 5G
Quest Board: May check for jobs or other adventurer related information.
Work
Beg: (Downtime). Gain
Cha
+
1D
Gold and
2D
Stress.
Training Training (Tutor or Reading): May give Inspiration for a price.
Some Rare Training may only be available in certian Cities.
Hiring
Hired Hand: Will carry things and provide basic assistance.
    Avoids combat when possible. 3G per Day.
Mercenary: Will risk danges and fight if not hopeless.
    Has backpack, waterskin, and weapon. 6G per Day.
Quality of help and their personalities are GM discretion.
Music Shop Instruments: Cheap 10G, Standard 25G, Quality 50G
General Store Camping: Tinder Box 5G, Fishing Pole 5G,
      Cooking Pot 5G,
Exploration: Oil 1G, Candle 1G, Torch 3G, Rope (Weak) 3G per 50',
      Rope (Sturdy) 10G per 50', Walking Stick 5G, Lantern 10G
Storage: Pouch 3G, Waterskin 3G, Large Sack 3G, Backpack 5G
Medical: Bandage 3G, Crutch 5G, Cane 10G,
      Pegleg 30G, Hook Hand 30G, Wheelchair 30G
Other: 3 Vegeables 1G, Writing Drawing Tools 3G, Mortar and Pestle 5G,
      Deck of Cards 25G, Manacles 5G,
      Chessboard 35G, Glasses 5G
Drugs: Tobacco 1G, Pipe 3G
Weapon Smith Repair: Remove All Dmg from weapon 1G, Remove 2 Brk from weapon 1G,
      Broken (Brk Filled): Remove 1 Brk 1G
Knives: Knife 10G, Dagger 15G
Throwing: Throwing Blade 3G, Hatchet 10G, Javelin 15G
Shields: Buckler 10G, Round Shield 10G, Kite Shield 15G, Tower Shield 20G
Swords: Low Quality Sword 10G, Straight Sword 30G, Curved Sword 30G,
      Thrusting Sword 30G, Great Sword 40G
Hafted: Club 5G, Edged Club 10G, Axe 25G, War Hammer 25G, Mace 25G,
      Flail 25G, Large War Hammer 30G, Large Axe 35G
Pole-Arm: Low Quality Spear 15G, Spear 30G, Glaive 30G, Halberd 30G
Other: Sharpen Sword 1G, Weapon Repair Kit 5G
Armor Smith Repair: Remove All Dmg an armor 1G, Remove 2 Brk an armor 1G,
      Broken (Brk Filled): Remove 1 Brk 1G
Partial: Leather Vambrace/Shoulder Pads , Leather Leg Guards 5G,
      Leather Vest , Gambeson 20G, Metal Vambrace/Pauldrons 20G,
      Metal Greaves 20G, Brigandine 25G, Scale Cuirass 40G, Breastplate 50G,
      Chainmail Tunic-Short 60G
Full: Gambeson-Long 25G, Chainmail Tunic 70G, Splint-Full Set 75G,
      Scale-Full Set 120G, Plate-Full Set 150G
Helmets: Chainmail Hood 20G, Metal Skullcap 25G, Armet Helm 75G,
      Great Helm 65G
Bowyer Bow: Low Quality Bow 10G, Crossbow 20G, Bow 20G,
      Longbow 45G, Elven Bow 45G
Arrows: Improvised Arrow 1G for 3, Arrow 1G for 2, Quality Arrow 1G,
      Armor Piercing Arrow 3G, Barbed Arrow 3G, Poison Arrow 3G,
      Fire Arrow 3G, Power Arrow 5G, Elven Arrow 5G, Black Arrow 10G
Bolts: Bolt 1G for 2, Quality Bolt 1G
Other: Quiver 3G
Bank Money can be deposited here, and withdrawn at other branches.
Storage Chest: Very secure. May use for 1G per week.
Book Store/Library Study: Studying here grants
+
1D
.
Scrolls: Common Scrolls 3G, Uncommon Scrolls 10G, Spellbook 5G
Books: Novel 5G, Textbook-Common 5G, Uncommon 10G, Rare 15G
Tailor Basic: Rags 1G, Outfit (Basic) 3G, Outfit (Pocketed) 5G
Weather: Cold Weather Clothes 5G, Warm Weather Clothes 5G
Specialty: Robes 5G, Quality Outfit (Fancy) 25G Quality Outfit (Elegant) 35G
Accessories: Cloak 3G,Quality Boots 15G
Apothecary Potions: Medicine 5G, Druid Draughts 3G
Resources: Herbs 1G, Spell Materials 3G
Rarities and Artifacts Shop Magic Implements: Arcane Wand 15G, Arcane Staff 30G
May ocaasionally have Rare Scrolls 20G or Rare/Magical Items.
Entertainment Street Performance (Midday/Afternoon Only): Pay
2G get
2D
Morale.
Theater (Saturday Only): Pay
3G.
5D
Morale.