Village (General)Government
   Most towns are administrated by a Village Elder or Village Council appointed by the people of the town.
   Audience: Typically Village leadership is willing to meet with most visitors as long as their request is reasonable.
   Peacekeeping: Villages will keep the peace themselves, with most having an Old Sword or Spear they can use.
Crime/Punishment
   The Village leadership decides on matters of justice, often with input from the villiagers.
  Punishment: Banishment, Lashes, or Death depending on the severity of the crime.
  Banishment: Forced to leav the town on threat of death if ever to return.
  Lashes: 3
D
Torso Wound per Lash.
Sleeping Outside
   Resist Elements (See Region).
   1
D
1S: Get Mugged.
Inn/Tavern
Beds for Party
1 Day:
1G
3 Days:
2G
Week:
4G
  1G Food: 5 Meal +10 Water
  3G Feast: 2 Food/Character + Water/Ale. Everyone in the Party gains
Cha
+
1
D
Morale.
     Round of Ale: Gain +1
D
Morale per drink (up to 3 per person, +1G per round.)
      Resist 1
D
per Ale Fatigue w/
Str
/
Fort
/
Spirit
.
  1G Ale: 5 Ale.
  Horses: Stable is free for paying customers.
  Laundry: Laundry is free for paying customerswhen staying at the inn.
General Store
  Camping: Cooking Pot 5G, Fishing Pole 5G
  Exploration: Oil 1G, Candle 1G, Torch 3G,
             Rope (Weak) 3G per 50', Walking Stick 5G
  Storage: Waterskin 3G, Large Sack 3G, Backpack 5G
  Medical: Bandage 3G, Crutch 5G
  Other: 3 Vegeables 1G, Mortar and Pestle 5G, Deck of Cards 25G,
  Weapons: Hatchet 10G, Knife 10G, Club 5G, Edged Club 10G,
             Low Quality Bow 10G, Improvised Arrow 1G for 3,
Church
   A place of Healing and the worship of Azeal the God of Light and Justice.
Medical Treatment: (Downtime). 3G A Wound becomes Treated.
Clean Wound: (Downtime) 3G
     
+
1
D
to Resist Rot (Con) until removed. (Once per Infection.)
Set: Once per Broken Instance. 3G
      Disabled Wound does 1
D
less Dmg when used. Target gains 1 Fatigue.
Remembrance: (Downtime). 3G
      Have ceremony and leave momento of recently dead at church.
      All Characters attending remove
Spirit
+2
D
Dread.
Funeral: (Downtime). 5G
      Bury deceased teammate in adjaccent cemetary.
      All Characters attending remove 2
S
+
Spirit
Dread.
Beg Church: (Downtime). May do once per Day.
      If you have 2 Hunger or more: Gain 1
D
Food.
      If you have 2 Thirst or more: Gain 2
D
Water.
Stable
  Lodging: Stable and feed Horse for a week 1G
  Horses: Sickly Horse 20G
  Accessories: Cart 20G
Town (General)Government
   Most towns are ruled by a local lord who is a member of the nobility, though some may have a delegated or elected Mayor.
   Audience: Most Lords/Mayors will only allow an audience of those with fame or nobility, but may allow or even request and audience in times of crisis.
   Peacekeeping: The Town Guard will patrol the streets, enfroce laws, and guard valuable areas. They serve the Lord/Mayor directly.
Crime/Punishment
   The Lord/Mayor makes all final decisions on matters of justice.
  Punishment: Forced repayment, the Pillory, Banishment, Lashes, or Death depending on the severity of the crime.
  Pillory: Hands bound in a wooden plank. -1
S
to attemts to Rest. May be fed by others.
  Banishment: Forced to leav the town on threat of death if ever to return.
  Lashes: 3
D
Torso Wound per Lash.
  Cleanliness: While not necessarily illegal, walking around covered in filth is frowned upon and will disbar entry into some establishments.
Sleeping Outside
   Resist Elements (See Region).
   1
D
1S: Get Mugged.
   1
D
1S: Arrested an punished (2 Gold repayment or lashes).
Inn/Tavern
Beds for Party
1 Day:
1G
3 Days:
2G
Week:
4G
  1G Food: 5 Meal + 10 Water
  3G Feast: 2 Food/Character + Water/Ale. Everyone in the Party gains
Cha
+
1
D
Morale.
     Round of Ale: Gain +1
D
Morale per drink (up to 3 per person, +1G per round.)
      Resist 1
D
per Ale Fatigue w/
Str
/
Fort
/
Spirit
.
  1G Ale: 5 Ale.
  1G Show: Gain 2
D
Morale.
  Horses: Stable is free for paying customers.
  Laundry: Laundry is free for paying customerswhen staying at the inn.
Stable
  Lodging: Stable and hose for a week 1G
  Horses: Sickly Horse 20G, Horse 30G
  Accessories: Saddle Bags 5G, Saddle 5G, Cart 20G
Raven House
   Handles communication betweem various locations using ravens.
   Services: Check Messages (Free), Send Message 1G, Send Package 5G
   Quest Board: May check for jobs or other adventurer related information.
Training
  Common: May gain Inspiration for a price.
Hiring
Hired Hand: Will carry things and provide basic assistance.
         Avoids combat when possible. 3G per Day.
   Quality of help and their personalities are GM discretion.
Work
Beg: (Downtime). Gain
Cha
Gold and 1
D
Stress.
Herbalist
  Resources: Herbs 1G, Spell Material 3G
Church
   A place of Healing and the worship of Azeal the God of Light and Justice.
  Holy Items: Vial of Holy Water 3G, Holy Fragment 3G, Book of Azeal 5G
   First Aid Kit: 10G for Kit, 2G for 1
Medical Treatment: (Downtime). 3G A Wound becomes Treated.
Clean Wound: (Downtime) 3G
     
+
1
D
to Resist Rot (Con) until removed. (Once per Infection.)
Set: Once per Broken Instance. 3G
      Disabled Wound does 1
D
less Dmg when used. Target gains 1 Fatigue.
Limb Reattachment: (Downtime). 35G
      Must have the missing uninfected limb.
      Must have an uninfected missing limb.
      Resist 1 Illness for each day limb has been unattached w/ Fort.
      Limb has Full Dmg (Sticky) and is Disabled.
Remembrance: (Downtime). 3G
      Have ceremony and leave momento of recently dead at church.
      All Characters attending remove
Spirit
+2
D
Dread.
Funeral: (Downtime). 5G
      Bury deceased teammate in adjaccent cemetary.
      All Characters attending remove 2
S
+
Spirit
Dread.
Beg Church: (Downtime). May do once per Day.
      If you have 2 Hunger or more: Gain 2
D
Food.
      If you have 2 Thirst or more: Gain 3
D
Water.
General Store
  Camping: Tinder Box 5G, Fishing Pole 5G, Cooking Pot 5G,
  Exploration: Oil 1G for 3, Candle 1G, Torch 3G, Rope (Weak) 3G per 50',
             Rope (Sturdy) 10G per 50', Walking Stick 5G, Lantern 10G
  Storage: Pouch 3G, Waterskin 3G, Large Sack 3G, Backpack 5G
  Medical: Bandage 3G, Crutch 5G, Cane 10G, Medicine 5G
  Other: 3 Vegeables 1G, Mortar and Pestle 5G, Deck of Cards 15G,
             Glasses 5G, Cheap Instrument 10G
  Drugs: Tobacco 1G, Pipe 3G
  Scrolls: Common Scrolls 3G
  Archery: Low Quality Bow 10G, Improvised Arrow 1G for 3, Arrow 1G for 2,
             Bolt 1G for 2, Quiver 3G
  Books: Novel 5G, Textbook-Common 5G,
Blacksmith
  Repair: Remove All Dmg from weapon/armor 1G,
             Remove 2 Brk weapon/armor 1G
  Weapons: Club 5G, Edged Club 10G, Hatchet 10G,
             Low Quality Sword 10G, Knife 10G, Low Quality Spear 15G
  Shields: Round Shield 10G
  Armor: LeatherVambrace/ShouldPads 5G, Leather Leg Guards 5G,
             Leather Vest 10G, Gambeson 20G, Gambeson-Long 25G,
             Metal Skullcap 25G,
  Other: Sharpen Sword 1G, Weapon Reapir Kit 5G
Tailor
  Basic: Rags 1G, Outfit (Basic) 3G, Outfit (Pocketed) 5G
  Weather: Cold Weather Clothes 5G, Warm Weather Clothes 5G
  Accessories: Cloak 3G
City (General)Crime/Punishment
  Infractions: Public Drunkenness, Simple Trespassing, Sleeping in the Streets.
Punishment: Repayment of double value lost. May use Prison Labor. Branding. A couple days in the pillory/stocks. 1-3 Lashes.
  Felonies: Stealing a Horse, Assault, Underworld Activities (Gambling, Selling Drugs, Smuggling.
Punishment: Repayment of double value lost. May use Prison Labor. Loss of limb/digit of court’s choice. 4-6 Months in Imprisonment. 4-6 Lashes.
  High Crimes: Murder, Insulting the Royal Famiily, Grand Larceny
Punishment: Death/Torture. Life Imprisonment
  Jail: Everything you own is taken. May buyback at amrked up price. Given 1 Food and 1 Drink per Day. Punished with Lashes or Isolation.
Isolation: Resist 1 Dread w/ 1
D
+
Spirit
  Pillory: Hands bound in a wooden plank. -1
S
to attemts to Rest. May be fed by others.
  Lashes: 3
D
Torso Wound per Lash.
  Cleanliness: While not necessarily illegal, walking around covered in filth is frowned upon and will disbar entry into some establishments.
Sleeping Outside
   Resist Elements (See Region).
   2
D
1S: Get Mugged.       1
D
1S: Arrested for Infraction.
Inn/Tavern
Beds for Party
Quality Beds for Party
+
1
D
Morale per day
1 Day:
1G
2G
3 Days:
2G
4G
Week:
4G
6G
  1G Food: 5 Meal + 10 Water
  1G Ale: 5 Ale.
  3G Feast: 2 Food/Character + Water/Ale. Everyone in the Party gains
Cha
+
1
D
Morale.
     Round of Ale: Gain +1
D
Morale per drink (up to 3 per person, +1G per round.)
      Resist 1
D
per Ale Fatigue w/
Str
/
Fort
/
Spirit
.
  3G Wine: 5 Wine
    Drinking Wine: Gain +2
D
Morale and Resist 1
D
Fatigue w/
Str
/
Fort
/
Spirit
.
  1G Show: Gain 2
D
Morale.
  Horses: Stable is free for paying customers.
  Laundry: Laundry is free for paying customerswhen staying at the inn.
Stable
  Lodging: Stable and feed for a week 1G
  Horses: Sickly Horse 20G, Horse 30G, War Horse 45G
  Accessories: Saddle Bags 5G, Saddle 5G, Pannier Saddle Bags 10G
  Wagons: Cart 20G, Covered Wagon 50G
Church
   A place of Healing and the worship of Azeal the God of Light and Justice.
  Holy Items: Vial of Holy Water 3G, Holy Fragment 3G, Book of Azeal 5G
      Prayer Beads 10G, Unified Cross 15G, Holy Shield 15G
   First Aid Kit: 10G for Kit, 2G for 1
Medical Treatment: (Downtime). 3G A Wound becomes Treated.
Clean Wound: (Downtime) 3G
     
+
1
D
to Resist Rot (Con) until removed. (Once per Infection.)
Set: Once per Broken Instance. 3G
      Disabled Wound does 1
D
less Dmg when used. Target gains 1 Fatigue.
Limb Reattachment: (Downtime). 35G
      Must have the missing uninfected limb.
      Must have an uninfected missing limb.
      Resist 1 Illness for each day limb has been unattached w/ Fort.
      Limb has Full Dmg (Sticky) and is Disabled.
Remembrance: (Downtime). 3G
      Have ceremony and leave momento of recently dead at church.
      All Characters attending remove
Spirit
+2
D
Dread.
Funeral: (Downtime). 5G
      Bury deceased teammate in adjaccent cemetary.
      All Characters attending remove 2
S
+
Spirit
Dread.
Beg Church: (Downtime). May do once per Day.
      If you have 2 Hunger or more: Gain 2
D
Food.
      If you have 2 Thirst or more: Gain 3
D
Water.
Raven House
   Handles communication betweem various locations using ravens.
   Services: Check Messages (Free), Send Message 1G, Send Package 5G
   Quest Board: May check for jobs or other adventurer related information.
Work
Beg: (Downtime). Gain
Cha
+1
D
Gold and 2
D
Stress.
Training
  Training (Tutor or Reading): May give Inspiration for a price.
   Some Rare Training may only be available in certian Cities.
Hiring
Hired Hand: Will carry things and provide basic assistance.
         Avoids combat when possible. 3G per Day.
Mercenary: Will risk danges and fight if not hopeless.
         Has backpack, waterskin, and weapon. 6G per Day.
   Quality of help and their personalities are GM discretion.
Music Shop
  Instruments: Cheap 10G, Standard 25G, Quality 50G
General Store
  Camping: Tinder Box 5G, Fishing Pole 5G,
             Cooking Pot 5G,
  Exploration: Oil 1G, Candle 1G, Torch 3G, Rope (Weak) 3G per 50',
             Rope (Sturdy) 10G per 50', Walking Stick 5G, Lantern 10G
  Storage: Pouch 3G, Waterskin 3G, Large Sack 3G, Backpack 5G
  Medical: Bandage 3G, Crutch 5G, Cane 10G,
             Pegleg 30G, Hook Hand 30G, Wheelchair 30G
  Other: 3 Vegeables 1G, Writing Drawing Tools 3G, Mortar and Pestle 5G,
             Deck of Cards 25G, Manacles 5G,
             Chessboard 35G, Glasses 5G
  Drugs: Tobacco 1G, Pipe 3G
Weapon Smith
  Repair: Remove All Dmg from weapon 1G, Remove 2 Brk from weapon 1G,
             Broken (Brk Filled): Remove 1 Brk 1G
  Knives: Knife 10G, Dagger 15G
  Throwing: Throwing Blade 3G, Hatchet 10G, Javelin 15G
  Shields: Buckler 10G, Round Shield 10G, Kite Shield 15G, Tower Shield 20G
  Swords: Low Quality Sword 10G, Straight Sword 30G, Curved Sword 30G,
             Thrusting Sword 30G, Great Sword 40G
  Hafted: Club 5G, Edged Club 10G, Axe 25G, War Hammer 25G, Mace 25G,
             Flail 25G, Large War Hammer 30G, Large Axe 35G
  Pole-Arm: Low Quality Spear 15G, Spear 30G, Glaive 30G, Halberd 30G
  Other: Sharpen Sword 1G, Weapon Repair Kit 5G
Armor Smith
  Repair: Remove All Dmg an armor 1G, Remove 2 Brk an armor 1G,
             Broken (Brk Filled): Remove 1 Brk 1G
  Partial: Leather Vambrace/Shoulder Pads , Leather Leg Guards 5G,
             Leather Vest , Gambeson 20G, Metal Vambrace/Pauldrons 20G,
             Metal Greaves 20G, Brigandine 25G, Scale Cuirass 40G, Breastplate 50G,
             Chainmail Tunic-Short 60G
  Full: Gambeson-Long 25G, Chainmail Tunic 70G, Splint-Full Set 75G,
             Scale-Full Set 120G, Plate-Full Set 150G
  Helmets: Chainmail Hood 20G, Metal Skullcap 25G, Armet Helm 75G,
             Great Helm 65G
Bowyer
  Bow: Low Quality Bow 10G, Crossbow 20G, Bow 20G,
             Longbow 45G, Elven Bow 45G
  Arrows: Improvised Arrow 1G for 3, Arrow 1G for 2, Quality Arrow 1G,
             Armor Piercing Arrow 3G, Barbed Arrow 3G, Poison Arrow 3G,
             Fire Arrow 3G, Power Arrow 5G, Elven Arrow 5G, Black Arrow 10G
  Bolts: Bolt 1G for 2, Quality Bolt 1G
  Other: Quiver 3G
Bank
   Money can be deposited here, and withdrawn at other branches.
   Storage Chest: Very secure. May use for 1G per week.
Book Store/Library
  Study: Studying here grants
+
1
D
.
  Scrolls: Common Scrolls 3G, Uncommon Scrolls 10G, Spellbook 5G
  Books: Novel 5G, Textbook-Common 5G, Uncommon 10G, Rare 15G
Tailor
  Basic: Rags 1G, Outfit (Basic) 3G, Outfit (Pocketed) 5G
  Weather: Cold Weather Clothes 5G, Warm Weather Clothes 5G
  Specialty: Robes 5G, Quality Outfit (Fancy) 25G Quality Outfit (Elegant) 35G
  Accessories: Cloak 3G,Quality Boots 15G
Apothecary
  Potions: Medicine 5G, Druid Draughts 3G
  Resources: Herbs 1G, Spell Materials 3G
Rarities and Artifacts Shop
   Magic Implements: Arcane Wand 15G, Arcane Staff 30G
   May ocaasionally have Rare Scrolls 20G or Rare/Magical Items.
Entertainment
  Street Performance (Midday/Afternoon Only): Pay 2G get 2
D
Morale.
  Theater (Saturday Only): Pay 3G. 5
D
Morale.